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Forum: General Discussion

Topic: Scratching Jog Wheels To Start Playing

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I've wondered if its possible while deck A is playing, that you can load up deck B and once Deck A has finnished playing you can 'Scratch' the jog wheel to make it play automatically.

It saves the hassel of pressing play then quickly doing a little scratch for it to start.

I've looked in the mapper and i can't find a option. Anyone got a solution?

Thanks
Dan
 

Posted Sun 22 Nov 09 @ 4:14 pm
If you were using a 'touch sensitive' controller then you can do this ... you are describing a limitation of using non-touch sensitive controllers like the RMX.
 

The only workarounds to achieve an autoplay when starting a scratch that I can think are:

Set a shift button up (set $rmxshift while_pressed) then modify the jog to use that shift to auto-play when pressed var $rmxshift : play & jogwheel ? jogwheel. This means that if you hold that button then scratch it will automatically play, then perform the scratch.

Or set a button up to act as a touch sensitive button (touchwheel_touch). When held, it will hold the track as though you had your finger on a vinyl. As soon as you let go, off goes the track.

I've not tested either, but I can't see why they wouldn't work off the top of my head.

Both are non ideal solutions, and as cstoll says a touch sensitive controller (or a TCV solution) would be far preferable for this kind of thing.
 

I have similar question to this. Is it possible to have a function that if I backspin fast (longer than 1 second or so), deck would automatically stop/pause after spinning?
I have vci-300.
 

 

SBDJ, thats far to complicated for me to understand i'm afaid.

I think i'll stick to the Play, then scratch method.

You are very clever with these code's.

Thanksyou for your help though!
 



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