
Last edit by jpboggis, Atomix Productions on Tue 20 Sep 11 @ 7:09 am
First map a button to cycle through the modes, e.g: For 4 different modes Normal, Effects, Video and Sampler:
cycle 'mode' 4 & var_equal 'mode' 1 ? show_text "Effects|Mode" : var_equal 'mode' 2 ? show_text "Video|Mode" : var_equal 'mode' 3 ? show_text "Sampler|Mode" : show_text "Normal|Mode"
If your controller does not have text displays, then map the button to:
cycle 'mode' 4
And map the LED of the button (BUTTONNAME_LED) to indicate the mode:
var_equal 'mode' 1 ? on : var_equal 'mode' 2 ? on blink : var_equal 'mode' 3 ? on blinkfast : off
The variable 'mode' now holds the mode number, which you can then use in the mapping for each button that will act differently depending on the mode, e.g: You could map a button as follows:
var_equal 'mode' 1 ? effect 'Flanger' active : var_equal 'mode' 2 ? video_fx_select 'Negative' & video_fx : var_equal 'mode' 3 ? sampler 1 play_stop : hot_cue 1
The button will act as follows:
Normal: Hot cue #1
Effects: Turns flanger on/off
Video: Turns the video effect 'Negative' on/off
Sampler: Plays sample #1
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