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Forum: General Discussion

Topic: Script for adding cue points?

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Is it possible to assign a button to add the next cue point? ie. hot_cue(last)+1 if this makes sense? I want to have one button that creates a cue point when pressed, but the cue point number to be one greater than the track currently has.
example: If i have a track with 2 cue points already, when I press the button it would create cue point 3, if the track already had 26 cue points the button would create cue point 27 etc. etc.
I know how to map to a certain cue point, but is it possible to do what I want?
Thanks for any help :)
 

Posted Wed 15 Jul 09 @ 12:48 pm
If I'm not mistaken, you can use the "set_cue" function in the mapper to use a button to set a cue at the current position of the track, regardless of what "number" it would be. Try it, and let me know ;)
 

Thanks but that just sets cue 1. I've been through the list that comes up under "see also" on the mapper screen when I type in "cue" and I can't see anything suitable
 

Hmmm...Let me think about this and see if I can come up with something ;)
 

<bump>

This is exactly what I'm looking for. I want to make several mp3 files, each with a whole load of 8 & 16 beat samples. Once I've created the file I'd like to run a one time process where I can move to a point in the song and mark it with a cue point (ideally, the next cue point available in sequence) then name it. The advertising materials for VirtualDJ Pro says "Infinite number of cue points saved per songs" so the limitation seems to be in implementing what is already available.

Paul.
 

ive been thinking about this, too.

im wondering if its possible to assign a key or controller funtion to acheve the "create next CUE"
and on skin, could we have a drop down list to select which cue we want to use.


My thinking is that if you have a megamix with more than several songs in it, you could use cues to 'jump' to any part of the megamix.
(eg. Grandmaster mixes)

 

i'm not expert in VDJscript but you could use .... get cue action (propably returns the current cue number) and the cue_select action to select the cue you want. Of course you need to specify a variable.
I think it's doable but i cant help you more than this.
 

You can not 'automatically' pick the next cue point value.

To set cue points ...

You have to use 'cue #' and the # is the cue point number to set, if the cue point does not already exist.

You can also use 'set_cue #' .. this will give you a pop-up to give the cue point a name.

 

Mark - great idea. It's easy to adapt the skin but there doesn't seem to be a way into the application to actually do it. Such a shame - so close! Time to get creative and think around it.
 

What about the get cue action cstoll? Is there a way to use this?
 

No there is not a way .
 



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