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Simon Bangs (Level: Moderator)Member since: Thu 8 Jan 04

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Show only this blog Setting up 4/4 interfaces for time-code [mac] (Sun 23 Mar 08 @ 10:35:36)  -  Tutorials


Go to Applications > Utilities and run audio and midi setup.app

Now in this example i have used an mk2 but its the same method for the maya 44 usb and similar cards.




Then go to Audio Setup and choose these :



and then open time-code options , choose cd or vinyl as appropriate and press auto configure and it should now give you 100%

if not try to set auto-latency on preferences.


Show only this blog my mac book :) (Fri 6 Apr 07 @ 18:00:47)  -  General
isnt it loverly brand new 10.4.9 X


1.83GHz or 2.0GHz Intel Core 2 Duo processor
4MB shared L2 cache running at full processor speed on MacBook with 2.0GHz Intel Core 2 Duo processor
667MHz frontside bus
667MHz DDR2 SDRAM 1gb

120 gig harddrive

Supported resolutions: 1280 by 800 (native), 1152 by 720, 1024 by 768, 1024 by 640, 800 by 600, 800 by 500, 720 by 480, and 640 by 480 at 16:10 aspect ratio; 1024 by 768, 800 by 600, and 640 by 480 pixels at 4:3 aspect ratio; 720 by 480 at 3:2 aspect ratio

intel GMA 950 graphics processor with 64MB-128 of DDR2 SDRAM shared with main memory
Extended desktop and video mirroring: Simultaneously supports full native resolution on the built-in display and up to 1920 by 1200 pixels on an external display, both at millions of colors

One FireWire 400 port (up to 400 Mbps)
Two USB 2.0 ports (up to 480 Mbps)

Show only this blog =) (Thu 15 Feb 07 @ 21:17:47)  -  General


i got to achive my radio target if only for a few minutes :)

Show only this blog motherboards and sockets  (Mon 15 Jan 07 @ 12:15:32)  -  General
Today, motherboards typically boast a wide variety of built-in features, and they directly affect a computer's capabilities and potential for upgrades. In this article, we'll look at the general components of a motherboard. Then, we'll closely examine five points that dramatically affect what a computer can do.







A motherboard by itself is useless, but a computer has to have one to operate. The motherboard's main job is to hold the computer's microprocessor chip and let everything else connect to it. Everything that runs the computer or enhances its performance is either part of the motherboard or plugs into it via a slot or port.

The shape and layout of a motherboard is called the form factor. The form factor affects where individual components go and the shape of the computer's case. There are several specific form factors that most PC motherboards use so that they can all fit in standard cases. For a comparison of form factors, past and present, check out Motherboards.org.

The form factor is just one of the many standards that apply to motherboards. Some of the other standards include:

The socket for the microprocessor determines what kind of Central Processing Unit (CPU) the motherboard uses.
The chipset is part of the motherboard's logic system and is usually made of two parts - the northbridge and the southbridge. These two "bridges" connect the CPU to other parts of the computer.
The Basic Input/Output System (BIOS) chip controls the most basic functions of the computer and performs a self-test every time you turn it on. Some systems feature dual BIOS, which provides a backup in case one fails or in case of error during updating.
The real time clock chip is a battery-operated chip that maintains basic settings and the system time.
The slots and ports found on a motherboard include:

Peripheral Component Interconnect (PCI)- connections for video, sound and video capture cards, as well as network cards
Accelerated Graphics Port (AGP) - dedicated port for video cards.
Integrated Drive Electronics (IDE) - interfaces for the hard drives
Universal Serial Bus or Firewire - external peripherals
Memory slots
Some motherboards also incorporate newer technological advances:

Redundant Array of Independent Discs (RAID) controllers allow the computer to recognize multiple drives as one drive.
PCI Express is a newer protocol that acts more like a network than a bus. It can eliminate the need for other ports, including the AGP port.
Rather than relying on plug-in cards, some motherboards have on-board sound, networking, video or other peripheral support.


A Socket 754 motherboard




The CPU is the first thing that comes to mind when many people think about a computer's speed and performance. The faster the processor, the faster the computer can think. In the early days of PC computers, all processors had the same set of pins that would connect the CPU to the motherboard, called the Pin Grid Array (PGA). These pins fit into a socket layout called Socket 7. This meant that any processor would fit into any motherboard.



