PADS
Pads (40) offer 10 different modes, depending on the PAD MODE SEL buttons (39). Press the same PAD MODE button again to access the additional mode (the LED will get a different color). Hold SHIFT and then press the CUE or SAMPLER mode buttons to get 2 additional modes.
Each time a mode is selected, a
Page will be selected and displayed on the
Pads section of the default VirtualDJ skin
Note: The ROLL and SLICER pad modes don't offer any additional mode if SHIFT is pressed.Use the
PARAMETER < > buttons (41) to adjust the
Parameter 1 (if available) of the selected Pads page
Hold
SHIFT down and then use the
PARAMETER < > buttons (41) to adjust the
Parameter 2 (if available) of the selected Pads page
Press the
CUES mode button to set the PADs to HotCue mode (LED will be lit blue). The
Hotues page will be then selected and displayed on the Pads section of the VirtualDJ skin
Each one of the 8 pads assigns a
Hot Cue Point (1 to 8) or returns the track to that Hot Cue Point.
When a Hot Cue Button is unlit, you can assign a Hot Cue Point by pressing it at the desired point in your track. Once it is assigned, the Hot Cue Button will light up.
Hold
SHIFT and then press any of the pads to
delete its assigned Hot Cue Point.
Use the
PARAMETER < and > buttons (41) to
jump to the
next or previous HotCue.
Hold
SHIFT down and then use the
PARAMETER <> buttons to
jump the track forward/backwards
by 1 beat
Hotcues Page - VirtualDJ default skin
Hotcues Page when SHIFT is pressed - VirtualDJ default skin Note: By default Hotcues will get the color of the deck (blue for deck 1, red for deck 2, green for deck 3 and orange for deck 4). A different coloring behavior can be offered via the NonColoredPOI setting (from VirtualDJ Settings OPTIONS tab).Press the
CUES Mode button
twice (or once if the selected mode was HotCues) to set the Pads to HotCue Loop mode (the led of the CUES button will be lit green). The
CueLoop page will be then displayed on the Pads section of VirtualDJ skin
Each one of the 8 Pads assigns a
Hot Cue Point or returns the track to that Hot Cue Point, but in both cases, it also triggers a momentary or toggle
Loop depending on the selected mode.
The currently selected length will be used for the triggered Loop
Hold
SHIFT down and then press a pad to
jump to the Hot Cue Point but leave the Loop enabled.
Use the
PARAMETER < and > buttons (41) to half and double the size of the applied Loop.
Hold
SHIFT down and then use the
PARAMETER < > buttons to select the
On/Off (toggle) or
Hold (loop will be enabled while the Pad is pressed) mode
CueLoop Page - VirtualDJ default skin
CueLoop Page when SHIFT is pressed - VirtualDJ default skin Press the
ROLL mode button to set the Pads to Loop Roll mode (LED will be lit cyan). The
LOOP ROLL page will be then selected and displayed in the Pads section of the default VirtualDJ skins.
Loop Roll Page - VirtualDJ default skin
Loop Roll Page when SHIFT is pressed - VirtualDJ default skin Each one of the 8 Pad triggers a
momentary Loop Roll (while pressed) of a different length in beats as per the images above.
In this mode the PARAMETER (41) buttons have no functionality.
Press the
ROLL Mode button
twice (or once if the selected mode was Loop Roll) to set the Pads to Saved Loops mode (the led of the ROLL button will be lit yellow). The
Saved Loops page will be then selected and displayed in the Pads section of the VirtualDJ skins.
Saved Loops Page - VirtualDJ default skin
Saved Loops Page when SHIFT is pressed - VirtualDJ default skin This mode offers the ability to
save up to 8 Loops to individual
Loop Slots.
Press any Pad to save the current Loop at the current track’s position (of the selected size in beats) to the relative slot.
Hold the same Pad down for more than 1 second
to delete the Saved Loop.
When a Loop slot is saved, press the corresponding Pad to
load (
prepare) the Saved Loop.
If the track’s position is before the Saved Loop point, the loop will be enabled but the track will not jump to that position (Prepare status). Use the same Pad to disable the Loop.
Hold
SHIFT down and then press one of the lower Pads to
load the Saved Loop, but also
jump to that position.
Use the
PARAMETER < and > (41) buttons to
half and
double the size of the triggered Loop.
