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Forum: Old versions

Topic: vdjscript - hotcue points to play when held only??

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Hi
I've downloaded the VDJ7 Home version (the free one)
Wow - it's fantastic.
I'm aiming to compare it to a mate's Traktor and to videos I've seen online.

I've been testing the hotcue points.
They appear to play when pressed.
Is there a way to say jump to the cue point and play only while the button is pressed?

For example
if track playing, hotcue press = jump to hotcue and play on
if track paused, hotcue pressed = jump to hotcue and play only while button is pressed.

What I'm hoping VDJ can do is let you jump to parts of the track using these hotcues and then play small parts/scratch certain points.

I'd be grateful for any help. Not sure if things in this area are different in the free version from Pro??
Thanks
 

Posted Sun 17 Oct 10 @ 3:27 pm
traumatek2 wrote :

if track playing, hotcue press = jump to hotcue and play on
if track paused, hotcue pressed = jump to hotcue and play only while button is pressed.

What I'm hoping VDJ can do is let you jump to parts of the track using these hotcues and then play small parts/scratch certain points.
Thanks


Yes what you are asking for can be done, all you have to do is type out the script and map the buttons or use the skin creator tool and actully go in and change how the button acts.

Huey
 

depends on what exact behavior you want

This work ok for you?
deck 1 hot_cue while_pressed

or alternatively

deck left hot_cue while_pressed


or for a specific cue :

deck 1 hot_cue 1 while_pressed
 


I'll test that out, thanks for your help
Hopefully the free version will let me do that.

Will look into the skin creator too!
 




Took me a while to get back!

On the keyboard, I set
Alt+1 to hot_cue 1 while_pressed

It plays only while the keys are held... but depending on what key is released first, then if not playing, will either continue or stop

or if playing, will either continue, or continue from where the track would've been otherwise - which can often be well into the track!?
I'm guessing this is actually a bug?

Still - thanks for the help. I'm going to set up my midi keyboard to have loads of cues set to 'hot_cue 1 while_pressed'
 

unfortunatly there is no command to continue playing a cue apart from cue_play... this will play while pressed but if held for 2 seconds it will continue playing so not exactly what you want, but should be close enough. you can also specify a holding time by using milliseconds eg

cue_play 3000ms
 


That's a great way forward, if not the full solution. Thanks!
 

I just read your post properly... LOL

what you want to map is

deck # goto_cue # & deck # cue_play 3000ms

just replace # with the applicable number eg

deck 1 goto_cue 2 & deck 1 cue_play 3000ms
 



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