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Topic: Script School - Page: 2.8

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locodogPRO InfinityModeratorMember since 2013
*edit* eugh typed out and then lost the text.

I'd say there's a rounding error, I'd perhaps take a different approach and use something like this

repeat_start_instant "name" 33ms & get_beat & param_greater X% ? level 0% : level 100%
 

Posted Mon 07 Jan 19 @ 9:50 pm
locodog wrote :


repeat_start_instant "name" 33ms & get_beat & param_greater X% ? level 0% : level 100%



Since I need to sync the fader cuts to the on air deck, but act on the opposite deck, can the repeat look at one side and act on the other? That was where I ran into trouble before using a similar method. So for example:

repeat_start_instant "name" 33ms & deck right get_beat & param_greater X% ? Deck left level 0% : deck left level 100%


Also it looks like this would only cut one time per beat, any way to get it to cut in when the beat value is at 1% 25% 50% and 75%, and out at 12.5% 37.5% 62.5% and 87.5% for a quarter beat transform?

Thanks for the reply loco. I have used a lot of your advice and tips to up my game.
 

Posted Wed 09 Jan 19 @ 8:34 am
PachNPRO InfinityMember since 2009
Sure it's possible.
You can also adress a fixed deck by using "deck 1" instead of deck left/ right. If you are using more than two decks deck left/right is the currently active deck on each side.
 

Posted Wed 09 Jan 19 @ 8:40 am
locodogPRO InfinityModeratorMember since 2013
Thanks PachN.
Yeah just specify what deck you want it to read/act upon
deck 1 get_whatever & deck 2 do_something
ZeroZuluBrav0 wrote :


Also it looks like this would only cut one time per beat, any way to get it to cut in when the beat value is at 1% 25% 50% and 75%, and out at 12.5% 37.5% 62.5% and 87.5% for a quarter beat transform?


You're right (one cut per beat), I kept the explanation simple, take a second to think what you want the script to do
Above this but below that ? Yes,drop volume : No, above that but below another value ? Yes, raise volume : No above the other... below a 4th value ?
So it will look something like this

repeat_start_instant "name" 33ms & deck right get_beat & param_greater 0% ? param_smaller 12.5% ? Deck left level 0% : param_smaller 25% ? deck left level 100% : param_smaller 37.5% ? deck left level 0% : etc etc

If really needs be I could make a plugin to monitor masterdeck to cut another deck but even plugins have a scan limit of ∼15ms
 

Posted Wed 09 Jan 19 @ 10:25 am
freppaPRO InfinityMember since 2002
Edit...fixed
 

Posted Thu 10 Jan 19 @ 6:10 pm
You may have already explained this, but I can't find it, so here goes

You do you do a general AND after a CONDITION (?) block

So like
(A ? B : C) & D

I relialize that you can just put D in the front
D & A ? B : C
but the D part may also hold a condition

You can also do
A ? B & D : C & D
But again D may be complex in itself

So is there a general way to handle for instance :
(A ? B : C)
&
(D ? E : F)
&
(G ? H : I)
&
(J ? K : L)
 

Posted Thu 24 Jan 19 @ 2:52 pm
locodogPRO InfinityModeratorMember since 2013
Not with straight script, I've put in requests to execute a "second script" with some sort of symbol after the end of the false reply (something like A ? B : C * D ? E: F) but it's either low in the todo pile or it's in the not happening pile.

However, you can do what you want by another way,
Lets say you want to run all 4 queries from one button press, without making it multibranch
(avoid D query in the reply B and C, and G query in the reply E and F etc)

Use a pad page :-), simply put each single query on a single pad then your calling button performs the script
pad 1 & pad 2 & pad 3 & pad 4

To work properly there needs to be a new verb to store and call pad pages, I'll add it in wishes.
 