Hold
SHIFT down and then use the
PARAMETER buttons to
move the Loop forward/backwards
by 1 beatPress the
SLICER mode button to set the PADs to Slicer mode (LED will be lit red).The
Slicer Page will be then selected and displayed in the Pads section of VirtualDJ skin.
Slicer Page - VirtualDJ default skin
Slicer Page when SHIFT is pressed - VirtualDJ default skin The eight pads represent eight
sequential beats/
Slices in the Beat Grid. The playing Slice is represented by the currently green lit pad. The green light will "move through the pads" as it progresses through each eight-Slice phrase. Press a pad to
repeat that Slice (hold it down if you want to keep looping it). Once the Pad is released the track will continue to play from the position it would have been if the pad was never pressed.
Hold
SHIFT button down and then use the same Pads to use the Slicer in
Hold mode. In this mode, the slices are
memorized (using the last triggered ones)
Use the
PARAMETER < and > buttons (41) to adjust the
length of the Loop applied to the slice. Press
SHIFT and then use the same
PARAMETERS < and > buttons to adjust the
step of the Slices.
While the Slicer mode is selected, press the same
SLICER mode button
again to set the PADs to Beat Jump mode (led will blink). The
BeatJump page will be then selected and displayed on the Pads section of the VirtualDJ skin
Beatjump Page page In this mode, each one of the Pads will
jump the track backwards/forward by the amount of beats depending on the selected page/bank (from 1/8 beats to 32 bars)
Use the
PARAMETER < > buttons to select a different
bank/page with the desired size of beat jumps
Press the
SAMPLER mode button to set the PADs to Sampler mode (LED will be lit magenta). The
Sampler Page will be then selected and displayed in the Pads section of the VirtualDJ default skins
Sampler Page - VirtualDJ default skin Each one of the 8 pads
triggers a sample (1 to 8) from the selected Sampler Bank of VirtualDJ. If the selected Sampler Bank has less than 9 samples, both sides of the unit will trigger the same Samples. If the selected Sampler Bank has more than 8 samples, the left side of the unit will trigger Samples 1 to 8 and the right side of the unit will trigger Samples 9 too 16.
The leds of the Pads will automatically get the assigned color of each sample (dark when off, bright when playing).
Press the pads to trigger a sample. Depending on the selected trigger mode, use
SHIFT and the same pads to
stop the sample.
Use the
PARAMETER < and > buttons (41) to
select the previous and next
Sampler Bank.
Hold
SHIFT down and then use the same
PARAMETERS buttons to select the previous/next
Trigger Pad mode (on/off, hold, stutter, and unmute)
Sampler Velocity mode
While the Sampler mode is selected, press and
hold down the same
SAMPLER mode button for more than
1 second to to enable/disable
Sampler Velocity mode (led will be lit purple).
When enabled, each one of the 8 pads triggers a sample (1 to 8) from the selected Sampler Bank of VirtualDJ, with the difference that the Output Volume of each sample is
determined by the strength the Pad was initially pressed.
Tip: To return all samples to their maximum values after the Velocity mode is used, select the next or previous available bank and then select the current again.
Hold SHIFT down and then press the
CUES mode button to set the PADs to Remix Points mode (led will be lit red). The
Remix Points Page will be then selected and displayed in the Pads section of the VirtualDJ default skins
Remix Points Page - VirtualDJ default skin This mode offers the first 8 Remix Points of the loaded track. Remix Points are automatically defined from VirtualDJ, once the track is analyzed. Remix points can be managed from the POI Editor (more can be added/adjusted/deleted). They usually represent End/Start points of track’s blocks depending on the structure of the track and are always quantized when triggered.
The Remix points will be visible on the Song-position progress of the GUI (with white markers) once the Remix Points Pad page is selected.
Hold SHIFT down and then press the
SAMPLER mode button to set the PADs to Key - Hotcue mode (led will be lit green). The
KeyCue Page will be then selected and displayed in the Pads section of the VirtualDJ default skins
Keycue Page - VirtualDJ default skin
Keycue Page when SHIFT is pressed - VirtualDJ default skin In this mode, the Pads trigger a selected Hotcue point (or the Temporary Cue if none selected or not available) at a selected Key semitone (from -7 to +7).
8 different pages/banks are offered with various semitone values to use and a 0 value (reset key to tis original value) is always offered in all pages.
