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Forum: Wishes and new features

Topic: auto advance shader when using automix list
hello ladies and gentleman, hope all is well in your part of the world. my question today is a repeat of a question asked several weeks ago. what would i need to do in order to have the shader list automatically advance to the next shader at the end of every song that is playing from the automix list. (latest windows 10 and virtualdj). any positive thoughts, comments, and ideas would be greatly appreciated.
 

Posted Sat 08 May 21 @ 7:03 pm
could make a script, or perhaps easier to get head around use the Event Scheduler.

Basically just set a variable equal to current playing song, and the current playing song later on is not same as variable, then change to next shader and update variable to new song

In a script, at a button, for example:
set  'automixsong' `get_loaded_song 'file name'`  & repeat_start 'CheckSong' 500ms -1 & param_equal  `get_loaded_song 'file name'` `get_var  'automixsong'` ?  nothing :  deck master effect_string 'shader' 2 +1 & set  'automixsong' `get_loaded_song 'file name'`  

 

Posted Sat 08 May 21 @ 8:05 pm
locodogPRO InfinityModeratorMember since 2013
onSongLoad would be easier
 

Posted Sat 08 May 21 @ 8:14 pm
True, that would for sure be the easiest way..
Simply add at the OnSongLoad entry in the keyboard mapper, the action:

deck master effect_string 'shader' 2 +1
 

Posted Sat 08 May 21 @ 8:25 pm