Posted Thu 24 Jan 19 @ 7:43 pm
locodog wrote :
Use a pad page :-), simply put each single query on a single pad then your calling button performs the script
pad 1 & pad 2 & pad 3 & pad 4


Nice idea!
Let me try that :)
 

Posted Thu 24 Jan 19 @ 8:27 pm
locodogPRO InfinityModeratorMember since 2013
Shader stuff

How do, has been awhile but this I think shader scripts need to be written down.
klausMogenson, I has a video on this subject, his focus is his workflow (shaders as audioonlyvisualisation)


That's his workflow, below is mine (shaders on decks)

Selecting specific shaders
effect_string "shader" 1 "shaderName"

So we want to set a string on a effect
the effect we want to set the string on is the "shader" fx
the string number (some fx have several effect_stings) is number 1
the string we want to send is "shaderName"
Now "shaderName" can be either the shader's name as given by it's creator or it can be the address the shader can be found at the shadertoy site something like
"GdAFMK" (best guess is some sort of base64 filing system that means very little to us humans)

To display the current shader name (and I'll assume you want the given name because you're not a computer) use
get_effect_string "shader" 2
string 2 because while the machine is smart enough to set the shader by either given or indexed name on string 1, if you get string 1 it always returns the indexed name, (must be under the hood stuff) string 2 is the "pretty name"

Ok a specific shader at a specific time, great, what else can we do?
Well how about the next or previous (in the list) shader, do that like this..
effect_string "shader" 1 +1
effect_string "shader" 1 -1

What about shader folders, yep we got that covered, with effect_string 3
effect_string "shader" 3 "B&W"

(I have a folder called "B&W" for black & white shaders)

okey cokey, how about the buttons "auto-change" & "beatMove"
They're just fx buttons and are toggled like so
effect_button "shader" 2 (change)
effect_button "shader" 3 (move)

I've covered buttons earlier, what with fxslots, no slot, on, off , toggle so I'll avoid repeating myself.

effect_button "shader" 1 opens the shader position box if you were wondering. (well done for wondering)

Ok just a few sliders to cover
effect_slider "shader" 1

this one picks the shader, but I'm honestly not sure how useful it is (difficult to use with precision), I suppose time will tell.
I suppose it might be better if it obeyed the folder, but currently it just picks from the "all" folder.

effect_slider "shader" 2
this one does transparency.

I think that's it for shader scripts to date.
Any topics you'd like covered just ask.
I might cover the setting action next as it's one that users need quite often.



*post script*
This post lead to quite a bit of head scratching, partly my fault for focusing on my personal work flow (this instance a shader on a deck)

So some clarification
In instances of audioOnlyVisualisation or videoOverlay

* For the video source for audio tracks:
effect_string "audioonlyvisualisation" 1 +1
Since the slot is specified, you don't specify the effect as well, so it depends on shader already selected as audio only visualisation.

* For video effect overlay
deck master effect_string "video" 1 +1
If shader is selected in the video slot
or
deck master effect_string "shader" 1 +1
Independent of which slot it is currently selected in (or none at all)
 

Posted Wed 27 Mar 19 @ 10:36 am
 

Posted Tue 02 Apr 19 @ 6:42 am
locodogPRO InfinityModeratorMember since 2013
I missed your msg mitchmasha, yeah they'll get added.

Right the real reason I'm posting, New action in 4909 mic ducking.

mic_talkover 20% 1000ms
this will gradually drop all decks and the sampler to 20% volume over 1000ms.
if you call the script without params (so just 'mic_talkover') it defaults to 30% over 400ms.
*edit*
for differing speeds
mic_talkover ? mic_talkover 19% 30ms & repeat_start 'wait' 40ms 1 & mic_talkover 100% 600ms & mic_talkover off : mic_talkover 30% 300ms

down to 30% in .3 seconds up to return level in .6 seconds
/edit
That's all for now but I'm sure some of you will welcome this.
 

Posted Sat 27 Apr 19 @ 5:46 pm
VDJ RonPRO InfinityMember since 2010
Locodog would you help with a script to activate a master effect like tellyvisuals. I might be being a little lazy but this could help a lot of people. I used "deck master..." but I don't think that activates a proper master effect?
Second thoughts if I have the effect in the correct slot just "master.." might now work.
Hm the extra buttons are on the decks..tellyvisuals does not work with a deck effect.
I'm gonna have to try again. Maybe a sub controller button script. I'm a little confused.
 

Posted Sat 27 Apr 19 @ 7:15 pm
locodogPRO InfinityModeratorMember since 2013
Not sure what you're really after but here's my best guess
video_source_select 'TellyVisualsV' ? video_output off : video_source_select 'TellyVisualsV' & video_output on
 

Posted Sat 27 Apr 19 @ 8:48 pm
VDJ RonPRO InfinityMember since 2010
I copied that directly onto an F1 button but it did nothing. I've updated to 2018. The skin button works fine with a mouse click. Tellyvisuals will only run properly as a master effect and not a deck effect. I can control it with "deck master.." but that might be a deck effect.
This is pre and after mixer stuff.

