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Forum: German Forum

Topic: Mapping für VDJ2018, Win 10/64, Probleme mit beat fx auf master

This topic is old and might contain outdated or incorrect information.

rmschuhPRO InfinityMember since 2013
Hallo liebe VDJ Gemeinde!
Seit letzter Woche bin stolzer Besitzer eines Pioneer DDJ 1000 und habe folgendes Problem:
die Effekte der Beat FX Sektion lassen sich nur auf die Channel 1-4 und Sampler legen. Postfade Effekte auf dem Masterausgang funktionieren nicht. Mit Rekordbox besteht dieses Problem nicht. Gibt es dafür eine Lösung?
Schaut Euch bitte mal das mapping an. Da muss doch irgendwo ein Fehler sein....
Vielen Dank, legt immer den besten Song auf!

Mapping:
<?xml version="1.0" encoding="UTF-8"?>
<mapper device="DDJ1000" author="Atomix Productions" version="802" date="2018-03-14">
<info>http://www.virtualdj.com/manuals/hardware/pioneer/ddj1000.html</info>
<map value="ONINIT" action="fake_master on &amp; fake_hp on &amp; fake_hpmix on" />
<map value="ONEXIT" action="fake_master off &amp; fake_hp off &amp; fake_hpmix off" />
<map value="DNC_MODE" action="blink 200ms" />
<map value="DECK_1" action="deck 1 leftdeck" />
<map value="DECK_3" action="deck 3 leftdeck" />
<map value="DECK_2" action="deck 2 rightdeck" />
<map value="DECK_4" action="deck 4 rightdeck" />
<map value="USB_CON" action="set &apos;$usb_con&apos; 1" />
<map value="HD_DDJ1K" action="set &apos;$DDJ1K_HID&apos; 1" />
<map value="HD_JOG_TOUCH" action="touchwheel_touch" />
<map value="HD_JOG" action="touchwheel" />
<map value="SHIFT_HD_JOG" action="touchwheel &apos;search&apos;" />
<map value="SHIFT_HD_JOG_TOUCH" action="touchwheel_touch &apos;search&apos;" />
<map value="JOG_TOUCH" action="var &apos;$DDJ1K_HID&apos; ? nothing : touchwheel_touch" />
<map value="JOG_SEARCH" action="var &apos;$DDJ1K_HID&apos; ? nothing : touchwheel" />
<map value="JOG_VINYL" action="var &apos;$DDJ1K_HID&apos; ? nothing : touchwheel" />
<map value="JOG_CD" action="var &apos;$DDJ1K_HID&apos; ? nothing : touchwheel" />
<map value="JOG_OUT_RING" action="var &apos;$DDJ1K_HID&apos; ? nothing : touchwheel" />
<map value="SHIFT_JOG_TOUCH" action="var &apos;$DDJ1K_HID&apos; ? nothing : touchwheel_touch &apos;search&apos;" />
<map value="SHIFT_JOG" action="var &apos;$DDJ1K_HID&apos; ? nothing : touchwheel_touch &apos;search&apos;" />
<map value="SHIFT_JOG_OUT_RING" action="var &apos;$DDJ1K_HID&apos; ? nothing : touchwheel_touch &apos;search&apos;" />
<map value="SHIFT" action="var &apos;$DDJ1K_HID&apos; ? nothing : shift" />
<map value="HD_SHIFT" action="shift" />
<map value="PLAY_PAUSE" action="pioneer_play" />
<map value="CUE" action="pioneer_cue" />
<map value="SHIFT_PLAY_PAUSE" action="play_stutter" />
<map value="SHIFT_CUE" action="goto_start" />
<map value="SYNC" action="sync &amp; set &apos;syncdown&apos; 1 while_pressed" />
<map value="SHIFT_SYNC" action="holding ? masterdeck_auto : masterdeck" />
<map value="LED_SYNC" action="var &apos;syncdown&apos;" />
<map value="LED_SHIFT_SYNC" action="masterdeck" />
<map value="4BEAT_LOOP" action="loop ? loop off : loop 4" />
<map value="SHIFT_4BEAT_LOOP" action="reloop_exit" />
<map value="LOOP_IN" action="loop ? loop_adjust &apos;in&apos; ? loop_adjust &apos;in&apos; : loop_half : pioneer_loop_in" />
<map value="LOOP_OUT" action="loop ? loop_adjust &apos;out&apos; ? loop_adjust &apos;out&apos; : loop_double : pioneer_loop_out" />
<map value="SHIFT_LOOP_IN" action="loop_adjust &apos;in&apos;" />
<map value="SHIFT_LOOP_OUT" action="loop_adjust &apos;out&apos;" />
<map value="LED_4BEAT_LOOP" action="loop" />
<map value="LED_LOOP_IN" action="loop_adjust &apos;in&apos; ? blink 300ms : pioneer_loop_in" />
<map value="LED_LOOP_OUT" action="loop_adjust &apos;out&apos; ? blink 300ms : pioneer_loop_out" />
<map value="LED_SHIFT_LOOP_IN" action="loop_adjust &apos;in&apos;" />
<map value="LED_SHIFT_LOOP_OUT" action="loop_adjust &apos;out&apos;" />
<map value="SLIP_REVERSE" action="dump while_pressed" />
<map value="SHIFT_SLIP_REVERSE" action="reverse" />
<map value="LED_SLIP_REVERSE" action="reverse ? dump ? on : blink 500ms : off" />
<map value="LED_SHIFT_SLIP_REVERSE" action="reverse ? dump ? on : blink 500ms : off" />
<map value="SLIP" action="slip_mode" />
<map value="LED_SLIP" action="slip_mode ? get_slip_active ? blink 500ms : on : off" />
<map value="SHIFT_SLIP" action="vinyl_mode" />
<map value="QUANTIZE" action="smart_play on ? smart_cue on ? quantize_loop on ? quantize_setcue on ? smart_play off &amp; smart_cue off &amp; quantize_loop off &amp; quantize_setcue off : smart_play on &amp; smart_cue on &amp; quantize_loop on &amp; quantize_setcue on : smart_play on &amp; smart_cue on &amp; quantize_loop on &amp; quantize_setcue on : smart_play on &amp; smart_cue on &amp; quantize_loop on &amp; quantize_setcue on : smart_play on &amp; smart_cue on &amp; quantize_loop on &amp; quantize_setcue on" />
<map value="LED_QUANTIZE" action="smart_play ? smart_cue ? quantize_loop ? quantize_setcue ? on : off : off : off : off" />
<map value="KEY_RESET" action="key 0" />
<map value="KEY_SYNC" action="match_key" />
<map value="MASTER_TEMPO" action="master_tempo" />
<map value="SHIFT_MASTER_TEMPO" action="pitch_range &quot;6,10,16,100&quot; +1" />
<map value="PITCH" action="pitch &apos;dual&apos;" />
<map value="SEARCH_LONG-" action="seek -4" />
<map value="SEARCH_LONG+" action="seek +4" />
<map value="SEARCH-" action="seek -4" />
<map value="SEARCH+" action="seek +4" />
<map value="SHIFT_SEARCH-" action="seek -16" />
<map value="SHIFT_SEARCH+" action="seek +16" />
<map value="MEMORY" action="holding ? loop_delete : loop_load ? loop_load_prepare : loop_save" />
<map value="SHIFT_MEMORY" action="loop_load" />
<map value="BROWSE_ENC" action="browser_scroll" />
<map value="BROWSE_ENC_PUSH" action="browser_window &apos;folders&apos; ? browser_window &apos;songs&apos; : doubleclick ? clone_from_deck : load" />
<map value="SHIFT_BROWSE_ENC" action="browser_scroll" />
<map value="SHIFT_BROWSE_ENC_PUSH" action="browser_zoom" />
<map value="BACK" action="browser_window &apos;folders&apos; ? browser_folder : browser_window &apos;folders&apos;" />
<map value="SHIFT_BACK" action="playlist_add" />
<map value="VIEW" action="browser_window &apos;sideview,songs&apos;" />
<map value="VIEW_LONG" action="show_splitpanel &apos;info&apos;" />
<map value="SHIFT_VIEW" action="sideview +1" />
<map value="COLOR_FX_PARAM" action="var &apos;linech&apos; 0 ? effect_colorslider &apos;colorfx&apos; : nothing" />
<map value="COLOR_FX_ECHO" action="deck all effect_select &apos;colorfx&apos; &apos;echo&apos; &amp; deck all effect_active &apos;colorfx&apos;" />
<map value="COLOR_FX_NOISE" action="deck all effect_select &apos;colorfx&apos; &apos;noise&apos; &amp; deck all effect_active &apos;colorfx&apos;" />
<map value="COLOR_FX_PITCH" action="deck all effect_select &apos;colorfx&apos; &apos;pitch&apos; &amp; deck all effect_active &apos;colorfx&apos;" />
