Hello! I'm really novice when it comes to mixing, but I enjoy trying it out once in a while. I've found 2 effects that I really enjoy adding and I've bound them to my keyboard to select which one and also a knob on my DJ Mp3 controller to control them. I've found recently with this new update however that the Flanger will go on full blast regardless of the setting as long as I've selected it. This was not how it worked on the previous version, I wonder if it's got something to do with this version in general or if it's the effect itself that's the issue here?
Video for clarification (12 seconds long): https://youtu.be/fahOhAv6pOQ
I'm using the highpass filter and when deactivating it and activating the flanger it just goes off instantly, really annoying! Please help. :(
Video for clarification (12 seconds long): https://youtu.be/fahOhAv6pOQ
I'm using the highpass filter and when deactivating it and activating the flanger it just goes off instantly, really annoying! Please help. :(
Posted Mon 19 Sep 16 @ 8:33 pm
Please share with us the commands you use to manipulate your effects
Posted Mon 19 Sep 16 @ 8:41 pm
On the keyboard:
1 effect_select "echo" & effect_active
2 effect_select "flangerHQ" & effect_active
3 effect_select 0.45 & effect_active
And on the controller its:
EQ_MID effect_slider_active
This worked flawlessly before updating, I dont know what could have changed with the newer one honestly. :(
1 effect_select "echo" & effect_active
2 effect_select "flangerHQ" & effect_active
3 effect_select 0.45 & effect_active
And on the controller its:
EQ_MID effect_slider_active
This worked flawlessly before updating, I dont know what could have changed with the newer one honestly. :(
Posted Mon 19 Sep 16 @ 8:56 pm
1 effect_select "echo" & effect_active <-Correct
2 effect_select "flangerHQ" & effect_active <-Correct
3 effect_select 0.45 & effect_active <-Correct, but why effect_select 0.45 and not effect_select "MyReallyNiceEffect" ?
EQ_MID effect_slider_active <-Wrong It should be effect_slider
Now: When you select a new effect and you turn it on, the effect remembers the parameters of the last time you used it. It does NOT reset it's parameters.
Therefore, if the last time you used "flanger" for instance you had all it's settings maxed out, then the next time you select it and start it, it will activate with all it's settings maxed out.
Therefore:
Use the "PLUS" (+) button on the skin while you have flanger selected to bring up all the effect's parameters. Adjust the effect to your liking and then try again.
Remember, that moving your "EQ MID" knob does NOT adjust all effects at once. It adjusts only the selected one. Also when you change effect you need to move the knob to catch up with the "memory" of the new effect before you can start controlling it.
2 effect_select "flangerHQ" & effect_active <-Correct
3 effect_select 0.45 & effect_active <-Correct, but why effect_select 0.45 and not effect_select "MyReallyNiceEffect" ?
EQ_MID effect_slider_active <-Wrong It should be effect_slider
Now: When you select a new effect and you turn it on, the effect remembers the parameters of the last time you used it. It does NOT reset it's parameters.
Therefore, if the last time you used "flanger" for instance you had all it's settings maxed out, then the next time you select it and start it, it will activate with all it's settings maxed out.
Therefore:
Use the "PLUS" (+) button on the skin while you have flanger selected to bring up all the effect's parameters. Adjust the effect to your liking and then try again.
Remember, that moving your "EQ MID" knob does NOT adjust all effects at once. It adjusts only the selected one. Also when you change effect you need to move the knob to catch up with the "memory" of the new effect before you can start controlling it.
Posted Mon 19 Sep 16 @ 9:17 pm
Hello! Thank you for the quick response.. About the 0.45 value I dont really know, I tried writing FilterHP, Filter_HP and HP_Filter to no avail and eventually found 0.45 actually selecting the right one and it worked the way I wanted to.
About the slider I do turn the knob down all the way to the bottom before switching, as seen in the video Flanger has its slider all the way to the bottom as well as the highpass going down to the bottom before changing. I will however try with the change you wrote and see if it helps, thanks a lot for the suggestion! :)
Edit: Tried your suggestion and even when turning down the knobs, going back to FlangerHQ will put it on full blast even when showing the slider at the lowest setting. :(
About the slider I do turn the knob down all the way to the bottom before switching, as seen in the video Flanger has its slider all the way to the bottom as well as the highpass going down to the bottom before changing. I will however try with the change you wrote and see if it helps, thanks a lot for the suggestion! :)
Edit: Tried your suggestion and even when turning down the knobs, going back to FlangerHQ will put it on full blast even when showing the slider at the lowest setting. :(
Posted Mon 19 Sep 16 @ 9:38 pm
it isn't filter_hp or ,, ,,_lp
it's 'filter hp' [space not underscore]
edit, I've tested myself and am getting the same result, [flangerhq not correctly initializing]
I believe it's the plugin at fault.
Is this a recent change?
[when did you last update and what build are you on?]
it's 'filter hp' [space not underscore]
edit, I've tested myself and am getting the same result, [flangerhq not correctly initializing]
I believe it's the plugin at fault.
Is this a recent change?
[when did you last update and what build are you on?]