Hold
SHIFT and then
select a Hotcue for the Key pads to trigger. Each time a Pad is pressed, the track will jump to that Hotcue point and will also alter the Key of the track to the value designated by it assigned value.
Use
PARAMETER buttons <> to
adjust the Key of the track without trigger a Hotcue.
Hold
SHIFT and then use the
PARAMETER buttons to select a different
page/bank with different key semitone values.
A
special MCX8000 page is also available when the MCX8000 is connected. The page can be selected from the drop-down list of the GUI.
This special page will provide the ability to
adjust the content of the Browser columns on the LCD screens. The selections are saved across sessions and only apply to the Browser view of the MCX8000 Displays and not the Browser of VirtualDJ.
MCX8000 Page - VirtualDJ default skin
MCX8000 Page when SHIFT is pressed - VirtualDJ default skin Use Pads
1 or 2 (green pads) to display
Title or
Title (Remix) at the
1st column of the Files Browser view on the LCD screens of the unit
Use Pads
5, 6 or 7 (purple pads) to display
Artist, Genre or Album for the
2nd Column of the Files Browser view
Use Pad
4 (red pad) to display
Harmonic, Key or Key Difference for the
3rd Column of the Files Browser view when the Key column is selected (via SHIFT+VIEW button)
Hold
SHIFT down and then use the Pads to
sort Columns 1, 2 and 3 alphabetically in ascending or descending order, depending on the selected field of each Column.
Use
PARAMETER buttons <> to choose between displaying the Tracks with the assigned colors, or displaying Played tracks in red and un-played tracks in white.
Notes :- The MCX8000 can be only selected from the Pads Page drop-down list of the GUI, but you may also assign any button as
pad_page 'MCX8000' to perform this action
- The actions assigned to the Pads of this page, can be controlled from both the GUI and the MCX8000 Pads.
BROWSER & SCREENS
- SELECT/LOAD. Use this encoder to scroll through tracks or Folders.
Push the encoder to load the selected track to the Deck. If the focus is on the Folders list, push the encoder to set focus to the Songs List.
Hold SHIFT and then push the encoder to toggle between the Normal and Browser Zoom (with Midi decks) view. This function only affects the Browser of the VirtualDJ GUI and not the screens
The LED of this encoder will be off when no track is loaded, on when a track is loaded and will blink if the track reaches 30 seconds before its end. You can turn on/off the blinking behavior using SHIFT+TIME
- BACK. Press this button to set focus to the Folders Browser window and display the Folders view on the screen. If focus is already set to the Folders list, the button will expand/collapse sub-folders
Hold SHIFT down and then press this button to forward cycle through the available Browser windows (Folders, Songs, Sideview)
- LOAD PREP. Press this button to load the selected track from the Songs List to the Automix List of the Sideview
Hold SHIFT down and then press this button to open/close Sideview
- VIEW. Press this button to toggle between the Browser and the Deck view of the screen. The Browser view will be automatically offered when any Browse, Browser Window or other Browser functions are triggered and will automatically return to the Decks view after 5 seconds if no Browser action is triggered or immediately after a track is loaded.
Hold SHIFT down and then use this button to choose what the 3rd column of the screen will display (BPM, Key or Track Length)
- CRATES. Set focus to the Sideview of Browser. The selected Sideview List will be also displayed on the LCD screen
Hold SHIFT down and then press this button to cycle through the available Lists of Sideview (Automix, Sidelist, Karaoke, Sampler and Clones)
- ZOOM IN/OUT. Use this button to increase the Zoom level of the waveform. Hold SHIFT down to decrease the zoom level. 4 Zoom levels are available
- SINGL/CONT. Enables/disables Automix on this deck.
Hold SHIFT and then use this button to enable/disable Load Security. When enabled, loading tracks to a deck that is audible and playing will have no affect and will be ignored.
- TIME. Use this button to toggle displayed track's time between Elapsed and Remained.
Hold SHIFT down and use this button to turn on/off the blinking of the SELECT/LOAD Led when track reaches its end.
- LCD. 5" RGB screen. Displays various Track's info, Browser view, waveforms etc. See details below
Display
MCX8000 full-color displays provide real-time feedback of the software with 2 available views, Performance View, and Browser View.
