Hello Together,
I've a CMD Studio 4A with obvious 4 Decks, and on the Top of the Controller I Have for each deck 2 FX Assign Buttons, these are for FX Assignment on the FX Controller, but I Configured these earlier for VDJ 7 as FX Buttons via Custom Buttons to Execute Unload and BrakeStart.
But after the Upgrade to 8.1 I can' use the Buttons for the Seperat Decks, only for Deck1 even if set it to execute each Custom Button.
<map value="LOAD_FX1" action="custom_button 1 & custom_button 6 & custom_button 11 & custom_button 14" />
<map value="LOAD_FX2" action="custom_button 2 & custom_button 7 & custom_button 12 & custom_button 15" />
In VDJ 7 it recognised that the one Button was on the Chosen Deck 1 or 3 and the other side was on the chosen 2 or 4 depending on the Deck Choser.
I've a CMD Studio 4A with obvious 4 Decks, and on the Top of the Controller I Have for each deck 2 FX Assign Buttons, these are for FX Assignment on the FX Controller, but I Configured these earlier for VDJ 7 as FX Buttons via Custom Buttons to Execute Unload and BrakeStart.
But after the Upgrade to 8.1 I can' use the Buttons for the Seperat Decks, only for Deck1 even if set it to execute each Custom Button.
<map value="LOAD_FX1" action="custom_button 1 & custom_button 6 & custom_button 11 & custom_button 14" />
<map value="LOAD_FX2" action="custom_button 2 & custom_button 7 & custom_button 12 & custom_button 15" />
In VDJ 7 it recognised that the one Button was on the Chosen Deck 1 or 3 and the other side was on the chosen 2 or 4 depending on the Deck Choser.
Posted Thu 09 Jun 16 @ 7:20 pm
So you want the LOAD_FX1 to trigger different action depending on the deck that is triggered from ?
In this case you need to use the action_deck verb like this..
action_deck 1 ? doThisOnDeck1 : action_deck 2 ? doThisOnDeck2 : action_deck 3 ? doThisOnDeck3 : doThisOnDeck4
In this case you need to use the action_deck verb like this..
action_deck 1 ? doThisOnDeck1 : action_deck 2 ? doThisOnDeck2 : action_deck 3 ? doThisOnDeck3 : doThisOnDeck4
Posted Fri 10 Jun 16 @ 12:54 am
Cool Nice to know
Thanks, it worked.
Thanks, it worked.
Posted Tue 05 Jul 16 @ 7:11 pm