What I want is it on all the time and overlaying the videos as a master effect. It should be easy? If I feel the need I also want to turn it off. I can do this using the laptop gui but would like a sub controller button.

After updating once again to 2018 the video effect slot looks a bit of a mess but the master effect slot looks ok.

Hm tellyvisualsV is an effect not a video source?
 

Posted Sat 27 Apr 19 @ 9:05 pm
locodogPRO InfinityModeratorMember since 2013
Yeah the above script is a bit weird, single source is a bit clunky I'm yet to really understand when it will and won't work, this below is probably what you want
deck master video_fx 'tellyvisualsv'
 

Posted Sat 27 Apr 19 @ 9:26 pm
VDJ RonPRO InfinityMember since 2010
I was using deck master effect active "tellyvisualsV" and it appears to work. However Don, who should know said tellyvisuals won't work properly as a deck effect? Basically tellyvisuals does not know which deck is being used. I've been getting crashes.

The laptop gui buttons seem to work well and I had no crashes last night.
 

Posted Sat 27 Apr 19 @ 9:42 pm
VDJ RonPRO InfinityMember since 2010
deck master video_fx 'tellyvisualsv'

It works..

..but "deck" is still there?????
I'm not sure but I think deck might be a problem.

and removing deck ......master video_fx 'tellyvisualsv' does not work
 

Posted Sat 27 Apr 19 @ 9:50 pm
action_deck 1 ? holding ? sync & get_pitch_zero ? set 'syncON' 0 : set 'syncON' 1 : play_sync & deck 2 beatlock on & deck 1 pitch_reset 0.5% & repeat_start 'lightBPM' 200ms 100 & deck 1 pitch 'get_pitch_value' & get_pitch_zero ? repeat_stop 'lightBPM' & set 'syncON' 0 & deck 2 beatlock off & get_pitch_zero ? set 'syncON' 0 : set 'syncON' 1 : deck 1 set 'syncON' 1 : holding ? sync & get_pitch_zero ? set 'syncON' 0 : set 'syncON' 1 : play_sync & deck 1 beatlock on & deck 2 pitch_reset 0.5% & repeat_start 'lightBPM' 200ms 100 & deck 2 pitch 'get_pitch_value' & get_pitch_zero ? repeat_stop 'lightBPM' & set 'syncON' 0 & deck 1 beatlock off & get_pitch_zero ? set 'syncON' 0 : set 'syncON' 1 : deck 2 set 'syncON' 1

Hello, this is a script for the SYNC button on the WeGO controller. Now it smoothly lets the tempo go to the next track. And the button glows always when BPM is not 'get_pitch_zero'. Please express your opinion and correct mistakes. Thank you.
 

Posted Mon 13 May 19 @ 1:01 pm
locodogPRO InfinityModeratorMember since 2013
Looks good, but you could avoid using var 'syncOn' if you are just using it to fire a LED
by just mapping the led to
pitch_zero ? off : on

Also you queried action_deck too early, you don't need it until just before beat_lock [not that it matters if it works, it works!]
This is my shot at it (untested)(led needs to be mapped seperate)

holding ? sync : play_sync & action_deck 1 ? deck 2 beatlock on & deck 1 pitch_reset 0.5% & repeat_start 'lightBPM' 200ms 100 & get_pitch_zero ? repeat_stop 'lightBPM' & deck 2 beatlock off : nothing : deck 1 beatlock on & deck 2 pitch_reset 0.5% & repeat_start 'lightBPM' 200ms 100 & get_pitch_zero ? repeat_stop 'lightBPM' & deck 1 beatlock off : nothing

holding
..? sync
..: play_sync &
....action_deck 1
....? deck 2 beatlock on &
......deck 1 pitch_reset 0.5% &
......repeat_start 'lightBPM' 200ms 100 &
......get_pitch_zero
......? repeat_stop 'lightBPM' &
........deck 2 beatlock off
......: nothing
....: deck 1 beatlock on &
......deck 2 pitch_reset 0.5% &
......repeat_start 'lightBPM' 200ms 100 &
......get_pitch_zero
......? repeat_stop 'lightBPM' &
........deck 1 beatlock off
......: nothing
 

Posted Mon 13 May 19 @ 2:39 pm
Thanks Loco! I'll pay attention to that.
 

Posted Tue 14 May 19 @ 8:22 am
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