<map value="COLOR_FX_FILTER" action="deck all effect_select &apos;colorfx&apos; &apos;filter&apos; &amp; deck all effect_active &apos;colorfx&apos;" />
<map value="GAIN" action="gain" />
<map value="EQ_HIGH" action="eq_high" />
<map value="EQ_MID" action="eq_mid" />
<map value="EQ_LOW" action="eq_low" />
<map value="HD_VOLUME" action="volume" />
<map value="VOLUME" action="var &apos;$DDJ1K_HID&apos; ? nothing : level" />
<map value="VU_METER" action="get_level" />
<map value="PFL" action="pfl" />
<map value="SHIFT_PFL" action="beat_tap" />
<map value="PFL_SAMPLER" action="setting &apos;samplerHeadphones&apos;" />
<map value="CROSSFADER" action="var &apos;$DDJ1K_HID&apos; ? nothing : crossfader" />
<map value="HD_CROSSFADER" action="crossfader" />
<map value="CF_ASSIGN_B" action="cross_assign &apos;right&apos;" />
<map value="CF_ASSIGN_A" action="cross_assign &apos;left&apos;" />
<map value="CF_ASSIGN_THRU" action="cross_assign &apos;thru&apos;" />
<map value="FADER_START_PLAY" action="loaded ? play : nothing" />
<map value="FADER_START_CUE" action="loaded ? cue_stop : nothing" />
<map value="MASTER_VOL" action="master_volume" />
<map value="HEADPHONES_VOL" action="headphone_volume" />
<map value="HEADPHONES_MIX" action="headphone_mix" />
<map value="SAMPLER_VOL" action="sampler_volume_master" />
<map value="SOURCE_USBA" action="var &apos;$usb_con&apos; ? set &apos;linech&apos; 2 &amp; mute on : set &apos;linech&apos; 0 &amp; mute off " />
<map value="SOURCE_USBB" action="var &apos;$usb_con&apos; ? set &apos;linech&apos; 0 &amp; mute off &amp; linein off : set &apos;linech&apos; 2 &amp; mute on &amp; linein off" />
<map value="SOURCE_LINE" action="set &apos;linech&apos; 1 &amp; mute on" />
<map value="LED_FX_ON_2" action="var &apos;$ddjfx_ch&apos; 1 ? deck 1 effect_active : var &apos;$ddjfx_ch&apos; 2 ? deck 2 effect_active : var &apos;$ddjfx_ch&apos; 3 ? deck 3 effect_active : var &apos;$ddjfx_ch&apos; 4 ? deck 4 effect_active : var &apos;$ddjfx_ch&apos; 5 ? effect_active &apos;mic&apos; : var &apos;$ddjfx_ch&apos; 6 ? effect_active &apos;sampler&apos; : deck master effect_active" />
<map value="TEXT_FX_BPM" action="var &apos;$ddjfx_ch&apos; 1 ? deck 1 get_bpm : var &apos;$ddjfx_ch&apos; 2 ? deck 2 get_bpm : var &apos;$ddjfx_ch&apos; 3 ? deck 3 get_bpm : var &apos;$ddjfx_ch&apos; 4 ? deck 4 get_bpm : deck master get_bpm" />
<map value="SHIFT_LED_FX_BEATS+" action="var &apos;$fxbeatsdown&apos;" />
<map value="SHIFT_LED_FX_BEATS-" action="off" />
<map value="SHIFT_FX_BEATS+" action="set &apos;$fxbeatsdown&apos; 1 while_pressed" />
<map value="TEXT_FX_NAME" action="get_effect_name &amp; param_uppercase &amp; param_cast &apos;text&apos; 9" />
<map value="FX_LEVEL" action="shift ? deck master effect_slider 2 &amp; effect_slider &apos;mic&apos; 2 &amp; effect_slider &apos;sampler&apos; 2 &amp; deck all effect_slider 2 : deck master effect_slider 1 &amp; effect_slider &apos;mic&apos; 1 &amp; effect_slider &apos;sampler&apos; 1 &amp; deck all effect_slider 1" />
<map value="FX_ASSIGN_3" action="set &apos;$ddjfx_ch&apos; 3 &amp; deck master effect_active off &amp; effect_active &apos;sampler&apos; off &amp; effect_active &apos;mic&apos; off &amp; deck all effect_active off &amp; deck 3 effect_fxsendreturndeck" />
<map value="FX_ASSIGN_2" action="set &apos;$ddjfx_ch&apos; 2 &amp; deck master effect_active off &amp; effect_active &apos;sampler&apos; off &amp; effect_active &apos;mic&apos; off &amp; deck all effect_active off &amp; deck 2 effect_fxsendreturndeck" />
<map value="FX_ASSIGN_1" action="set &apos;$ddjfx_ch&apos; 1 &amp; deck master effect_active off &amp; effect_active &apos;sampler&apos; off &amp; effect_active &apos;mic&apos; off &amp; deck all effect_active off &amp; deck 1 effect_fxsendreturndeck" />
<map value="FX_ASSIGN_4" action="set &apos;$ddjfx_ch&apos; 4 &amp; deck master effect_active off &amp; effect_active &apos;sampler&apos; off &amp; effect_active &apos;mic&apos; off &amp; deck all effect_active off &amp; deck 4 effect_fxsendreturndeck" />
<map value="FX_ASSIGN_MST" action="set &apos;$ddjfx_ch&apos; 0 &amp; deck master effect_active off &amp; effect_active &apos;sampler&apos; off &amp; effect_active &apos;mic&apos; off &amp; effect_fxsendreturndeck &apos;master&apos; &amp; deck all effect_active off" />
<map value="FX_ASSIGN_MIC" action="set &apos;$ddjfx_ch&apos; 5 &amp; deck master effect_active off &amp; effect_active &apos;sampler&apos; off &amp; effect_active &apos;mic&apos; off &amp; effect_fxsendreturndeck &apos;mic&apos; &amp; deck all effect_active off " />
<map value="FX_ASSIGN_SP" action="set &apos;$ddjfx_ch&apos; 6 &amp; deck master effect_active off &amp; effect_active &apos;sampler&apos; off &amp; effect_active &apos;mic&apos; off &amp; deck all effect_active off &amp; deck 1 effect_fxsendreturndeck" />
<map value="FX_SEL_LOWCUT" action="deck master effect_select &apos;distortion&apos; &amp; effect_select &apos;mic&apos; &apos;distortion&apos; &amp; effect_select &apos;sampler&apos; &apos;distortion&apos; &amp; deck all effect_select &apos;distortion&apos;" />
<map value="FX_SEL_ECHO" action="deck master effect_select &apos;echo&apos; &amp; effect_select &apos;mic&apos; &apos;echo&apos; &amp; effect_select &apos;sampler&apos; &apos;echo&apos; &amp; deck all effect_select &apos;echo&apos;" />
<map value="FX_SEL_DELAY" action="deck master effect_select &apos;wahwah&apos; &amp; effect_select &apos;mic&apos; &apos;wahwah&apos; &amp; effect_select &apos;sampler&apos; &apos;wahwah&apos; &amp; deck all effect_select &apos;wahwah&apos;" />
<map value="FX_SEL_SPIRAL" action="deck master effect_select &apos;spiral&apos; &amp; effect_select &apos;mic&apos; &apos;spiral&apos; &amp; effect_select &apos;sampler&apos; &apos;spiral&apos; &amp; deck all effect_select &apos;spiral&apos;" />
<map value="FX_SEL_REVERB" action="deck master effect_select &apos;reverb&apos; &amp; effect_select &apos;mic&apos; &apos;reverb&apos; &amp; effect_select &apos;sampler&apos; &apos;reverb&apos; &amp; deck all effect_select &apos;reverb&apos;" />
<map value="FX_SEL_TRANS" action="deck master effect_select &apos;cut&apos; &amp; effect_select &apos;mic&apos; &apos;cut&apos; &amp; effect_select &apos;sampler&apos; &apos;cut&apos; &amp; deck all effect_select &apos;cut&apos;" />
<map value="FX_SEL_ENIGMA" action="deck master effect_select &apos;distortion&apos; &amp; effect_select &apos;mic&apos; &apos;distortion&apos; &amp; effect_select &apos;sampler&apos; &apos;distortion&apos; &amp; deck all effect_select &apos;distortion&apos;" />
<map value="FX_SEL_FLANGER" action="deck master effect_select &apos;flanger&apos; &amp; effect_select &apos;mic&apos; &apos;flanger&apos; &amp; effect_select &apos;sampler&apos; &apos;flanger&apos; &amp; deck all effect_select &apos;flanger&apos;" />
<map value="FX_SEL_PHASER" action="deck master effect_select &apos;phaser&apos; &amp; effect_select &apos;mic&apos; &apos;phaser&apos; &amp; effect_select &apos;sampler&apos; &apos;phaser&apos; &amp; deck all effect_select &apos;phaser&apos;" />