Use the VIEW button to toggle between the views. To enter Browser View immediately, turn the SEL Knob (60) or any other button that offers a Browser function such as the CRATES, LOAD PREP or BACK
The Browser view will be kept on sight for at least 5 seconds if no Browser related button is used. The Performance view will be also automatically displayed when a track is loaded..
Each view shows the current settings of various controls, which you can adjust as described in the following sections.
Performance View
Browser View
(Library – Folders List)
Browser View
(Library – Songs List) 1Deck: Indicates the number of the currently left/right selected deck of VirtualDJ controlled by the left/right side of the unit. Use the DECK select buttons to switch between the decks.
2Track Name: Displays the Title of the currently loaded track.
3Track BPM: Displays the original tempo (in beats per minute aka BPM) of the currently loaded track with a 0% pitch adjustment. To see the BPM at which it is currently playing, see Deck BPM below.
5Deck BPM: Displays the current BPM at which the currently loaded track is playing. To adjust this value, move the deck's Pitch Fader. This number is not affected by temporary pitch bends (using the Pitch Bend -/+ buttons or the platter).
6Time: Displays how much time is left or spent of the currently loaded track. Use the TIME button to toggle between remained and elapsed Times. Note that the displayed time is not taking the pitch into account (absolute value), so if the tempo is not the original, the time will differ from the one that is displayed on the Skin.
7Pitch Range: Displays the currently selected range of the Pitch Fader. Use SHIFT + PITCH BEND buttons to select a different % range
8Pitch Value This is the current setting of the Pitch Fader. To adjust this setting, move the deck's Pitch Fader.
9Loop box Indicates the currently selected Loop size in beats. the box will become blue if a Loop or a Loop Roll is enabled
10Track Progress bar: This is the currently loaded track's waveform, which is color-coded according to the frequency of each area: red indicates low (bass) frequencies, green indicated mid-range frequencies, and blue indicates high (treble) frequencies.
In the waveform, hot cue points are represented by triangles at the bottom of the waveform and loop regions are represented by shaded-blue sections.
11Waveform: This is the currently playing segment of the track's waveform, which will scroll by as the audio play-head moves through the track. The waveform is color-coded according to the frequency of each area: red indicates low (bass) frequencies, green indicated mid-range frequencies, and blue indicates high (treble) frequencies. In the waveform, hot cue points are represented by triangles at the top and bottom of the waveform, and loop regions are represented by shaded-blue sections.
12Effects Info. Displays the names of the selected Effects and their Parameters, following exactly the functionality described in the Effects section.
13Effect Beats: Indicates the Effect Beats for the selected Effect (FX1 Slot if the Multi FX mode is selected) and will display 1/32 if the selected Effect does not support this feature.
14Folders names Displays the name of the selected folder. In Songs List view, if the Sideview is selected, the name of the selected view will be displayed.
15Track's Title Displays the title of the track. Title (Remix) format can be also selected via
Pads - MCX8000 page 16Track's Artist Displays the Artist of the track. Album and Genre can be also displayed via
Pads - MCX8000 page 17Track's BPM By default displays the BPM of the track. Length and Key can be also displayed by holding SHIFT down and useing the VIEW button. If the Key column is selected, Harmonic and Key Difference can be also displayed. See
Pads - MCX8000 page INPUTS & RECORDING
The Denon DJ MXC8000 offers a variety of Inputs and Operation modes. The unit can operate as a stand-alone mixer and playback audio from either an analogue media source (CD Player, Turntable etc) connected to one of the 4 available LINE Inputs at the rear panel or digital media from a USB device connected at the right-top panel via the integrated Engine application. Along with the ability to use a Computer DJ Application, the MCX8000 provides a variety of tools to the user.
