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Forum: VirtualDJ Skins

Topic: What are the grey boxes called - Page: 2

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locoDogPRO InfinityModeratorMember since 2013
Nice one fruit.

Thing to note, get vu_meter and get level appear to be backwards to my mind
 

Posted Thu 31 Jul 14 @ 1:02 pm
Fruit wrote :
shorten beacons

end tags

 

Posted Thu 31 Jul 14 @ 1:06 pm
FruitPRO InfinityMember since 2003
Thx :)
 

Posted Thu 31 Jul 14 @ 1:22 pm
djdadPRO InfinityDevelopment ManagerMember since 2005
Fruit wrote :
I have a question too.

We can have a <visual type="color" source="constant '#xxxxxx'" visibility="50%"/>

Is there a word to have a gradient instead of a constant ?


You can have <mask x="" y="" /> inside the visual. <visual>.....<mask></mask></visual>
where x,y should point to a Black/transparent gradient area. If not mistaken width and height are not needed, it will use the one of the visual.

The above is of course for a gradient of a single color.. E.g. if you want to start from pure red and end up with what you have in background. If you need a gradient of 2 colors, i believe you could try 2 visuals like the above with inverted masks , but i havent tried that so its just a theoretical approach.

 

Posted Thu 31 Jul 14 @ 11:30 pm
FruitPRO InfinityMember since 2003
Yes of course I can draw something in the png...

But what is cool with those small 'type="color"' new visuals is that you don't have to use a png part ! A begining of... kind of virtual drawing tools...

Would be really cool if we could set a gradient the same way without using png, such as :

<visual type="color" source="gradient '#000000' '#008bff'" direction="up"/>
<visual type="color" source="gradient '#000000' 'transparent'" direction="left"/>


OR, if we wouldn't put a second color, it would grade to the transparency.

It should be a great powerfull tool to have shadows, lightings and reflections, or other very discreet visual enhancements that should make a real difference in user experience.

If such tools are really greatly improved, we can ever imagine a skin without any png LOL !
 

Posted Fri 01 Aug 14 @ 3:02 am
locoDogPRO InfinityModeratorMember since 2013
Well the mixer on my 6 deck squeeze is coming on, still stuff to add/line up but I'm pretty happy.
http://tinypic.com/r/esn9qb/8

Next question, I'd like to add a (invisible) button to the eq dials to effect eq_kill (sharing the same space as the textzone), can I do it in the defines a mere 6 times or do I have to do it 12 times (per eq dial), and I also what to add a visual for 'eq_kill ? on: off '

<define class="knobb" classdeck="1">
<slider orientation="round">
<pos x="+0" y="+0"/>
<size width="47" height="47"/>
<down x="1521" y="1201"/>
<up x="1521" y="1201"/>
<mousemask x="1521" y="1201"/>
<fader anglemin="-150" anglemax="+150">
<size width="47" height="47"/>
<pos x="1734" y="1201"/>
</fader>
</slider>
<slider orientation="circle" relative="no" rightclick="temporary">
<pos x="+0" y="+0"/>
<circle direction="cw" anglemin="-150" anglemax="150"/>
<size width="47" height="47"/>
<off x="1521" y="1297"/>
<on x="1571" y="1201"/>
<mousemask x="1571" y="1297"/>
</slider>
<textzone>
<pos x="+0" y="+41"/>
<size width="47" height="11"/>
<text size="13" weight="bold" color="#E1E1E1" align="center"/>
</textzone>

Could I just stick the button and visual here?,

</define>

*edit* just had a thought could I just add to the text zone, per button like this
<textzone>
<text format="LOW"/>
<text action="eq_kill_low"/>
</textzone>
 

Posted Fri 01 Aug 14 @ 6:01 am
FruitPRO InfinityMember since 2003
Textzones can have a leftclick action i.e. <textzone leftclick="eqkill_high" rightclick="" dblclick=""/>

Your actions can even be like "holding 1000ms ? do this : do that".

Actions can be added to textzones defines.

So no need for buttons there, you may just enhance the textzone.
 

Posted Fri 01 Aug 14 @ 6:15 am
locoDogPRO InfinityModeratorMember since 2013
It just dawned on me as you typed, thanks again fruit.
 

Posted Fri 01 Aug 14 @ 6:36 am
locoDogPRO InfinityModeratorMember since 2013
Ok a small one this time,
I've cranked a horizontal scratch wave very left so the event line is where I want it, because of this the scratch wave is rendering over the boarder line, (see the left edge of the white line)
http://tinypic.com/r/2uqd75d/8

I'm guessing V8 renders the xml in order so I need to write the boarder after the scratch wave, so what's the left edge boarder known as? or is it just that there isn't a declare of it and normally stuff doesn't over lap the edge of the first 1810 px, and I have to invent a boarder.
 

