I had a previous post which I got no help with about my pitch fader in relative mode not working as expected, which led me to my current question.
I'm curious if there's a way to map my pitch faders using shift mode (shift_pitch) so that Virtual DJ detects it is being moved (hardware ghost in skin moving) but so that it doesn't affect the current BPM?
I'm currently looking at purchasing and switching over to Virtual DJ but getting my pitch faders working in relative mode the same way as Serato does it is kind of a make it or break it issue for me.
I'm curious if there's a way to map my pitch faders using shift mode (shift_pitch) so that Virtual DJ detects it is being moved (hardware ghost in skin moving) but so that it doesn't affect the current BPM?
I'm currently looking at purchasing and switching over to Virtual DJ but getting my pitch faders working in relative mode the same way as Serato does it is kind of a make it or break it issue for me.
Posted 7 hours ago
So I think you need to clarify what it is you're trying to achieve because there are inconsistencies in your description. I say this because:
Relative mode is purely a Timecode concept. You can't map the pitch slider for the DVS signal - the DVS system reacts to playback frequency changes caused timecode playback speed adjustments done on the player.
Pitch mapping can only be done for a pitch slider that sends MIDI/HID, and that really only applies for internal mode.
After clarifying that, we need to understand:
Relative mode is purely a Timecode concept. You can't map the pitch slider for the DVS signal - the DVS system reacts to playback frequency changes caused timecode playback speed adjustments done on the player.
Pitch mapping can only be done for a pitch slider that sends MIDI/HID, and that really only applies for internal mode.
After clarifying that, we need to understand:
- What are you trying to achieve?
Are you just trying to adjust the pitch without it jumping (that's what controllerTakeoverModePitch is trying to achieve without having to hold down shift) - What is your setup that you are trying to do this for?
Posted 7 hours ago
So, one normal use of relative pitch would be where pitck lock is turned on and you have a slower song and a faster song. You sync them, use shift+pitch to move the fader on the one you're transitioning to as like a fader position reset, then all you need to do is flick the fader, without having to worry about whether software pickup engaged, to the new BPM. Homemade transition track.
This is how it works in Serato.
The way it is in Virtual DJ at the moment - I do all that, but when I use shift+pitch to move the fader, instead of it allowing me to basically reset the position of the fader, the second I move the fader after releasing shift, the BPM jumps to whatever the faders position is at.
This is how it works in Serato.
The way it is in Virtual DJ at the moment - I do all that, but when I use shift+pitch to move the fader, instead of it allowing me to basically reset the position of the fader, the second I move the fader after releasing shift, the BPM jumps to whatever the faders position is at.
Posted 7 hours ago
I'm using a FLX10 in internal mode. Nothing to do with DVS.
Posted 7 hours ago
As an example of why you would want this: You load a song while relative pitch fader is active. Your pitch fader was already at the lowest pitch extent when you loaded the song, but you need to lower the bpm of the song further. There is currently no way to get below that BPM, but a way to reset the fader position without effecting the BPM would allow that.
Posted 6 hours ago
It sounds like you want controllerTakeoverModePitch=Relative but only while holding shift down.
All the rest is achievable using autoPitchRange, sync and and pitchlock.
All the rest is achievable using autoPitchRange, sync and and pitchlock.
Posted 5 hours ago
I want it so that I use shift, move the fader, release it, and the BPM stay where it was.
Right now the BPM jumps to wherever I moved the fader position, even if it's set to relative.
Right now the BPM jumps to wherever I moved the fader position, even if it's set to relative.
Posted 5 hours ago
I figured out a way to partially achieve what I want using sync and pitch lock, but it results in the sync light being on even when tracks aren't in sync and just ended up being confusing to try figure out on the fly.
Posted 5 hours ago
So yep I don't know about the sync light but moving pitch values of decks in tandem is pretty easy with pitch lock and sync.
Disabling the pitch to reposition it to another position before re-enabling it is more involved, and tbh I've not heard of the use case before. That might be a bit involved to map too - my initial thought would be to set a variable while pressed on for the shift button and then remap the pitch to do nothing when that variable is set and be the normal mapping when it isn't set, with controllerTakeoverModePitch being Relative throughout to prevent sudden jumps.
Disabling the pitch to reposition it to another position before re-enabling it is more involved, and tbh I've not heard of the use case before. That might be a bit involved to map too - my initial thought would be to set a variable while pressed on for the shift button and then remap the pitch to do nothing when that variable is set and be the normal mapping when it isn't set, with controllerTakeoverModePitch being Relative throughout to prevent sudden jumps.
Posted 17 minutes ago