Posted Mon 19 Sep 16 @ 11:41 pm
The version is in the title, 8.2 b3409 and it started after the last update. Not sure if its 8.1 --> 8.2 or a special beta build but I guess the effect broke with it. Is there a way to downgrade to 8.1 to check? I only see 8.2 and a 7.x version :(
Posted Tue 20 Sep 16 @ 12:43 am
Have you tried to download the latest version of FlangerHQ from the add-ons area ?
I was not using this add-on. I downloaded it's latest version yesterday to test and it works exactly as it should.
http://www.virtualdj.com/plugins/index.html?addonid=2050
Latest update is July 27 2016
I was not using this add-on. I downloaded it's latest version yesterday to test and it works exactly as it should.
http://www.virtualdj.com/plugins/index.html?addonid=2050
Latest update is July 27 2016
Posted Tue 20 Sep 16 @ 7:55 am
, w/d isn't initializing, [updated the plugin and rolled back to build 3291 and the problem persists]
there's probably a work around, before activating the fx, getting the w/d position, setting a var and then setting dial from the var
looks like djcel needs to debug
test;
place flangerHQ on to a slot
set the w/d dial to 0
replace fx with another [on the slot]
Close v8
reopen v8
place flangerHQ on slot [w/d will read 0]
trigger effect
It has one odd nuance compared to other fx, create a locked loop with the echo effect apply FHQ and you'll hear no difference.
there's probably a work around, before activating the fx, getting the w/d position, setting a var and then setting dial from the var
looks like djcel needs to debug
test;
place flangerHQ on to a slot
set the w/d dial to 0
replace fx with another [on the slot]
Close v8
reopen v8
place flangerHQ on slot [w/d will read 0]
trigger effect
It has one odd nuance compared to other fx, create a locked loop with the echo effect apply FHQ and you'll hear no difference.
Posted Tue 20 Sep 16 @ 1:32 pm
I have uploaded v3.0.0.1 for VDJ8 [including updated v2.2.1 for VDJ7] (PC version only)
The only issue I have found was with the .ini when you use the plugin both on VDJ7 and VDJ8 so please delete the ini file before using it.
(the IDs were different on VDJ7 and VDJ8)
The only issue I have found was with the .ini when you use the plugin both on VDJ7 and VDJ8 so please delete the ini file before using it.
(the IDs were different on VDJ7 and VDJ8)
Posted Tue 20 Sep 16 @ 9:41 pm
BTW, effect_slider_active X (where X is the Parameter number of the Effect) is a valid action. What it does is to have the effect enabled as long as you move the effect slider.
Posted Tue 20 Sep 16 @ 10:39 pm
locodog wrote :
, w/d isn't initializing, [updated the plugin and rolled back to build 3291 and the problem persists]
there's probably a work around, before activating the fx, getting the w/d position, setting a var and then setting dial from the var
looks like djcel needs to debug
test;
place flangerHQ on to a slot
set the w/d dial to 0
replace fx with another [on the slot]
Close v8
reopen v8
place flangerHQ on slot [w/d will read 0]
trigger effect
It has one odd nuance compared to other fx, create a locked loop with the echo effect apply FHQ and you'll hear no difference.
there's probably a work around, before activating the fx, getting the w/d position, setting a var and then setting dial from the var
looks like djcel needs to debug
test;
place flangerHQ on to a slot
set the w/d dial to 0
replace fx with another [on the slot]
Close v8
reopen v8
place flangerHQ on slot [w/d will read 0]
trigger effect
It has one odd nuance compared to other fx, create a locked loop with the echo effect apply FHQ and you'll hear no difference.
Unfortunately didn't work (unless I did something wrong) and I tried removing the ini and downloading a new one but error still occured sadly, I dont know - maybe I have to avoid using the Flanger for awhile or trying to get ahold of a 8.1 version of Virtual DJ and hope it wont occur with the previous version.
Posted Tue 20 Sep 16 @ 11:30 pm
That wasn't a fix that was a method to recreate the problem
I don't know if you'll be able to get the updated fx given your licence
Here's how to get old builds
http://www.virtualdj.com/download/build.html
but you may not need an older build, perhaps if you change your script [the one calling flangerhq] just after calling the fx to the slot add
& effect_slider 1 -1% & effect_slider 1 +1% &
then finish your script
I don't know if you'll be able to get the updated fx given your licence
Here's how to get old builds
http://www.virtualdj.com/download/build.html
but you may not need an older build, perhaps if you change your script [the one calling flangerhq] just after calling the fx to the slot add
& effect_slider 1 -1% & effect_slider 1 +1% &
then finish your script
Posted Wed 21 Sep 16 @ 12:14 am
locodog wrote :
but you may not need an older build, perhaps if you change your script [the one calling flangerhq] just after calling the fx to the slot add
& effect_slider 1 -1% & effect_slider 1 +1% &
then finish your script
& effect_slider 1 -1% & effect_slider 1 +1% &
then finish your script
I tried this out and it's working flawlessly now! I haven't been getting the error again and will be testing it a bit more thorough whenever I actually try to mix again but this seems to have fixed it. Thank you very much! And thanks everyone that tried to help :)
Posted Wed 21 Sep 16 @ 12:31 am
No worries, it's a bit of a hack, but if it does the job then it's a solution.
Posted Wed 21 Sep 16 @ 12:37 am