A socket 939 motherboard



Today, however, CPU manufacturers Intel and AMD use a variety of PGAs, none of which fit into Socket 7. As microprocessors advance, they need more and more pins, both to handle new features and to provide more and more power to the chip.

Current socket arrangements are often named for the number of pins in the PGA. Commonly used sockets are:

Socket 478 - for older Pentium and Celeron processors
Socket 754 - for AMD Sempron and some AMD Athlon processors
Socket 939 - for newer and faster AMD Athlon processors
Socket AM2 - for the newest AMD Athlon processors
Socket A - for older AMD Athlon processors


A socket LGA755 motherboard



The newest Intel CPU does not have a PGA. It has an LGA, also known as Socket T. LGA stands for Land Grid Array. An LGA is different from a PGA in that the pins are actually part of the socket, not the CPU.

Anyone who already has a specific CPU in mind should select a motherboard based on that CPU. For example, if you want to use one of the new multi-core chips made by Intel or AMD, you will need to select a motherboard with the correct socket for those chips. CPUs simply will not fit into sockets that don't match their PGA.



The northbridge and southbridge




The chipset is the "glue" that connects the microprocessor to the rest of the motherboard and therefore to the rest of the computer. On a PC, it consists of two basic parts -- the northbridge and the southbridge. All of the various components of the computer communicate with the CPU through the chipset.


The chipset connects the CPU to other parts of the computer


The northbridge connects directly to the processor via the front side bus (FSB). A memory controller is located on the northbridge, which gives the CPU fast access to the memory. The northbridge also connects to the AGP or PCI Express bus and to the memory itself.

The southbridge is slower than the northbridge, and information from the CPU has to go through the northbridge before reaching the southbridge. Other busses connect the southbridge to the PCI bus, the USB ports and the IDE or SATA hard disk connections.

Chipset selection and CPU selection go hand-in-hand, because manufacturers optimize chipsets to work with specific CPUs. The chipset is an integrated part of the motherboard, so it cannot be removed or upgraded. This means that not only must the motherboard's socket fit the CPU, the motherboard's chipset must work optimally with the CPU.

A bus is simply a circuit that connects one part of the motherboard to another. The more data a bus can handle at one time, the faster it allows information to travel. The speed of the bus, measured in megahertz (MHz), refers to how much data can move across the bus.

Busses connect different parts of the motherboard
to one another



Bus speed usually refers to the speed of the front side bus (FSB), which connects the CPU to the northbridge. FSB speeds can range from 66 MHz to over 800 MHz. Since the CPU reaches the memory controller though the northbridge, FSB speed can dramatically affect a computer's performance.

Here are some of the other busses found on a motherboard:

The back side bus connects the CPU with the level 2 (L2) cache, also known as secondary or external cache. The processor determines the speed of the back side bus.
The memory bus connects the northbridge to the memory.
The IDE or ATA bus connects the southbridge to the disk drives.
The AGP bus connects the video card to the memory and the CPU. The speed of the AGP bus is usually 66 MHz.
The PCI bus connects PCI slots to the southbridge. On most systems, the speed of the PCI bus is 33 MHz. Also compatible with PCI is PCI Express, which is much faster than PCI but is still compatible with current software and operating systems. PCI Express is likely to replace both PCI and AGP busses.
The faster a computer's bus speed, the faster it will operate - to a point. A fast bus speed cannot make up for a slow processor or chipset.


lets take a look at the processor in process

Microprocessor Instructions
Even the incredibly simple microprocessor shown in the previous example will have a fairly large set of instructions that it can perform. The collection of instructions is implemented as bit patterns, each one of which has a different meaning when loaded into the instruction register. Humans are not particularly good at remembering bit patterns, so a set of short words are defined to represent the different bit patterns. This collection of words is called the assembly language of the processor. An assembler can translate the words into their bit patterns very easily, and then the output of the assembler is placed in memory for the microprocessor to execute.
Here's the set of assembly language instructions that the designer might create for the simple microprocessor in our example:

