Forum: VirtualDJ 8.2 Technical Support
(NOTE: VirtualDJ 8.2 is continuously updated, so many older topic on this forum are most probably already fixed in the current build)
Remix Points vs...
Topic: Remix Points vs Hot Cues
Posted Thu 15 Jun 17 @ 12:38 am
sai01is wrote :
Can someone please explain the difference between remix points and hot cues? To me it seems they're the same thing just saved in different banks. Is there really a significant difference? If there is I would like to understand it so I can start utilizing it.
Remix points are like additional hot cues that acts a little different
Remix points are often generated by the software itself, based on track structure, so that they are ready for you when you start using the track
If they are not, and you add your own, the idea is that you can choose to add them on the fly while playing the track, and then use them right away to remix the track on the fly. You can of course also prepare them beforehand
The remix points engine goes out of it's way to make sure that your beat won't suffer when doing this, so that you always have a smoothly playing track even when jumping around in it using remix points. In that sense they are a bit like beefed up hot cues with smart cue enabled, if you choose to set those while playing the tracks (which I guess is not how most people use hot cues)
Does that make sense?
Here is a quick and dirty example where the two first remix points were create by VDJ automatically, and I set another two on the fly - and play with all 4 of them:
Here is the explanation from the manual:
Posted Thu 15 Jun 17 @ 7:06 am
Posted Thu 15 Jun 17 @ 10:07 pm
Posted Thu 15 Jun 17 @ 10:55 pm
Is there any more info somewhere than what is in the manual?
- How are they detected
- What causes them to get detected (more specifically)
- How are they alligned?
Because I can't figure out which tracks will have remix points in them before I see the results.
It seems to be very random
Also I find that they are often placed on the 2 or on the 3 instead of on the 1, so while I guess it's technically in time, it'll still mess up the dancing if you trigger them without knowing their timing
Having "automatically detected well labeled additional hot cues in interesting places in the track, that is safe to trigger, and always use smart play / plays in time" is really a great feature. But maybe we are not there yet?
Posted Wed 08 Nov 17 @ 5:54 am