Hi
I've downloaded the VDJ7 Home version (the free one)
Wow - it's fantastic.
I'm aiming to compare it to a mate's Traktor and to videos I've seen online.
I've been testing the hotcue points.
They appear to play when pressed.
Is there a way to say jump to the cue point and play only while the button is pressed?
For example
if track playing, hotcue press = jump to hotcue and play on
if track paused, hotcue pressed = jump to hotcue and play only while button is pressed.
What I'm hoping VDJ can do is let you jump to parts of the track using these hotcues and then play small parts/scratch certain points.
I'd be grateful for any help. Not sure if things in this area are different in the free version from Pro??
Thanks
Posted Sun 17 Oct 10 @ 3:27 pm
traumatek2 wrote :
if track playing, hotcue press = jump to hotcue and play on
if track paused, hotcue pressed = jump to hotcue and play only while button is pressed.
What I'm hoping VDJ can do is let you jump to parts of the track using these hotcues and then play small parts/scratch certain points.
Thanks
if track playing, hotcue press = jump to hotcue and play on
if track paused, hotcue pressed = jump to hotcue and play only while button is pressed.
What I'm hoping VDJ can do is let you jump to parts of the track using these hotcues and then play small parts/scratch certain points.
Thanks
Yes what you are asking for can be done, all you have to do is type out the script and map the buttons or use the skin creator tool and actully go in and change how the button acts.
Huey
Posted Sun 17 Oct 10 @ 3:54 pm
depends on what exact behavior you want
This work ok for you?
deck 1 hot_cue while_pressed
or alternatively
deck left hot_cue while_pressed
or for a specific cue :
deck 1 hot_cue 1 while_pressed
This work ok for you?
deck 1 hot_cue while_pressed
or alternatively
deck left hot_cue while_pressed
or for a specific cue :
deck 1 hot_cue 1 while_pressed
Posted Sun 17 Oct 10 @ 4:04 pm
I'll test that out, thanks for your help
Hopefully the free version will let me do that.
Will look into the skin creator too!
Posted Mon 18 Oct 10 @ 4:00 am
Took me a while to get back!
On the keyboard, I set
Alt+1 to hot_cue 1 while_pressed
It plays only while the keys are held... but depending on what key is released first, then if not playing, will either continue or stop
or if playing, will either continue, or continue from where the track would've been otherwise - which can often be well into the track!?
I'm guessing this is actually a bug?
Still - thanks for the help. I'm going to set up my midi keyboard to have loads of cues set to 'hot_cue 1 while_pressed'
Posted Wed 13 Jul 11 @ 4:45 pm
unfortunatly there is no command to continue playing a cue apart from cue_play... this will play while pressed but if held for 2 seconds it will continue playing so not exactly what you want, but should be close enough. you can also specify a holding time by using milliseconds eg
cue_play 3000ms
cue_play 3000ms
Posted Wed 13 Jul 11 @ 8:16 pm
That's a great way forward, if not the full solution. Thanks!
Posted Tue 19 Jul 11 @ 6:52 am
I just read your post properly... LOL
what you want to map is
deck # goto_cue # & deck # cue_play 3000ms
just replace # with the applicable number eg
deck 1 goto_cue 2 & deck 1 cue_play 3000ms
what you want to map is
deck # goto_cue # & deck # cue_play 3000ms
just replace # with the applicable number eg
deck 1 goto_cue 2 & deck 1 cue_play 3000ms
Posted Thu 21 Jul 11 @ 9:15 am