hardware|reloop VIRTUAL DJ SOFTWARE - Hardware Manuals - Reloop - RMP4 - Controls

Hardware Manuals


Reloop - RMP4

CONTROLS





M. SOURCE SELECT. Use this button to cycle through the available Operation modes (CD/USB/MIDI) and set the Reloop RMP4 to MIDI mode and allow to the unit to control VirtualDJ. Notice that the unit will still be detected as a MIDI device if the unit is not on MIDI mode, even though the unit is not on MIDI mode and not controlling any VirtualDJ deck.

D. DECK SELECT. Use the REVERSE button to assign the RMP4 to a VirtualDJ deck (available decks are Deck A, Deck B, Deck C and Deck D – stand for decks 1,2,3 and 4 in VirtualDJ) The assigned deck number will be visible on the LCD screen.

L.LCD SCREEN. The LCD screen is not used in MIDI mode (not supported in the current firmware). It will only display the assigned deck of each unit..

S.SHIFT. Press and hold this button to access secondary functions of other controls on the RMP4 (Hardware SHIFT)

U.UTILITY. Press and hold this button to access additional/secondary functions of other controls on the RMP4 (Software SHIFT)


  1. PLAY. Plays / Pauses the track. Hold SHIFT and then press this button to brake the deck (Track will gradually slow down and pause – Vinyl Brake Effect).

  2. CUE. When the Deck is paused, you can set a temporary Cue Point by moving the Platter to place the Audio Pointer at the desired location and then pressing the Cue Button.

    During playback, you can press the Cue Button to return the track to this Cue Point. (If you did not set a Cue Point, then it will return to the beginning of the track.).

    If the Deck is paused, you can press and hold the Cue Button to play the track from the Temporary Cue Point. Releasing the Cue Button will return the track to the temporary Cue Point and pause it. To continue playback without returning to the Temporary Cue Point, press and hold the Cue Button, then press and hold the Play Button, and then release both buttons.

    Hold SHIFT down and then use this button as CUP. The track will stop at the assigned Cue point until the button is released.

  3. L.SELECT Use this knob to scroll through files or folders. Hold SHIFT down and then use this knob to scroll through the files of the selected Sideview window.

    Push the knob to load the selected track to the deck. If focus is on the Folders list, push the knob to set focus to the Songs list.
    Hold SHIFT down and then push the knob to cycle through the available Sideview windows (Automix, Sidelist, Karaoke, Sampler and Shortcuts)

  4. NAVIGATOR. Use this elastic/bend knob to navigate forward/backwards through the loaded track by 8, 4, 2 or 1 beats (seek) depending on the applied bending.

  5. TRACK SEARCH. Use these buttons to load the next and previous track from the Songs List.

  6. TIME. Use this button to toggle between Elapsed and Remain Time. Useful when a skin offers only one Time element (like the 2 Decks Default skin). For the 4 Decks Default skin, this action will not have any impact since both Times are displayed per deck.

    Hold SHIFT down and then use this button to enable/disable Automix on this deck.

  7. TAP/AUTO. Press this button repeatedly (at least 4 times on tempo) to manually tap the tempo of the track. When the track is paused, tap this button once to set the Beatgrid Anchor (first Beat) to the current position.
    Hold SHIFT down and then use this button to re-analyze the BPM of the track and bring back the original Beatgrid phase that VirtualDJ calculates.

  8. BACK. Use this button to set focus to the Folders list. If focus is on the Folders list, use this button to expand/collapse sub-folders.

  9. BEAT LOOPS. Use these 7 round buttons to trigger a Loop of a pre-defined size of beats (from 1/8 beats to 8 beats)

    Hold SHIFT down and then use the same buttons to trigger a Loop Roll of a pre-defined size in beats (from 1/8 beats to 8 beats). Once the button is released the track will continue to play from the position it would have been if the Loop Roll was never triggered..

  10. LOOP IN. Press this button to set a Loop In (Entry point). If a loop is enabled press this button again to set the Jogwheel to Loop In mode and (fine) adjust the Loop In point using the jog (22). The Led of the button will blink to indicate the Loop In Wheel mode. Press again to return the Jogwheel to Jog mode (Jog will return to Jog mode automatically if the loop is disabled)
    Hold SHIFT down and then use this button to half the size of the Loop.

  11. LOOP OUT. Press this button to set a Loop Out (Exit point) and enable a manual loop. If a loop is enabled press this button again to set the Jogwheel to Loop Out mode and (fine) adjust the Loop Out point using the jog (22). The Led of the button will blink to indicate the Loop Out Wheel mode. Press again to return the Jogwheel to Jog mode (Jog will return to Jog mode automatically if the loop is disabled)
    Hold SHIFT down and then use this button to double the size of the Loop.

  12. RELOOP. Press this button to exit a Loop if enabled or trigger the last used/saved loop if not (reloop).

    Hold SHIFT button down and then press this button down to enable Quantize Loop. When Quantize Loop is enabled, the triggered Loops will snap to the nearest beat..

    Hold UTILITY down and then press this button down to enable Smart Loop. When Smart Loop is enabled, manually created loops (using Loop In and Loop Out) will snap to the nearest beat size.