<map value="FX_SEL_PITCH" action="deck master effect_select &apos;pitch&apos; &amp; effect_select &apos;mic&apos; &apos;pitch&apos; &amp; effect_select &apos;sampler&apos; &apos;pitch&apos; &amp; deck all effect_select &apos;pitch&apos;" />
<map value="FX_SEL_SLIPROLL" action="deck master effect_select &apos;spiral&apos; &amp; effect_select &apos;mic&apos; &apos;spiral&apos; &amp; effect_select &apos;sampler&apos; &apos;spiral&apos; &amp; deck all effect_select &apos;spiral&apos;" />
<map value="FX_SEL_ROLL" action="deck master effect_select &apos;loop roll&apos; &amp; effect_select &apos;mic&apos; &apos;loop roll&apos; &amp; effect_select &apos;sampler&apos; &apos;loop roll&apos; &amp; deck all effect_select &apos;loop roll&apos;" />
<map value="FX_SEL_MOBIUSSAW" action="deck master effect_select &apos;mobius&apos; &amp; effect_select &apos;mic&apos; &apos;mobius&apos; &amp; effect_select &apos;sampler&apos; &apos;mobius&apos; &amp; deck all effect_select &apos;mobius&apos; &amp; deck master effect_button &apos;mobius&apos; 2 on &amp; deck all effect_button &apos;mobius&apos; 2 on " />
<map value="FX_SEL_MOBIUSTRI" action="deck master effect_select &apos;mobius&apos; &amp; effect_select &apos;mic&apos; &apos;mobius&apos; &amp; effect_select &apos;sampler&apos; &apos;mobius&apos; &amp; deck all effect_select &apos;mobius&apos; &amp; deck master effect_button &apos;mobius&apos; 2 off &amp; deck all effect_button &apos;mobius&apos; 2 off " />
<map value="FX_ON" action="set &apos;$ddj1k_fxon&apos; &amp; var &apos;$ddjfx_ch&apos; 1 ? deck 1 effect_active &amp; deck 1 var &apos;linech&apos; ? effect_fxsendreturnenable : effect_fxsendreturnenable off : var &apos;$ddjfx_ch&apos; 2 ? deck 2 effect_active &amp; deck 2 var &apos;linech&apos; ? effect_fxsendreturnenable : effect_fxsendreturnenable off : var &apos;$ddjfx_ch&apos; 3 ? deck 3 effect_active &amp; deck 3 var &apos;linech&apos; ? effect_fxsendreturnenable : effect_fxsendreturnenable off : var &apos;$ddjfx_ch&apos; 4 ? deck 4 effect_active &amp; deck 4 var &apos;linech&apos; ? effect_fxsendreturnenable : effect_fxsendreturnenable off : var &apos;$ddjfx_ch&apos; 5 ? effect_active &apos;mic&apos; &amp; effect_fxsendreturnenable : var &apos;$ddjfx_ch&apos; 6 ? effect_active &apos;sampler&apos; : deck master effect_active &amp; effect_fxsendreturnenable" />
<map value="TEXT_FX_BEATS" action="effect_beats ? effect_beats &apos;short&apos; : get_effect_slider_text 1" />
<map value="FX_BEATS-" action="deck master effect_beats -1 &amp; effect_beats &apos;mic&apos; -1 &amp; effect_beats &apos;sampler&apos; -1 &amp; deck all effect_beats -1 " />
<map value="FX_BEATS+" action="deck master effect_beats +1 &amp; effect_beats &apos;mic&apos; +1 &amp; effect_beats &apos;sampler&apos; +1 &amp; deck all effect_beats +1 " />
<map value="PAD_MODE_HOTCUE" action="holding ? pad_page &apos;DDJ1K Settings&apos; : pad_page &apos;hotcues 16&apos;" />
<map value="PAD_MODE_KEYSHIFT" action="pad_page &apos;keycue&apos;" />
<map value="PAD_MODE_KEYBOARD" action="pad_page &apos;cueloop&apos;" />
<map value="PAD_MODE_SAMPLER" action="pad_page &apos;sampler&apos; " />
<map value="PAD_MODE_BEATJUMP" action="pad_page &apos;beatjump&apos;" />
<map value="PAD_MODE_PADFX2" action="pad_page &apos;pad fx2&apos;" />
<map value="PAD_MODE_BEATLOOP" action="pad_page &apos;loop&apos;" />
<map value="PAD_MODE_PADFX1" action="pad_page &apos;PAD FX1&apos;" />
<map value="LED_PAD_MODE_HOTCUE" action="pad_page &apos;hotcues 16&apos; ? color &apos;violet&apos; : pad_page &apos;DDJ1K Settings&apos; ? blink ? color &apos;red&apos; : color 50% &apos;red&apos; : off" />
<map value="LED_PAD_MODE_KEYSHIFT" action="pad_page &apos;keycue&apos; ? color &apos;yellow&apos; : off" />
<map value="LED_PAD_MODE_KEYBOARD" action="pad_page &apos;cueloop&apos; ? color &apos;yellow&apos; : off" />
<map value="LED_PAD_MODE_SAMPLER" action="pad_page &apos;sampler&apos; ? color &apos;violet&apos; : off" />
<map value="LED_PAD_MODE_BEATJUMP" action="pad_page &apos;beatjump&apos; ? color &apos;violet&apos; : off" />
<map value="LED_PAD_MODE_PADFX2" action="pad_page &apos;pad fx2&apos; ? color &apos;yellow&apos; : off" />
<map value="LED_PAD_MODE_BEATLOOP" action="pad_page &apos;loop&apos; ? color &apos;yellow&apos; : off " />
<map value="LED_PAD_MODE_PADFX1" action="pad_page &apos;PAD FX1&apos; ? color &apos;violet&apos; : off" />
<map value="HOTCUE_PAD1" action="pad 1" />
<map value="HOTCUE_PAD2" action="pad 2" />
<map value="HOTCUE_PAD3" action="pad 3" />
<map value="HOTCUE_PAD4" action="pad 4" />
<map value="HOTCUE_PAD5" action="pad 5" />
<map value="HOTCUE_PAD6" action="pad 6" />
<map value="HOTCUE_PAD7" action="pad 7" />
<map value="HOTCUE_PAD8" action="pad 8" />
<map value="HOTCUE_PAD9" action="pad 1" />
<map value="HOTCUE_PAD10" action="pad 2" />
<map value="HOTCUE_PAD11" action="pad 3" />
<map value="HOTCUE_PAD12" action="pad 4" />
<map value="HOTCUE_PAD13" action="pad 5" />
<map value="HOTCUE_PAD14" action="pad 6" />
<map value="HOTCUE_PAD15" action="pad 7" />
<map value="HOTCUE_PAD16" action="pad 8" />
<map value="SHIFT_HOTCUE_PAD1" action="padshift 1" />
<map value="SHIFT_HOTCUE_PAD2" action="padshift 2" />
<map value="SHIFT_HOTCUE_PAD3" action="padshift 3" />
<map value="SHIFT_HOTCUE_PAD4" action="padshift 4" />
<map value="SHIFT_HOTCUE_PAD5" action="padshift 5" />
<map value="SHIFT_HOTCUE_PAD6" action="padshift 6" />
<map value="SHIFT_HOTCUE_PAD7" action="padshift 7" />
<map value="SHIFT_HOTCUE_PAD8" action="padshift 8" />
<map value="SHIFT_HOTCUE_PAD9" action="padshift 1" />
<map value="SHIFT_HOTCUE_PAD10" action="padshift 2" />
<map value="SHIFT_HOTCUE_PAD11" action="padshift 3" />
<map value="SHIFT_HOTCUE_PAD12" action="padshift 4" />
<map value="SHIFT_HOTCUE_PAD13" action="padshift 5" />
<map value="SHIFT_HOTCUE_PAD14" action="padshift 6" />
<map value="SHIFT_HOTCUE_PAD15" action="padshift 7" />
<map value="SHIFT_HOTCUE_PAD16" action="padshift 8" />
<map value="LED_HOTCUE_PAD1" action="pad_button_color 1" />
<map value="LED_HOTCUE_PAD2" action="pad_button_color 2" />
<map value="LED_HOTCUE_PAD3" action="pad_button_color 3" />
<map value="LED_HOTCUE_PAD4" action="pad_button_color 4" />
<map value="LED_HOTCUE_PAD5" action="pad_button_color 5" />
<map value="LED_HOTCUE_PAD6" action="pad_button_color 6" />
<map value="LED_HOTCUE_PAD7" action="pad_button_color 7" />
<map value="LED_HOTCUE_PAD8" action="pad_button_color 8" />
<map value="LED_HOTCUE_PAD9" action="pad_button_color 1" />
<map value="LED_HOTCUE_PAD10" action="pad_button_color 2" />
<map value="LED_HOTCUE_PAD11" action="pad_button_color 3" />
<map value="LED_HOTCUE_PAD12" action="pad_button_color 4" />
<map value="LED_HOTCUE_PAD13" action="pad_button_color 5" />
<map value="LED_HOTCUE_PAD14" action="pad_button_color 6" />
<map value="LED_HOTCUE_PAD15" action="pad_button_color 7" />
<map value="LED_HOTCUE_PAD16" action="pad_button_color 8" />
<map value="SHIFT_LED_HOTCUE_PAD1" action="padshift_button_color 1" />
