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Forum: General Discussion

Topic: Mapping effect and play right after in sync

This topic is old and might contain outdated or incorrect information.

Hi,

I am new to VDJ script. I came a long way but I want to accomplish the following.

On a button press use the backspin effect on deck 1 when the backspin is finished I want to continue the song to play at the spot where the song should be when in the time the backspin is played (eg backspin goes off on 0:30, i takes 2 seconds, song continues on 0:32).

Of-course in Sync with the number on deck 2.

I thought I'll try it in passes so I tried

deck 1 effect 'backspin' active & play. This will cause the effect to go off but not continue playing.

Is there a way to accomplish the thing I described?

Thanks in advance.

(version VDJ is 7.0.4)
 

Posted Mon 15 Aug 11 @ 10:26 am
try : play instead of &
 

Sorry, this is not possible.

The default backspin effect will perform a backspin and then stop the song.

You can't currently delay one VDJscript action until the previous has finished.

Your mapping above will activate backspin and then immediately start the song playing (If it's not already.)

To do what you are looking for would require a custom backspin plugin that has been written to do this.
 

mm thats to bad.

So there's no way to create a function/macro like javascript;

(pseudo code)
function doCoolBackSpin (){
var start = getStart seconds
run effect;
play on start + secondsTakesBackspin ;
sync
}


And do a function call when button x is pressed?


Is it doable/easy to create an own plugin? Can somebody give me some pointers were to start on the wiki I cant find any step by step examples only i have to do it in C++.

thanks.
 

 



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