VDJPedia



 A.Cue Scratch

Last edit by jpboggis, Moderator on Tue 20 Sep 11 @ 7:14 am

This feature will jump to the current cue point when the jogwheel is touched, allowing you to scratch from that point. Once the jogwheel is released, it will jump back to the cue point again and continue playing the song from that point.

If no cue point is currently set, then this can also be used to set the cue point by scratching. The cue point will be set when you release the jogwheel.

NOTE: This will only work on controllers that have touch-sensitive jogwheels.

Map a button to toggle this feature on/off:

toggle 'acue'


Then add the following to the jogwheel's touch sensor mapping (Usually named JOG_TOUCH):

& var 'acue' ? down ? hot_cue ? goto_cue & play : nothing : hot_cue ? goto_cue & play : set_cue


E.g:

touchwheel_touch & var 'acue' ? down ? hot_cue ? goto_cue & play : nothing : hot_cue ? goto_cue & play : set_cue


If you don't want it to jump back to the cue point again after performing your scratch, add the following to the jogwheel's touch sensor instead of the above:

& var 'acue' ? down ? hot_cue ? goto_cue & play : nothing : hot_cue ? play : set_cue


NOTE: If the button for toggling A.Cue scratch mode on/off is not on the same side of the controller, or is in the middle mixer section (If it has one), then you will need to use '$acue' for the variable name above instead of 'acue'.

NOTE: On a Hercules 4-Mx or 4Set, please use the following for JOG_TOUCH:

touchwheel_touch & var '$acue' ? play ? hot_cue ? stop & goto_cue & play : nothing : play : nothing


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