<map value="SHIFT_LED_HOTCUE_PAD2" action="padshift_button_color 2" />
<map value="SHIFT_LED_HOTCUE_PAD3" action="padshift_button_color 3" />
<map value="SHIFT_LED_HOTCUE_PAD4" action="padshift_button_color 4" />
<map value="SHIFT_LED_HOTCUE_PAD5" action="padshift_button_color 5" />
<map value="SHIFT_LED_HOTCUE_PAD6" action="padshift_button_color 6" />
<map value="SHIFT_LED_HOTCUE_PAD7" action="padshift_button_color 7" />
<map value="SHIFT_LED_HOTCUE_PAD8" action="padshift_button_color 8" />
<map value="SHIFT_LED_HOTCUE_PAD9" action="padshift_button_color 1" />
<map value="SHIFT_LED_HOTCUE_PAD10" action="padshift_button_color 2" />
<map value="SHIFT_LED_HOTCUE_PAD11" action="padshift_button_color 3" />
<map value="SHIFT_LED_HOTCUE_PAD12" action="padshift_button_color 4" />
<map value="SHIFT_LED_HOTCUE_PAD13" action="padshift_button_color 5" />
<map value="SHIFT_LED_HOTCUE_PAD14" action="padshift_button_color 6" />
<map value="SHIFT_LED_HOTCUE_PAD15" action="padshift_button_color 7" />
<map value="SHIFT_LED_HOTCUE_PAD16" action="padshift_button_color 8" />
<map value="HOTCUE_PAGE-" action="pad_param -1" />
<map value="HOTCUE_PAGE+" action="pad_param +1" />
<map value="SHIFT_HOTCUE_PAGE+" action="pad_param2 +1" />
<map value="SHIFT_HOTCUE_PAGE-" action="pad_param2 -1" />
<map value="LED_HOTCUE_PAGE+" action="var &apos;hc_page&apos; 1" />
<map value="LED_HOTCUE_PAGE-" action="var &apos;hc_page&apos; 0" />
<map value="PADFX1_PAD1" action="pad 1" />
<map value="PADFX1_PAD2" action="pad 2" />
<map value="PADFX1_PAD3" action="pad 3" />
<map value="PADFX1_PAD4" action="pad 4" />
<map value="PADFX1_PAD5" action="pad 5" />
<map value="PADFX1_PAD6" action="pad 6" />
<map value="PADFX1_PAD7" action="pad 7" />
<map value="PADFX1_PAD8" action="pad 8" />
<map value="PADFX1_PAD9" action="pad 1" />
<map value="PADFX1_PAD10" action="pad 2" />
<map value="PADFX1_PAD11" action="pad 3" />
<map value="PADFX1_PAD12" action="pad 4" />
<map value="PADFX1_PAD13" action="pad 5" />
<map value="PADFX1_PAD14" action="pad 6" />
<map value="PADFX1_PAD15" action="pad 7" />
<map value="PADFX1_PAD16" action="pad 8" />
<map value="SHIFT_PADFX1_PAD1" action="padshift 1" />
<map value="SHIFT_PADFX1_PAD2" action="padshift 2" />
<map value="SHIFT_PADFX1_PAD3" action="padshift 3" />
<map value="SHIFT_PADFX1_PAD4" action="padshift 4" />
<map value="SHIFT_PADFX1_PAD5" action="padshift 5" />
<map value="SHIFT_PADFX1_PAD6" action="padshift 6" />
<map value="SHIFT_PADFX1_PAD7" action="padshift 7" />
<map value="SHIFT_PADFX1_PAD8" action="padshift 8" />
<map value="SHIFT_PADFX1_PAD9" action="padshift 1" />
<map value="SHIFT_PADFX1_PAD10" action="padshift 2" />
<map value="SHIFT_PADFX1_PAD11" action="padshift 3" />
<map value="SHIFT_PADFX1_PAD12" action="padshift 4" />
<map value="SHIFT_PADFX1_PAD13" action="padshift 5" />
<map value="SHIFT_PADFX1_PAD14" action="padshift 6" />
<map value="SHIFT_PADFX1_PAD15" action="padshift 7" />
<map value="SHIFT_PADFX1_PAD16" action="padshift 8" />
<map value="LED_PADFX1_PAD1" action="pad_button_color 1" />
<map value="LED_PADFX1_PAD2" action="pad_button_color 2" />
<map value="LED_PADFX1_PAD3" action="pad_button_color 3" />
<map value="LED_PADFX1_PAD4" action="pad_button_color 4" />
<map value="LED_PADFX1_PAD5" action="pad_button_color 5" />
<map value="LED_PADFX1_PAD6" action="pad_button_color 6" />
<map value="LED_PADFX1_PAD7" action="pad_button_color 7" />
<map value="LED_PADFX1_PAD8" action="pad_button_color 8" />
<map value="LED_PADFX1_PAD9" action="pad_button_color 1" />
<map value="LED_PADFX1_PAD10" action="pad_button_color 2" />
<map value="LED_PADFX1_PAD11" action="pad_button_color 3" />
<map value="LED_PADFX1_PAD12" action="pad_button_color 4" />
<map value="LED_PADFX1_PAD13" action="pad_button_color 5" />
<map value="LED_PADFX1_PAD14" action="pad_button_color 6" />
<map value="LED_PADFX1_PAD15" action="pad_button_color 7" />
<map value="LED_PADFX1_PAD16" action="pad_button_color 8" />
<map value="SHIFT_LED_PADFX1_PAD1" action="padshift_button_color 1" />
<map value="SHIFT_LED_PADFX1_PAD2" action="padshift_button_color 2" />
<map value="SHIFT_LED_PADFX1_PAD3" action="padshift_button_color 3" />
<map value="SHIFT_LED_PADFX1_PAD4" action="padshift_button_color 4" />
<map value="SHIFT_LED_PADFX1_PAD5" action="padshift_button_color 5" />
<map value="SHIFT_LED_PADFX1_PAD6" action="padshift_button_color 6" />
<map value="SHIFT_LED_PADFX1_PAD7" action="padshift_button_color 7" />
<map value="SHIFT_LED_PADFX1_PAD8" action="padshift_button_color 8" />
<map value="SHIFT_LED_PADFX1_PAD9" action="padshift_button_color 1" />
<map value="SHIFT_LED_PADFX1_PAD10" action="padshift_button_color 2" />
<map value="SHIFT_LED_PADFX1_PAD11" action="padshift_button_color 3" />
<map value="SHIFT_LED_PADFX1_PAD12" action="padshift_button_color 4" />
<map value="SHIFT_LED_PADFX1_PAD13" action="padshift_button_color 5" />
<map value="SHIFT_LED_PADFX1_PAD14" action="padshift_button_color 6" />
<map value="SHIFT_LED_PADFX1_PAD15" action="padshift_button_color 7" />
<map value="SHIFT_LED_PADFX1_PAD16" action="padshift_button_color 8" />
<map value="PADFX1_PAGE-" action="pad_param -1" />
<map value="PADFX1_PAGE+" action="pad_param +1" />
<map value="SHIFT_PADFX1_PAGE-" action="pad_param2 -1" />
<map value="SHIFT_PADFX1_PAGE+" action="pad_param2 +1" />
<map value="BEATJUMP_PAD1" action="pad 1" />
<map value="BEATJUMP_PAD2" action="pad 2" />
<map value="BEATJUMP_PAD3" action="pad 3" />
<map value="BEATJUMP_PAD4" action="pad 4" />
<map value="BEATJUMP_PAD5" action="pad 5" />
<map value="BEATJUMP_PAD6" action="pad 6" />
<map value="BEATJUMP_PAD7" action="pad 7" />
<map value="BEATJUMP_PAD8" action="pad 8" />
<map value="BEATJUMP_PAD9" action="pad 1" />
<map value="BEATJUMP_PAD10" action="pad 2" />
<map value="BEATJUMP_PAD11" action="pad 3" />
<map value="BEATJUMP_PAD12" action="pad 4" />
<map value="BEATJUMP_PAD13" action="pad 5" />
<map value="BEATJUMP_PAD14" action="pad 6" />
<map value="BEATJUMP_PAD15" action="pad 7" />
<map value="BEATJUMP_PAD16" action="pad 8" />
<map value="SHIFT_BEATJUMP_PAD1" action="padshift 1" />
<map value="SHIFT_BEATJUMP_PAD2" action="padshift 2" />
<map value="SHIFT_BEATJUMP_PAD3" action="padshift 3" />
<map value="SHIFT_BEATJUMP_PAD4" action="padshift 4" />
<map value="SHIFT_BEATJUMP_PAD5" action="padshift 5" />
<map value="SHIFT_BEATJUMP_PAD6" action="padshift 6" />
<map value="SHIFT_BEATJUMP_PAD7" action="padshift 7" />
<map value="SHIFT_BEATJUMP_PAD8" action="padshift 8" />
<map value="SHIFT_BEATJUMP_PAD9" action="padshift 1" />
<map value="SHIFT_BEATJUMP_PAD10" action="padshift 2" />
<map value="SHIFT_BEATJUMP_PAD11" action="padshift 3" />
<map value="SHIFT_BEATJUMP_PAD12" action="padshift 4" />
<map value="SHIFT_BEATJUMP_PAD13" action="padshift 5" />
<map value="SHIFT_BEATJUMP_PAD14" action="padshift 6" />
<map value="SHIFT_BEATJUMP_PAD15" action="padshift 7" />
<map value="SHIFT_BEATJUMP_PAD16" action="padshift 8" />
<map value="LED_BEATJUMP_PAD1" action="pad_button_color 1" />