Posted Fri 01 Aug 14 @ 6:35 pm
FruitPRO InfinityMember since 2003
You could just put a visual in front of the part you want to hide.

Otherwise, I'm an unsure scratch forms can have a "center" property, but you must have tried yet.
 

Posted Sat 02 Aug 14 @ 8:27 am
locoDogPRO InfinityModeratorMember since 2013
Next question I want to add a menu to right click of a colour button, this is my button

<button action="toggle '$d1'" class="colorbutton">
<tooltip>Include this deck for multideck scripting</tooltip>
<pos x="+653" y="+8"/>
<text align="center" weight="bold" format="1"/>
</button>

My menu will look something like this, (there'll actually be 4 slots and 6 decks but I've kept it brief for simplicities sake)
Slot A
--------Deck 1
--------Deck 2
Slot B
-------Deck 1
-------Deck 2
 

Posted Sun 03 Aug 14 @ 12:33 pm
djdadPRO InfinityDevelopment ManagerMember since 2005
There is no action to use for the menu, so you cant really use that as right click action on a button.
You can just have <menu> and define its pos, size, on/off/over graphics and its items.
 

Posted Sun 03 Aug 14 @ 2:43 pm
FruitPRO InfinityMember since 2003
But,

If your button acts like a visual, meaning you never click it, the menu can stand over it.

Also you can do two parts on your button, to let a zone to click, and one other area hovering a part of the button to show the menu.
 

Posted Sun 03 Aug 14 @ 3:27 pm
locoDogPRO InfinityModeratorMember since 2013
Hmm, rethink time, it could be a visual/menu hybrid as fruit recommended, it's annoying that both left and right click bring up a menu.
So anyway how do I nest into sub menus? Like this

menu
--------1
--------------1A
--------------1B
-------2
--------------2A
--------------2B
/menu
 

Posted Sun 03 Aug 14 @ 4:41 pm
FruitPRO InfinityMember since 2003
 

Posted Mon 04 Aug 14 @ 7:36 am
locoDogPRO InfinityModeratorMember since 2013
Fantastic, It works a charm, just for anyone reading who's curious.

<menu >
<tooltip>Deck Assign</tooltip>
<size width="20" height="20"/>
<pos x="951" y="581"/>
<down x="284" y="1217"/>
<over x="260" y="1239"/>
<up x="260" y="1217"/>
<submenu text="Deck slot A">
<item text="Deck 1" action="set '$deckA' 1" check="var '$deckA' 1" />
<item text="Deck 2" action="set '$deckA' 2" check="var '$deckA' 2" />
</submenu>
<submenu text="Deck slot B">
<item text="Deck 1" action="set '$deckB' 1" check="var '$deckB' 1" />
<item text="Deck 2" action="set '$deckB' 2" check="var '$deckB' 2" />
</submenu>
</menu>
 

Posted Mon 04 Aug 14 @ 2:00 pm
FruitPRO InfinityMember since 2003
Is there a way to customize the gradients whose show when activating a loop on forms and scratchforms ?

With the rhythmzone widget ? Or if not with the rhythm one ?
 

Posted Tue 05 Aug 14 @ 6:41 am
locoDogPRO InfinityModeratorMember since 2013
Sorry to interupt fruit before your question was answered but next question
Can I have text on a visual? This is what I have but no text is visible.

<visual source="var '$deckA' 1" class="colorVisual">
<pos x="+653" y="+8"/>
<text format="1"/>
<tooltip>Deck assign</tooltip>
</visual>
 

Posted Wed 06 Aug 14 @ 2:50 pm
FruitPRO InfinityMember since 2003
Put a button instead.

<button query="var '$deckA' 1" class="colorVisual">
 

Posted Wed 06 Aug 14 @ 3:00 pm
locoDogPRO InfinityModeratorMember since 2013
That's a problem, the visual is covering an invisble open menu command, and a button can't call a menu.
http://pbrd.co/1AVLwDI

So I'm guessing I'll have to actually render/define 6 open menu sprites (each a different colour, each a different number for each of the six decks) unless there's another way.

*Pot shot here*
Could I not write the menu after the button and then a click will open the menu and not toggle the button?
 

Posted Wed 06 Aug 14 @ 5:19 pm
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