  13. LOOP SAVE. Use this button to save the currently selected Loop to the current position. Hold SHIFT down and then use this button to delete the saved Loop. The LED of the button will turn on if a Loop is saved.

  14. LOOP CALL. Use this button to enable & load the Saved Loop. The track will jump to the position of the Saved Loop if not the current. Use the RELOOP button to exit the loop.

    Hold SHIFT down and then use this button to enable & prepare the saved Loop but will not jump to its saved position.

  15. PERFORMANCE MODE: Use these 4 buttons to set the 8 Performance Buttons (16) to HotCue, Hot Loop, Loop Roll or Sampler mode.

  16. PERFORMANCE BUTTONS. The 8 numbered buttons offer different functions depending on the selected mode (15).

    In HotCue mode (default mode), the 8 numbered buttons assign a Hot Cue Point (1 to 8) or returns the track to that Hot Cue Point. When a Hot Cue Button is unlit, you can assign a Hot Cue Point by pressing it at the desired point in your track. Once it is assigned, the Hot Cue Button will light blue. To return to that Hot Cue Point, simply press it.
    Hold SHIFT and then use one of these 8 buttons to delete its assigned HotCue.

    In Hot Loop mode the 8 numbered buttons assign a Hot Cue Point (1 to 8) or returns the track to that Hot Cue Point (same as in Hot Cue mode) but at the same time a Loop of a selected size in beats is also triggered. Use the Beat Loops buttons (9) to select a different size or use the Half/Double buttons.

    In Loop Roll mode the 8 numbered buttons assign a Hot Cue Point (1 to 8) or returns the track to that Hot Cue Point (same as in Hot Cue mode) but at the same time a Loop Roll of a selected size in beats is also triggered. Use the Beat Loops buttons (9) to select a different size or use the Half/Double buttons.
    When the button is released, the track will continue to play from the position it would have been if the Loop Roll was never triggered.

    In Sampler mode the 8 numbered buttons will trigger a Sample (1 to 8) from the selected Bank of VirtualDJ. The Leds of these buttons will be turned on blue if a sample slot is loaded and will blink if triggered

    Hold SHIFT down and then press the same button to stop the corresponding sample (useful if the selected Sampler Trigger mode is set to Stutter or Unmute)

    Hold UTILITY button down and then use these 8 buttons to load a different Sampler Bank (1 to 8).

  17. INFO. Press this button to open/close the Info Window of the Browser.

  18. EJECT. Press this button to unload the deck

  19. SYNC. Press this button to automatically match the corresponding Deck's tempo with the opposite Deck's (or the Master Deck’s if using a 4 decks Skin) tempo and phase.
    Hold SHIFT down and then use this button to manually select this deck as Master (all other decks will sync to this deck).

  20. SLIP. Use this button to enable/disable Slip mode. When Slip mode is enabled, several functions (such as Scratching, HotCues, Loops etc.) will apply temporary and the track will resume playing from the position it would have been if the function was never triggered. The LED of the button will blink while the temporary function is executed.

  21. VINYL. Use this button to toggle between Vinyl (Scratch) and CD (Bend) mode

    In Vinyl mode, use the outer part of the Jogwheel to bend (temporary speed up – slow down the tempo of the track) and the inner touch-sensitive part to scratch.
    In CD mode, both outer and inner parts of the Jogwheel bend (temporary speed up – slow down the tempo of the track).

  22. JOG. Touch sensitive jogwheel. Use the jogwheel to scratch (if SCRATCH mode is selected), pitch bend (in PITCH BEND mode).
    Hold SHIFT down and then use the jogwheel to fast seek through the track.
    The Jogwheel also offers Loop In and Loop Out fine adjustments (see LOOP IN and LOOP OUT buttons)

  23. PITCH RANGE. Press this button to select the next available range for the Pitch Fader (available values ±4%, ±8%, ±16%, ±50 and ±100%).
    The Leds above this button will indicate the selected pitch range. Leds of 4, 8 and 16 will be turned on if the 50% range is selected.

  24. KEYLOCK. Press this button to "lock" the track's pitch to its original key. The track's tempo will remain at the speed designated by the Pitch Fader.
    Hold SHIFT down and then use this button to link the pitch faders (Pitch Lock) of all available hardware deck. If Pitch Lock is enabled, the led of this button will blink and moving the pitch fader of this deck will also move at the same amount the pitch fader of all the available software decks.

  25. PITCH. Adjust the track's playback speed (tempo).
    The actual pitch fader will not alter the pitch of the track if the actual pitch and the software pitch value do not match (software soft-takeover, ghost fader visible on the GUI). In most cases this may happen if SYNC is prior pressed or switching decks and the other deck is having a different pitch software value.
    The LED right next to the Pitch fader will be turned on red if the Pitch faders are unlinked, green if the actual pitch fader is at center position and orange if both previous conditions are true.

  26. PITCH BEND. Press and hold down these buttons to temporary speed up/slow down the song while pressed. When released, the track playback will return to the speed designated by the Pitch Fader.








Hardware Integration Department
2016 - ATOMIX PRODUCTIONS



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