<map value="LED_BEATJUMP_PAD2" action="pad_button_color 2" />
<map value="LED_BEATJUMP_PAD3" action="pad_button_color 3" />
<map value="LED_BEATJUMP_PAD4" action="pad_button_color 4" />
<map value="LED_BEATJUMP_PAD5" action="pad_button_color 5" />
<map value="LED_BEATJUMP_PAD6" action="pad_button_color 6" />
<map value="LED_BEATJUMP_PAD7" action="pad_button_color 7" />
<map value="LED_BEATJUMP_PAD8" action="pad_button_color 8" />
<map value="LED_BEATJUMP_PAD9" action="pad_button_color 1" />
<map value="LED_BEATJUMP_PAD10" action="pad_button_color 2" />
<map value="LED_BEATJUMP_PAD11" action="pad_button_color 3" />
<map value="LED_BEATJUMP_PAD12" action="pad_button_color 4" />
<map value="LED_BEATJUMP_PAD13" action="pad_button_color 5" />
<map value="LED_BEATJUMP_PAD14" action="pad_button_color 6" />
<map value="LED_BEATJUMP_PAD15" action="pad_button_color 7" />
<map value="LED_BEATJUMP_PAD16" action="pad_button_color 8" />
<map value="SHIFT_LED_BEATJUMP_PAD1" action="padshift_button_color 1" />
<map value="SHIFT_LED_BEATJUMP_PAD2" action="padshift_button_color 2" />
<map value="SHIFT_LED_BEATJUMP_PAD3" action="padshift_button_color 3" />
<map value="SHIFT_LED_BEATJUMP_PAD4" action="padshift_button_color 4" />
<map value="SHIFT_LED_BEATJUMP_PAD5" action="padshift_button_color 5" />
<map value="SHIFT_LED_BEATJUMP_PAD6" action="padshift_button_color 6" />
<map value="SHIFT_LED_BEATJUMP_PAD7" action="padshift_button_color 7" />
<map value="SHIFT_LED_BEATJUMP_PAD8" action="padshift_button_color 8" />
<map value="SHIFT_LED_BEATJUMP_PAD9" action="padshift_button_color 1" />
<map value="SHIFT_LED_BEATJUMP_PAD10" action="padshift_button_color 2" />
<map value="SHIFT_LED_BEATJUMP_PAD11" action="padshift_button_color 3" />
<map value="SHIFT_LED_BEATJUMP_PAD12" action="padshift_button_color 4" />
<map value="SHIFT_LED_BEATJUMP_PAD13" action="padshift_button_color 5" />
<map value="SHIFT_LED_BEATJUMP_PAD14" action="padshift_button_color 6" />
<map value="SHIFT_LED_BEATJUMP_PAD15" action="padshift_button_color 7" />
<map value="SHIFT_LED_BEATJUMP_PAD16" action="padshift_button_color 8" />
<map value="BEATJUMP_PAGE+" action="pad_param +1" />
<map value="BEATJUMP_PAGE-" action="pad_param -1" />
<map value="SHIFT_BEATJUMP_PAGE-" action="pad_param2 -1" />
<map value="SHIFT_BEATJUMP_PAGE+" action="pad_param2 +1" />
<map value="SAMPLER_PAD1" action="pad 1" />
<map value="SAMPLER_PAD2" action="pad 2" />
<map value="SAMPLER_PAD3" action="pad 3" />
<map value="SAMPLER_PAD4" action="pad 4" />
<map value="SAMPLER_PAD5" action="pad 5" />
<map value="SAMPLER_PAD6" action="pad 6" />
<map value="SAMPLER_PAD7" action="pad 7" />
<map value="SAMPLER_PAD8" action="pad 8" />
<map value="SAMPLER_PAD9" action="pad 1" />
<map value="SAMPLER_PAD10" action="pad 2" />
<map value="SAMPLER_PAD11" action="pad 3" />
<map value="SAMPLER_PAD12" action="pad 4" />
<map value="SAMPLER_PAD13" action="pad 5" />
<map value="SAMPLER_PAD14" action="pad 6" />
<map value="SAMPLER_PAD15" action="pad 7" />
<map value="SAMPLER_PAD16" action="pad 8" />
<map value="SHIFT_SAMPLER_PAD1" action="padshift 1" />
<map value="SHIFT_SAMPLER_PAD2" action="padshift 2" />
<map value="SHIFT_SAMPLER_PAD3" action="padshift 3" />
<map value="SHIFT_SAMPLER_PAD4" action="padshift 4" />
<map value="SHIFT_SAMPLER_PAD5" action="padshift 5" />
<map value="SHIFT_SAMPLER_PAD6" action="padshift 6" />
<map value="SHIFT_SAMPLER_PAD7" action="padshift 7" />
<map value="SHIFT_SAMPLER_PAD8" action="padshift 8" />
<map value="SHIFT_SAMPLER_PAD9" action="padshift 1" />
<map value="SHIFT_SAMPLER_PAD10" action="padshift 2" />
<map value="SHIFT_SAMPLER_PAD11" action="padshift 3" />
<map value="SHIFT_SAMPLER_PAD12" action="padshift 4" />
<map value="SHIFT_SAMPLER_PAD13" action="padshift 5" />
<map value="SHIFT_SAMPLER_PAD14" action="padshift 6" />
<map value="SHIFT_SAMPLER_PAD15" action="padshift 7" />
<map value="SHIFT_SAMPLER_PAD16" action="padshift 8" />
<map value="LED_SAMPLER_PAD1" action="pad_button_color 1" />
<map value="LED_SAMPLER_PAD2" action="pad_button_color 2" />
<map value="LED_SAMPLER_PAD3" action="pad_button_color 3" />
<map value="LED_SAMPLER_PAD4" action="pad_button_color 4" />
<map value="LED_SAMPLER_PAD5" action="pad_button_color 5" />
<map value="LED_SAMPLER_PAD6" action="pad_button_color 6" />
<map value="LED_SAMPLER_PAD7" action="pad_button_color 7" />
<map value="LED_SAMPLER_PAD8" action="pad_button_color 8" />
<map value="LED_SAMPLER_PAD9" action="pad_button_color 1" />
<map value="LED_SAMPLER_PAD10" action="pad_button_color 2" />
<map value="LED_SAMPLER_PAD11" action="pad_button_color 3" />
<map value="LED_SAMPLER_PAD12" action="pad_button_color 4" />
<map value="LED_SAMPLER_PAD13" action="pad_button_color 5" />
<map value="LED_SAMPLER_PAD14" action="pad_button_color 6" />
<map value="LED_SAMPLER_PAD15" action="pad_button_color 7" />
<map value="LED_SAMPLER_PAD16" action="pad_button_color 8" />
<map value="SHIFT_LED_SAMPLER_PAD1" action="padshift_button_color 1" />
<map value="SHIFT_LED_SAMPLER_PAD2" action="padshift_button_color 2" />
<map value="SHIFT_LED_SAMPLER_PAD3" action="padshift_button_color 3" />
<map value="SHIFT_LED_SAMPLER_PAD4" action="padshift_button_color 4" />
<map value="SHIFT_LED_SAMPLER_PAD5" action="padshift_button_color 5" />
<map value="SHIFT_LED_SAMPLER_PAD6" action="padshift_button_color 6" />
<map value="SHIFT_LED_SAMPLER_PAD7" action="padshift_button_color 7" />
<map value="SHIFT_LED_SAMPLER_PAD8" action="padshift_button_color 8" />
<map value="SHIFT_LED_SAMPLER_PAD9" action="padshift_button_color 1" />
<map value="SHIFT_LED_SAMPLER_PAD10" action="padshift_button_color 2" />
<map value="SHIFT_LED_SAMPLER_PAD11" action="padshift_button_color 3" />
<map value="SHIFT_LED_SAMPLER_PAD12" action="padshift_button_color 4" />
<map value="SHIFT_LED_SAMPLER_PAD13" action="padshift_button_color 5" />
<map value="SHIFT_LED_SAMPLER_PAD14" action="padshift_button_color 6" />
<map value="SHIFT_LED_SAMPLER_PAD15" action="padshift_button_color 7" />
<map value="SHIFT_LED_SAMPLER_PAD16" action="padshift_button_color 8" />
<map value="SAMPLER_PAGE+" action="pad_param +1" />
<map value="SAMPLER_PAGE-" action="pad_param -1" />
<map value="SHIFT_SAMPLER_PAGE-" action="pad_param2 -1" />
<map value="SHIFT_SAMPLER_PAGE+" action="pad_param2 +1" />
<map value="KEYBOARD_PAD1" action="pad 1" />
<map value="KEYBOARD_PAD2" action="pad 2" />
<map value="KEYBOARD_PAD3" action="pad 3" />
<map value="KEYBOARD_PAD4" action="pad 4" />
<map value="KEYBOARD_PAD5" action="pad 5" />
<map value="KEYBOARD_PAD6" action="pad 6" />
<map value="KEYBOARD_PAD7" action="pad 7" />
<map value="KEYBOARD_PAD8" action="pad 8" />
<map value="KEYBOARD_PAD9" action="pad 1" />
<map value="KEYBOARD_PAD10" action="pad 2" />
<map value="KEYBOARD_PAD11" action="pad 3" />
<map value="KEYBOARD_PAD12" action="pad 4" />
<map value="KEYBOARD_PAD13" action="pad 5" />
<map value="KEYBOARD_PAD14" action="pad 6" />
<map value="KEYBOARD_PAD15" action="pad 7" />