MIXER CHANNELS
Channel 3 (far left) : Audio signal from an analogue source connected to the LINE 3 at the rear panel can be inserted and processed by the mixer when the switcher at the top panel is set to LN3 position
Audio signal from VirtualDJ Deck 3 can be routed to this Channel when the switcher at the top panel is set to PC position
Channel 1 (middle-left) : Audio signal from an analogue source connected to the LINE1 at the rear panel can be inserted and processed by the mixer when the switcher at the top panel is set to LN1 position
Audio signal from a digital source connected to the USB ports at the right-top panel can be inserted and processed by the mixer and the side decks via the integrated Engine application, when the switcher at the top panel is set to ENGINE position
Audio signal from VirtualDJ Deck 1 can be routed to this Channel when the switcher at the top panel is set to PC position
Channel 2 (middle-right) : Audio signal from an analogue source connected to the LINE2 at the rear panel can be inserted and processed by the mixer when the switcher at the top panel is set to LN2 position
Audio signal from a digital source connected to the USB ports at the right-top panel can be inserted and processed by the mixer and the side decks via the integrated Engine application, when the switcher at the top panel is set to ENGINE position
Audio signal from VirtualDJ Deck 2 can be routed to this Channel when the switcher at the top panel is set to PC position
Channel 4 (far right) : Audio signal from an analogue source connected to the LINE 4 at the rear panel can be inserted and processed by the mixer when the switcher at the top panel is set to LN4 position
Audio signal from VirtualDJ Deck 4 can be routed to this Channel when the switcher at the top panel is set to PC position
Notes :- Each time a different source is selected from the top switchers, the audio signal of other sources on the same channel will be muted.
- Switch between various sources is smooth, providing the ability of back-to-back dj changeover. E.g. while VirtualDJ is used from one dj, the 2nd DJ can use Engine (USB stick) or an analogue media source (e.g. a Cd Players) to play a track until the first computer is disconnected from the USB and the 2nd one to be plugged.
Recording & Broadcasting
The unit offers the ability to record the Master Output along with the Microphone and LINE Inputs directly from VirtualDJ record button (in the MASTER center panel). The dedicated Recording input channel is already pre-configured, so no further adjustments need to be done.
You will probably find the recording level quite low though, so you may want to increase the USB output level sent from the MCX8000, by visiting the UTILITIES of the unit.
Hold down the UTILITY/VIEW button, locate the USB Output Level setting and change it from the default 0db to around 10db.
Note : The recorded output includes any source routed to the Mixer, including media played via the Engine application or other analogue media sources connected to the LINE Inputs when the top switchers are set to the relative position.Timecodes (DVS)
The Denon DJ MCX8000 is offering DVS (Timecoded CDs and Vinyls) Support,
- Connect your Timecode devices to LINE 3 and/or LINE 4
- Place the PC/ENGINE/LN switches from the top panel to PC position for Mixer Channels 3 and/or 4
- Open VirtualDJ Settings ->AUDIO tab ans press the TIMECODE SIGNAL button from the INPUT tab
- Click to APPLY
Audio configuration with Timecodes Use the TIMECODE On/Off buttons that will be offered on the Decks (or in the SCRATCH panel for the 4 Decks default VirtualDJ GUI) to enable/disable Timecode control or use the Timecode signal to control a different Deck (e.g. swap Timecode control for Left decks when the 4 Decks GUI is selected)
LINE INS
The same LINE Inputs 3 and 4 can be also used to send audio signal from an analogue media source connected at the rear panel to VirtualDJ for processing.
- Connect your analogue media devices to LINE 3 and/or LINE 4
- Place the PC/ENGINE/LN switches from the top panel to PC position for Mixer Channels 3 and/or 4
- Open VirtualDJ Settings ->AUDIO tab and press the LINE INPUT button from the INPUT tab
- Click to APPLY
Audio configuration with Line Ins Use the LINE IN On/Off buttons that will be offered on the Decks (or in the SCRATCH panel for the 4 Decks default VirtualDJ GUI) to enable/disable Line In routing to a VirtualDJ deck.
This will provide the ability to synchronize BPM with other decks, use Effects etc.
MICROPHONE INPUTS
The Denon DJ MCX8000 offers 2 Microphone Inputs and Level/EQ/Echo controls from the top panel. Both audio signals from these inputs are directly routed to the Master Output of the unit.
The Microphone inputs are not part of the USB Audio interface, so these cannot be added in VirtualDJ Audio setup and will not control the software Microphone section in the MASTER panel of VirtualDJ GUI and vice versa.
However, as mentioned in the Recording section, both Microphone Inputs can be recorded via the REC button of VirtualDJ via the dedicated recording input channel of the Audio interface.
For further Technical features and specifications, visit Denon MCX8000
Product's Page
Hardware Integration Department 2016 - ATOMIX PRODUCTIONS Reproduction of this manual in full or in part without written permission from Atomix Productions is prohibited.