Forum: Addons

Addons comments
Topic: Builder - Page: 2
locodogPRO InfinityModeratorMember since 2013
I understand the wish, but I'll have to think how this could affect builders primary use.

Posted Sun 10 Feb 19 @ 10:03 am
MrJackyHome userMember since 2015
it should not interfere ... rather an option more, like button 10 maybe

Posted Sun 10 Feb 19 @ 10:55 am
NicotuxHome userMember since 2014
Not to interfer and simplify both scripting and implementation you may allow grouping of commands between parenthesis and implement 'break' and 'exit'

Example:

(action_deck leftdeck ? select leftdeck : select rightdeck) & load & play

..... ...................& (playing ? alldeck stop & unload & break : (action_deck leftdeck ? select leftdeck : select rightdeck) & load & play & exit) & ....
< script before> <........................................................................................................Block Level 1..................................................................> < After Block 1>
<................before block 2 ........................ > <..................................Block level 2..................................><After block 2>

The Afterblock 1 will be reach when not playing
otherwhise the selection depends on action_deck and then load and play are executed

readibility is not top but
this way nothin is broken

Posted Sun 10 Feb 19 @ 1:30 pm
MrJackyHome userMember since 2015
I found the way to operate the 9 effects with only 5 Buldier streams

Maybe I can get a job to 9 with a single stream.

I had to use a timer to update the beats using a buldier every 5 seconds and now I see a lot of improvements in the synchronization of the music with the effects of the video

The truth is that Buldier is very useful to me as he is.

What I'm not sure about is what the pressure button snap

Posted Sat 27 Apr 19 @ 4:53 pm
locodogPRO InfinityModeratorMember since 2013
Snap delays builder turning on (running script) to coincide with the downbeat.
In the code it is just a variable, on/off, the timing is calculated when the Maths button is pressed.
As well as working out all the millisecond/beat variables Maths does something like this

set 'beatBar' `get_beat_bar & param_invert`
set 'startWhen' `param_multiply "get_var 'beatBar'" "get_var '4beat'"`

So startWhen = ms to next downbeat
so for it to actually snap on time you need to call maths before calling builder.

I remember saying you have a mac, can you xCode?

Posted Sat 27 Apr 19 @ 5:26 pm
MrJackyHome userMember since 2015
My pad uses the Mathematics button only when activating any of the automatic effects

Then I do the math with `repeat_start_instant 5000ms & effect_active 'buldier' ​​on`

every 2000 ms updated the stream from pad 1 to 4 and every 3000 ms updated the streams from pad 5 to 8 (stream 2 to 6)

In this way, you have to use the keyboard of the time settings, it is updated between 5 and 10 seconds without having to turn the effect on and off. (it's more comfortable)

to use Buldier in MAC is possible?
I do not have mac, I'm a windows user

I thought I had removed the possibility of using my pad to mac users

Posted Sat 27 Apr 19 @ 6:01 pm
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