<map value="KEYBOARD_PAD16" action="pad 8" />
<map value="SHIFT_KEYBOARD_PAD1" action="padshift 1" />
<map value="SHIFT_KEYBOARD_PAD2" action="padshift 2" />
<map value="SHIFT_KEYBOARD_PAD3" action="padshift 3" />
<map value="SHIFT_KEYBOARD_PAD4" action="padshift 4" />
<map value="SHIFT_KEYBOARD_PAD5" action="padshift 5" />
<map value="SHIFT_KEYBOARD_PAD6" action="padshift 6" />
<map value="SHIFT_KEYBOARD_PAD7" action="padshift 7" />
<map value="SHIFT_KEYBOARD_PAD8" action="padshift 8" />
<map value="SHIFT_KEYBOARD_PAD9" action="padshift 1" />
<map value="SHIFT_KEYBOARD_PAD10" action="padshift 2" />
<map value="SHIFT_KEYBOARD_PAD11" action="padshift 3" />
<map value="SHIFT_KEYBOARD_PAD12" action="padshift 4" />
<map value="SHIFT_KEYBOARD_PAD13" action="padshift 5" />
<map value="SHIFT_KEYBOARD_PAD14" action="padshift 6" />
<map value="SHIFT_KEYBOARD_PAD15" action="padshift 7" />
<map value="SHIFT_KEYBOARD_PAD16" action="padshift 8" />
<map value="LED_KEYBOARD_PAD1" action="pad_button_color 1" />
<map value="LED_KEYBOARD_PAD2" action="pad_button_color 2" />
<map value="LED_KEYBOARD_PAD3" action="pad_button_color 3" />
<map value="LED_KEYBOARD_PAD4" action="pad_button_color 4" />
<map value="LED_KEYBOARD_PAD5" action="pad_button_color 5" />
<map value="LED_KEYBOARD_PAD6" action="pad_button_color 6" />
<map value="LED_KEYBOARD_PAD7" action="pad_button_color 7" />
<map value="LED_KEYBOARD_PAD8" action="pad_button_color 8" />
<map value="LED_KEYBOARD_PAD9" action="pad_button_color 1" />
<map value="LED_KEYBOARD_PAD10" action="pad_button_color 2" />
<map value="LED_KEYBOARD_PAD11" action="pad_button_color 3" />
<map value="LED_KEYBOARD_PAD12" action="pad_button_color 4" />
<map value="LED_KEYBOARD_PAD13" action="pad_button_color 5" />
<map value="LED_KEYBOARD_PAD14" action="pad_button_color 6" />
<map value="LED_KEYBOARD_PAD15" action="pad_button_color 7" />
<map value="LED_KEYBOARD_PAD16" action="pad_button_color 8" />
<map value="SHIFT_LED_KEYBOARD_PAD1" action="padshift_button_color 1" />
<map value="SHIFT_LED_KEYBOARD_PAD2" action="padshift_button_color 2" />
<map value="SHIFT_LED_KEYBOARD_PAD3" action="padshift_button_color 3" />
<map value="SHIFT_LED_KEYBOARD_PAD4" action="padshift_button_color 4" />
<map value="SHIFT_LED_KEYBOARD_PAD5" action="padshift_button_color 5" />
<map value="SHIFT_LED_KEYBOARD_PAD6" action="padshift_button_color 6" />
<map value="SHIFT_LED_KEYBOARD_PAD7" action="padshift_button_color 7" />
<map value="SHIFT_LED_KEYBOARD_PAD8" action="padshift_button_color 8" />
<map value="SHIFT_LED_KEYBOARD_PAD9" action="padshift_button_color 1" />
<map value="SHIFT_LED_KEYBOARD_PAD10" action="padshift_button_color 2" />
<map value="SHIFT_LED_KEYBOARD_PAD11" action="padshift_button_color 3" />
<map value="SHIFT_LED_KEYBOARD_PAD12" action="padshift_button_color 4" />
<map value="SHIFT_LED_KEYBOARD_PAD13" action="padshift_button_color 5" />
<map value="SHIFT_LED_KEYBOARD_PAD14" action="padshift_button_color 6" />
<map value="SHIFT_LED_KEYBOARD_PAD15" action="padshift_button_color 7" />
<map value="SHIFT_LED_KEYBOARD_PAD16" action="padshift_button_color 8" />
<map value="KEYBOARD_PAGE+" action="pad_param +1" />
<map value="KEYBOARD_PAGE-" action="pad_param -1" />
<map value="SHIFT_KEYBOARD_PAGE-" action="pad_param2 -1" />
<map value="SHIFT_KEYBOARD_PAGE+" action="pad_param2 +1" />
<map value="PADFX2_PAD1" action="pad 1" />
<map value="PADFX2_PAD2" action="pad 2" />
<map value="PADFX2_PAD3" action="pad 3" />
<map value="PADFX2_PAD4" action="pad 4" />
<map value="PADFX2_PAD5" action="pad 5" />
<map value="PADFX2_PAD6" action="pad 6" />
<map value="PADFX2_PAD7" action="pad 7" />
<map value="PADFX2_PAD8" action="pad 8" />
<map value="PADFX2_PAD9" action="pad 1" />
<map value="PADFX2_PAD10" action="pad 2" />
<map value="PADFX2_PAD11" action="pad 3" />
<map value="PADFX2_PAD12" action="pad 4" />
<map value="PADFX2_PAD13" action="pad 5" />
<map value="PADFX2_PAD14" action="pad 6" />
<map value="PADFX2_PAD15" action="pad 7" />
<map value="PADFX2_PAD16" action="pad 8" />
<map value="SHIFT_PADFX2_PAD1" action="padshift 1" />
<map value="SHIFT_PADFX2_PAD2" action="padshift 2" />
<map value="SHIFT_PADFX2_PAD3" action="padshift 3" />
<map value="SHIFT_PADFX2_PAD4" action="padshift 4" />
<map value="SHIFT_PADFX2_PAD5" action="padshift 5" />
<map value="SHIFT_PADFX2_PAD6" action="padshift 6" />
<map value="SHIFT_PADFX2_PAD7" action="padshift 7" />
<map value="SHIFT_PADFX2_PAD8" action="padshift 8" />
<map value="SHIFT_PADFX2_PAD9" action="padshift 1" />
<map value="SHIFT_PADFX2_PAD10" action="padshift 2" />
<map value="SHIFT_PADFX2_PAD11" action="padshift 3" />
<map value="SHIFT_PADFX2_PAD12" action="padshift 4" />
<map value="SHIFT_PADFX2_PAD13" action="padshift 5" />
<map value="SHIFT_PADFX2_PAD14" action="padshift 6" />
<map value="SHIFT_PADFX2_PAD15" action="padshift 7" />
<map value="SHIFT_PADFX2_PAD16" action="padshift 8" />
<map value="LED_PADFX2_PAD1" action="pad_button_color 1" />
<map value="LED_PADFX2_PAD2" action="pad_button_color 2" />
<map value="LED_PADFX2_PAD3" action="pad_button_color 3" />
<map value="LED_PADFX2_PAD4" action="pad_button_color 4" />
<map value="LED_PADFX2_PAD5" action="pad_button_color 5" />
<map value="LED_PADFX2_PAD6" action="pad_button_color 6" />
<map value="LED_PADFX2_PAD7" action="pad_button_color 7" />
<map value="LED_PADFX2_PAD8" action="pad_button_color 8" />
<map value="LED_PADFX2_PAD9" action="pad_button_color 1" />
<map value="LED_PADFX2_PAD10" action="pad_button_color 2" />
<map value="LED_PADFX2_PAD11" action="pad_button_color 3" />
<map value="LED_PADFX2_PAD12" action="pad_button_color 4" />
<map value="LED_PADFX2_PAD13" action="pad_button_color 5" />
<map value="LED_PADFX2_PAD14" action="pad_button_color 6" />
<map value="LED_PADFX2_PAD15" action="pad_button_color 7" />
<map value="LED_PADFX2_PAD16" action="pad_button_color 8" />
<map value="SHIFT_LED_PADFX2_PAD1" action="padshift_button_color 1" />
<map value="SHIFT_LED_PADFX2_PAD2" action="padshift_button_color 2" />
<map value="SHIFT_LED_PADFX2_PAD3" action="padshift_button_color 3" />
<map value="SHIFT_LED_PADFX2_PAD4" action="padshift_button_color 4" />
<map value="SHIFT_LED_PADFX2_PAD5" action="padshift_button_color 5" />
<map value="SHIFT_LED_PADFX2_PAD6" action="padshift_button_color 6" />
<map value="SHIFT_LED_PADFX2_PAD7" action="padshift_button_color 7" />
<map value="SHIFT_LED_PADFX2_PAD8" action="padshift_button_color 8" />
<map value="SHIFT_LED_PADFX2_PAD9" action="padshift_button_color 1" />
<map value="SHIFT_LED_PADFX2_PAD10" action="padshift_button_color 2" />
<map value="SHIFT_LED_PADFX2_PAD11" action="padshift_button_color 3" />
<map value="SHIFT_LED_PADFX2_PAD12" action="padshift_button_color 4" />
<map value="SHIFT_LED_PADFX2_PAD13" action="padshift_button_color 5" />
<map value="SHIFT_LED_PADFX2_PAD14" action="padshift_button_color 6" />
<map value="SHIFT_LED_PADFX2_PAD15" action="padshift_button_color 7" />
<map value="SHIFT_LED_PADFX2_PAD16" action="padshift_button_color 8" />
