Minimalist UX 4
Topic: Minimalist UX 4
Posted Mon 11 Jun 18 @ 12:53 pm
Is there any chance you can explain how to change the position of the elements in the XML ..... for example move the text or EQ up or down.
I had a quick look and it's not that simple to understand. For example "<pos x="+0" y="+60+6+20+70+20+6+20"/>"
Once explained it will be easier to modify these to suit individual requirements.
Posted Mon 11 Jun 18 @ 1:05 pm
When coordinates start with + or - they are relative coordinates (relative to the object they are inside, like a group or panel)
When the start directly with a number they are absolute (absolute to the top left corner of the skin)
When you see something like +5+20+50+30 it's the same as +105
When you see something like 20+30+10 it's the same as 60
The reason that on many skins you see coordinates with math functions is because it's easier for the skinner to align and position elements this way.
blockA (a line) height=5 pixels, position y=+0 ( 0 pixels from the parent group)
blockB (an EQ) height=50 pixels, position y=+0+5 (we add the height of the line)
blockC (a texzone) height =20 pixels, position y=+0+5+50 (we add the height of the previous block to it's y coordinates)
blockD (a second textzone) height=15 pixels, position y=+0+5+50+20 (same as above)
Of course in the example above we left no gaps between the blocks.
If we add gaps (let's say 10 pixels each) then the coordinates would be:
With this code if the gap is too small (or too big) we can easily adjust it without recalculating all coordinates (e.g. replace +10 with +15)
Posted Mon 11 Jun 18 @ 4:35 pm
....... ???? :)
Posted Tue 26 Jun 18 @ 3:48 pm
Posted Tue 26 Jun 18 @ 3:57 pm
Posted Tue 26 Jun 18 @ 4:19 pm
If you're using an older build go to settings> Interface and look at the bottom where you will see options for the video skins.
Posted Tue 26 Jun 18 @ 4:21 pm
Posted Tue 26 Jun 18 @ 4:22 pm
Posted Tue 26 Jun 18 @ 4:23 pm
Posted Tue 26 Jun 18 @ 4:25 pm
Posted Tue 26 Jun 18 @ 4:31 pm
You could edit the XML of course.
Posted Tue 26 Jun 18 @ 4:33 pm
Posted Tue 26 Jun 18 @ 4:44 pm
Posted Thu 28 Jun 18 @ 4:02 pm
time would have to be skinned
Posted Thu 28 Jun 18 @ 4:16 pm
Posted Thu 28 Jun 18 @ 4:25 pm
Posted Thu 28 Jun 18 @ 4:37 pm