<map value="PADFX2_PAGE-" action="pad_param -1" />
<map value="PADFX2_PAGE+" action="pad_param +1" />
<map value="SHIFT_PADFX2_PAGE-" action="pad_param2 -1" />
<map value="SHIFT_PADFX2_PAGE+" action="pad_param2 +1" />
<map value="BEATLOOP_PAD1" action="pad 1" />
<map value="BEATLOOP_PAD2" action="pad 2" />
<map value="BEATLOOP_PAD3" action="pad 3" />
<map value="BEATLOOP_PAD4" action="pad 4" />
<map value="BEATLOOP_PAD5" action="pad 5" />
<map value="BEATLOOP_PAD6" action="pad 6" />
<map value="BEATLOOP_PAD7" action="pad 7" />
<map value="BEATLOOP_PAD8" action="pad 8" />
<map value="BEATLOOP_PAD9" action="pad 1" />
<map value="BEATLOOP_PAD10" action="pad 2" />
<map value="BEATLOOP_PAD11" action="pad 3" />
<map value="BEATLOOP_PAD12" action="pad 4" />
<map value="BEATLOOP_PAD13" action="pad 5" />
<map value="BEATLOOP_PAD14" action="pad 6" />
<map value="BEATLOOP_PAD15" action="pad 7" />
<map value="BEATLOOP_PAD16" action="pad 8" />
<map value="SHIFT_BEATLOOP_PAD1" action="padshift 1" />
<map value="SHIFT_BEATLOOP_PAD2" action="padshift 2" />
<map value="SHIFT_BEATLOOP_PAD3" action="padshift 3" />
<map value="SHIFT_BEATLOOP_PAD4" action="padshift 4" />
<map value="SHIFT_BEATLOOP_PAD5" action="padshift 5" />
<map value="SHIFT_BEATLOOP_PAD6" action="padshift 6" />
<map value="SHIFT_BEATLOOP_PAD7" action="padshift 7" />
<map value="SHIFT_BEATLOOP_PAD8" action="padshift 8" />
<map value="SHIFT_BEATLOOP_PAD9" action="padshift 1" />
<map value="SHIFT_BEATLOOP_PAD10" action="padshift 2" />
<map value="SHIFT_BEATLOOP_PAD11" action="padshift 3" />
<map value="SHIFT_BEATLOOP_PAD12" action="padshift 4" />
<map value="SHIFT_BEATLOOP_PAD13" action="padshift 5" />
<map value="SHIFT_BEATLOOP_PAD14" action="padshift 6" />
<map value="SHIFT_BEATLOOP_PAD15" action="padshift 7" />
<map value="SHIFT_BEATLOOP_PAD16" action="padshift 8" />
<map value="LED_BEATLOOP_PAD1" action="pad_button_color 1" />
<map value="LED_BEATLOOP_PAD2" action="pad_button_color 2" />
<map value="LED_BEATLOOP_PAD3" action="pad_button_color 3" />
<map value="LED_BEATLOOP_PAD4" action="pad_button_color 4" />
<map value="LED_BEATLOOP_PAD5" action="pad_button_color 5" />
<map value="LED_BEATLOOP_PAD6" action="pad_button_color 6" />
<map value="LED_BEATLOOP_PAD7" action="pad_button_color 7" />
<map value="LED_BEATLOOP_PAD8" action="pad_button_color 8" />
<map value="LED_BEATLOOP_PAD9" action="pad_button_color 1" />
<map value="LED_BEATLOOP_PAD10" action="pad_button_color 2" />
<map value="LED_BEATLOOP_PAD11" action="pad_button_color 3" />
<map value="LED_BEATLOOP_PAD12" action="pad_button_color 4" />
<map value="LED_BEATLOOP_PAD13" action="pad_button_color 5" />
<map value="LED_BEATLOOP_PAD14" action="pad_button_color 6" />
<map value="LED_BEATLOOP_PAD15" action="pad_button_color 7" />
<map value="LED_BEATLOOP_PAD16" action="pad_button_color 8" />
<map value="SHIFT_LED_BEATLOOP_PAD1" action="padshift_button_color 1" />
<map value="SHIFT_LED_BEATLOOP_PAD2" action="padshift_button_color 2" />
<map value="SHIFT_LED_BEATLOOP_PAD3" action="padshift_button_color 3" />
<map value="SHIFT_LED_BEATLOOP_PAD4" action="padshift_button_color 4" />
<map value="SHIFT_LED_BEATLOOP_PAD5" action="padshift_button_color 5" />
<map value="SHIFT_LED_BEATLOOP_PAD6" action="padshift_button_color 6" />
<map value="SHIFT_LED_BEATLOOP_PAD7" action="padshift_button_color 7" />
<map value="SHIFT_LED_BEATLOOP_PAD8" action="padshift_button_color 8" />
<map value="SHIFT_LED_BEATLOOP_PAD9" action="padshift_button_color 1" />
<map value="SHIFT_LED_BEATLOOP_PAD10" action="padshift_button_color 2" />
<map value="SHIFT_LED_BEATLOOP_PAD11" action="padshift_button_color 3" />
<map value="SHIFT_LED_BEATLOOP_PAD12" action="padshift_button_color 4" />
<map value="SHIFT_LED_BEATLOOP_PAD13" action="padshift_button_color 5" />
<map value="SHIFT_LED_BEATLOOP_PAD14" action="padshift_button_color 6" />
<map value="SHIFT_LED_BEATLOOP_PAD15" action="padshift_button_color 7" />
<map value="SHIFT_LED_BEATLOOP_PAD16" action="padshift_button_color 8" />
<map value="BEATLOOP_PAGE+" action="pad_param +1" />
<map value="BEATLOOP_PAGE-" action="pad_param -1" />
<map value="SHIFT_BEATLOOP_PAGE-" action="pad_param2 -1" />
<map value="SHIFT_BEATLOOP_PAGE+" action="pad_param2 +1" />
<map value="KEYSHIFT_PAD1" action="pad 1" />
<map value="KEYSHIFT_PAD2" action="pad 2" />
<map value="KEYSHIFT_PAD3" action="pad 3" />
<map value="KEYSHIFT_PAD4" action="pad 4" />
<map value="KEYSHIFT_PAD5" action="pad 5" />
<map value="KEYSHIFT_PAD6" action="pad 6" />
<map value="KEYSHIFT_PAD7" action="pad 7" />
<map value="KEYSHIFT_PAD8" action="pad 8" />
<map value="KEYSHIFT_PAD9" action="pad 1" />
<map value="KEYSHIFT_PAD10" action="pad 2" />
<map value="KEYSHIFT_PAD11" action="pad 3" />
<map value="KEYSHIFT_PAD12" action="pad 4" />
<map value="KEYSHIFT_PAD13" action="pad 5" />
<map value="KEYSHIFT_PAD14" action="pad 6" />
<map value="KEYSHIFT_PAD15" action="pad 7" />
<map value="KEYSHIFT_PAD16" action="pad 8" />
<map value="SHIFT_KEYSHIFT_PAD1" action="padshift 1" />
<map value="SHIFT_KEYSHIFT_PAD2" action="padshift 2" />
<map value="SHIFT_KEYSHIFT_PAD3" action="padshift 3" />
<map value="SHIFT_KEYSHIFT_PAD4" action="padshift 4" />
<map value="SHIFT_KEYSHIFT_PAD5" action="padshift 5" />
<map value="SHIFT_KEYSHIFT_PAD6" action="padshift 6" />
<map value="SHIFT_KEYSHIFT_PAD7" action="padshift 7" />
<map value="SHIFT_KEYSHIFT_PAD8" action="padshift 8" />
<map value="SHIFT_KEYSHIFT_PAD9" action="padshift 1" />
<map value="SHIFT_KEYSHIFT_PAD10" action="padshift 2" />
<map value="SHIFT_KEYSHIFT_PAD11" action="padshift 3" />
<map value="SHIFT_KEYSHIFT_PAD12" action="padshift 4" />
<map value="SHIFT_KEYSHIFT_PAD13" action="padshift 5" />
<map value="SHIFT_KEYSHIFT_PAD14" action="padshift 6" />
<map value="SHIFT_KEYSHIFT_PAD15" action="padshift 7" />
<map value="SHIFT_KEYSHIFT_PAD16" action="padshift 8" />
<map value="LED_KEYSHIFT_PAD1" action="pad_button_color 1" />
<map value="LED_KEYSHIFT_PAD2" action="pad_button_color 2" />
<map value="LED_KEYSHIFT_PAD3" action="pad_button_color 3" />
<map value="LED_KEYSHIFT_PAD4" action="pad_button_color 4" />
<map value="LED_KEYSHIFT_PAD5" action="pad_button_color 5" />
<map value="LED_KEYSHIFT_PAD6" action="pad_button_color 6" />
<map value="LED_KEYSHIFT_PAD7" action="pad_button_color 7" />
<map value="LED_KEYSHIFT_PAD8" action="pad_button_color 8" />
<map value="LED_KEYSHIFT_PAD9" action="pad_button_color 1" />
<map value="LED_KEYSHIFT_PAD10" action="pad_button_color 2" />
<map value="LED_KEYSHIFT_PAD11" action="pad_button_color 3" />
<map value="LED_KEYSHIFT_PAD12" action="pad_button_color 4" />
<map value="LED_KEYSHIFT_PAD13" action="pad_button_color 5" />
<map value="LED_KEYSHIFT_PAD14" action="pad_button_color 6" />
<map value="LED_KEYSHIFT_PAD15" action="pad_button_color 7" />
<map value="LED_KEYSHIFT_PAD16" action="pad_button_color 8" />
<map value="SHIFT_LED_KEYSHIFT_PAD1" action="padshift_button_color 1" />
<map value="SHIFT_LED_KEYSHIFT_PAD2" action="padshift_button_color 2" />
<map value="SHIFT_LED_KEYSHIFT_PAD3" action="padshift_button_color 3" />
<map value="SHIFT_LED_KEYSHIFT_PAD4" action="padshift_button_color 4" />
<map value="SHIFT_LED_KEYSHIFT_PAD5" action="padshift_button_color 5" />
<map value="SHIFT_LED_KEYSHIFT_PAD6" action="padshift_button_color 6" />
<map value="SHIFT_LED_KEYSHIFT_PAD7" action="padshift_button_color 7" />
<map value="SHIFT_LED_KEYSHIFT_PAD8" action="padshift_button_color 8" />
<map value="SHIFT_LED_KEYSHIFT_PAD9" action="padshift_button_color 1" />
<map value="SHIFT_LED_KEYSHIFT_PAD10" action="padshift_button_color 2" />
<map value="SHIFT_LED_KEYSHIFT_PAD11" action="padshift_button_color 3" />
<map value="SHIFT_LED_KEYSHIFT_PAD12" action="padshift_button_color 4" />
<map value="SHIFT_LED_KEYSHIFT_PAD13" action="padshift_button_color 5" />
<map value="SHIFT_LED_KEYSHIFT_PAD14" action="padshift_button_color 6" />
<map value="SHIFT_LED_KEYSHIFT_PAD15" action="padshift_button_color 7" />
<map value="SHIFT_LED_KEYSHIFT_PAD16" action="padshift_button_color 8" />
<map value="KEYSHIFT_PAGE+" action="pad_param -1" />
<map value="KEYSHIFT_PAGE-" action="pad_param +1" />
<map value="SHIFT_KEYSHIFT_PAGE-" action="pad_param2 -1" />
<map value="SHIFT_KEYSHIFT_PAGE+" action="pad_param2 +1" />
<map value="DATA_COVER" action="get_pioneer_display &quot;cover&quot; 1002" />
<map value="DATA_WAVEFORM" action="get pioneer_display &apos;waveform&apos; 2002" />
<map value="DATA_BEATGRID" action="get_pioneer_display &quot;beatgrid&quot; 2002" />
<map value="DATA_CUEPOINTS" action="get_pioneer_display &quot;cuepoints&quot; 1002" />
<map value="DATA_BPMANCHORS" action="get_pioneer_display &quot;beatanchors&quot;" />
<map value="DIGIT_TIME_REMAIN" action="loaded ? get_var &apos;@$ddj1k_timemode&apos; : off" />
<map value="DIGIT_ONAIR" action="get_volume &amp; param_bigger 0 ? on : off" />
<map value="DIGIT_PITCHRANGE" action="pitch_range 6% ? constant 1 : pitch_range 10% ? constant 2 : pitch_range 16% ? constant 3 : pitch_range 100% ? constant 4" />
<map value="DIGIT_JOGRING" action="load_pulse ? var_equal &apos;@$ddj1k_jogblink&apos; 0 ? play ? songpos_remain 10000ms ? blink 250ms : songpos_remain 20000ms ? blink 500ms : songpos_remain 30000ms ? blink : on :on : on : off" />
<map value="DIGIT_MASTER" action="loaded ? masterdeck : off" />
<map value="DIGIT_SYNC" action="is_sync" />
<map value="DIGIT_LOOPSIZE" action="get_pioneer_loop_display" />
<map value="DIGIT_TIME_SIGN" action="get_time_sign &quot;elapsed&quot; &amp; param_smaller 0 ? constant 1 : constant 0" />
<map value="DIGIT_TIME_MIN" action="get_time_min &apos;elapsed&apos; &apos;absolute&apos; 256" />
<map value="DIGIT_TIME_SEC" action="get_time_sec &apos;elapsed&apos; &apos;absolute&apos;" />
<map value="DIGIT_TIME_MSEC" action="get_time_ms &apos;elapsed&apos; &apos;absolute&apos; &amp; param_multiply 10" />
<map value="DIGIT_TOTALTIME_MIN" action="get_time_min &apos;total&apos; &apos;absolute&apos; 256" />
<map value="DIGIT_TOTALTIME_SEC" action="get_time_sec &apos;total&apos; &apos;absolute&apos;" />
<map value="DIGIT_TOTALTIME_MSEC" action="get_time_ms &apos;total&apos; &apos;absolute&apos; &amp; param_multiply 10" />
<map value="DIGIT_BPM" action="get_bpm &amp; param_cast &apos;int_trunc&apos;" />
<map value="DIGIT_BPM_DEC" action="get_bpm &amp; param_cast &apos;frac&apos; &amp; param_multiply 10" />
<map value="DIGIT_BPM_LARGE" action="get_bpm &amp; param_cast &apos;int_trunc&apos; &amp; param_multiply 0,00390625 &amp; param_cast &apos;int_trunc&apos;" />
<map value="DIGIT_TEMPO" action="get_pitch" />
<map value="DIGIT_LOOPIN" action="get_loop_in_time on" />
<map value="DIGIT_LOOPOUT" action="get_loop_out_time on" />
<map value="DIGIT_CUE_PROGRESS_MARKER_POS" action="cue_pos 0 &apos;mseconly&apos;" />
<map value="DIGIT_CUE_JOG_MARKER_POS" action="cue_pos 0 &apos;mseconly&apos;" />
<map value="DIGIT_CUE_JOG_MARKER_COLOR_MODE" action="constant 3" />
<map value="DIGIT_CUE_JOG_MARKER_COLOR" action="cue_color 0 ? cue_color 0 : color &apos;yellow&apos;" />
<map value="DIGIT_KEY_VAL" action="get_key &apos;pioneer&apos;" />
<map value="DIGIT_KEY_DIFF" action="get_key_modifier &amp; param_cast &apos;integer&apos; &amp; param_add 13" />
<map value="DNC_SHOWBEATS" action="loaded ? var_equal &apos;@$ddj1k_showbeats&apos; 0 : off" />
<map value="DNC_SHOWCOVER" action="loaded ? var_equal &apos;@$ddj1k_showcover&apos; 0 : off" />
<map value="DNC_NEEDLE_WHITE" action="load_pulse 20ms ? slip_mode ? off : play ? on : cue ? on : off" />
<map value="DNC_NEEDLE_RED" action="play ? vinyl_mode ? touchwheel_touch : off : loaded ? cue ? off : on : off" />
<map value="DNC_NEEDLE_YELLOW" action="loaded ? slip_mode : off" />
<map value="DNC_ON" action="on" />
<map value="DNC_LOADED" action="loaded" />
<map value="DNC_LOAD_PULSE" action="load_pulse 20ms" />
<map value="DNC_LOOP_WAVECOLOR_WHITE" action="loop_load_prepare ? param_bigger 0 loop_position 0 ? off : on : loop ? off : on" />
<map value="DNC_IN_LCD_BRIGHTNESS1" action="set &apos;$ddj1k_lcdbright&apos; 1" />
<map value="DNC_IN_LCD_BRIGHTNESS2" action="set &apos;$ddj1k_lcdbright&apos; 2" />
<map value="DNC_IN_LCD_BRIGHTNESS3" action="set &apos;$ddj1k_lcdbright&apos; 3" />
<map value="DNC_IN_LCD_BRIGHTNESS4" action="set &apos;$ddj1k_lcdbright&apos; 4" />
<map value="DNC_IN_LCD_BRIGHTNESS5" action="set &apos;$ddj1k_lcdbright&apos; 0" />
<map value="DNC_IN_DEMOMODE_OFF" action="set &apos;$ddj1k_demotime&apos; 0" />
<map value="DNC_IN_DEMOMODE_1MIN" action="set &apos;$ddj1k_demotime&apos; 1" />
<map value="DNC_IN_DEMOMODE_5MIN" action="set &apos;$ddj1k_demotime&apos; 2" />
<map value="DNC_IN_DEMOMODE_10MIN" action="set &apos
 

Posted Thu 29 Nov 18 @ 10:17 am
PachNPRO InfinityMember since 2009
Hast du in den VDJ Option fxProcessing auf Post-Fader?
 

Posted Thu 29 Nov 18 @ 11:00 am
rmschuhPRO InfinityMember since 2013
Ja, habe ich umgestellt. Es wird dann manchmal ein bestmmter Effekt für den Masterausgang gespeichert, aber mehr geht nicht.

 

Posted Thu 29 Nov 18 @ 12:55 pm
Ich hab das Mapping mal bei mir probiert. Wird gar nicht erkannt. Ich glaube da fehlt irgendwas.

Kannst du die xml Datei mal hochladen oder noch mal vollständig posten?

Ich hab einen der ersten Auslieferungen vom DDJ 1000 und bei mir funktioniert die LED nicht bei "Beat FX" und im Moment auch nur, wenn ich Kanal 1 und 2 jeweils einschalte. Wenn ich auf "MST" schalte gehen keine Effekte.
Neulich habe ich mit einem Kollegen zusammen aufgelegt mit seinem DDJ 1000, nur er spielte mit Recordbox und ich mit Virtual DJ.
Da funktionierte das mit dem Beat FX. Die Anzeige, welcher Effekt geladen ist,funktionierte. Ich bin am überlegen, mir einen neuen DDJ-1000 zuzulegen
und den alten denn zu verkaufen. Ich hab das Gefühl, dass mit meinem was nicht in Ordnung ist mit der Midi-Zuordnung.

mit besten Grüßen
Chris
 

Posted Mon 10 Dec 18 @ 10:46 am
 

Posted Mon 10 Dec 18 @ 1:59 pm


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