LOADA mem - Load register A from memory address
LOADB mem - Load register B from memory address
CONB con - Load a constant value into register B
SAVEB mem - Save register B to memory address
SAVEC mem - Save register C to memory address
ADD - Add A and B and store the result in C
SUB - Subtract A and B and store the result in C
MUL - Multiply A and B and store the result in C
DIV - Divide A and B and store the result in C
COM - Compare A and B and store the result in test
JUMP addr - Jump to an address
JEQ addr - Jump, if equal, to address
JNEQ addr - Jump, if not equal, to address
JG addr - Jump, if greater than, to address
JGE addr - Jump, if greater than or equal, to address
JL addr - Jump, if less than, to address
JLE addr - Jump, if less than or equal, to address
STOP - Stop execution
If you have read How C Programming Works, then you know that this simple piece of C code will calculate the factorial of 5 (where the factorial of 5 = 5! = 5 * 4 * 3 * 2 * 1 = 120):

a=1;
f=1;
while (a <= 5)
{
f = f * a;
a = a + 1;
}

At the end of the program's execution, the variable f contains the factorial of 5.


Assembly Language
A C compiler translates this C code into assembly language. Assuming that RAM starts at address 128 in this processor, and ROM (which contains the assembly language program) starts at address 0, then for our simple microprocessor the assembly language might look like this:


// Assume a is at address 128
// Assume F is at address 129
0 CONB 1 // a=1;
1 SAVEB 128
2 CONB 1 // f=1;
3 SAVEB 129
4 LOADA 128 // if a > 5 the jump to 17
5 CONB 5
6 COM
7 JG 17
8 LOADA 129 // f=f*a;
9 LOADB 128
10 MUL
11 SAVEC 129
12 LOADA 128 // a=a+1;
13 CONB 1
14 ADD
15 SAVEC 128
16 JUMP 4 // loop back to if
17 STOP

ROM
So now the question is, "How do all of these instructions look in ROM?" Each of these assembly language instructions must be represented by a binary number. For the sake of simplicity, let's assume each assembly language instruction is given a unique number, like this:

LOADA - 1
LOADB - 2
CONB - 3
SAVEB - 4
SAVEC mem - 5
ADD - 6
SUB - 7
MUL - 8
DIV - 9
COM - 10
JUMP addr - 11
JEQ addr - 12
JNEQ addr - 13
JG addr - 14
JGE addr - 15
JL addr - 16
JLE addr - 17
STOP - 18
The numbers are known as opcodes. In ROM, our little program would look like this:

// Assume a is at address 128
// Assume F is at address 129
Addr opcode/value
0 3 // CONB 1
1 1
2 4 // SAVEB 128
3 128
4 3 // CONB 1
5 1
6 4 // SAVEB 129
7 129
8 1 // LOADA 128
9 128
10 3 // CONB 5
11 5
12 10 // COM
13 14 // JG 17
14 31
15 1 // LOADA 129
16 129
17 2 // LOADB 128
18 128
19 8 // MUL
20 5 // SAVEC 129
21 129
22 1 // LOADA 128
23 128
24 3 // CONB 1
25 1
26 6 // ADD
27 5 // SAVEC 128
28 128
29 11 // JUMP 4
30 8
31 18 // STOP

You can see that seven lines of C code became 18 lines of assembly language, and that became 32 bytes in ROM.

Decoding
The instruction decoder needs to turn each of the opcodes into a set of signals that drive the different components inside the microprocessor. Let's take the ADD instruction as an example and look at what it needs to do:

During the first clock cycle, we need to actually load the instruction. Therefore the instruction decoder needs to:
activate the tri-state buffer for the program counter
activate the RD line
activate the data-in tri-state buffer
latch the instruction into the instruction register
During the second clock cycle, the ADD instruction is decoded. It needs to do very little:
set the operation of the ALU to addition
latch the output of the ALU into the C register
During the third clock cycle, the program counter is incremented (in theory this could be overlapped into the second clock cycle).
Every instruction can be broken down as a set of sequenced operations like these that manipulate the components of the microprocessor in the proper order. Some instructions, like this ADD instruction, might take two or three clock cycles. Others might take five or six clock cycles.

Slots
CPU socket
From Wikipedia, the free encyclopedia
(Redirected from List of CPU sockets)
Jump to: navigation, search

Socket 370 processor socketThe term CPU socket (or CPU slot) is widely used to describe the connector linking the motherboard to the CPU(s) in certain types of desktop and server computers, particularly those compatible with the Intel x86 architecture.



Most CPU sockets and processors in use today are built around the pin grid array (PGA) architecture, in which the pins on the underside of the processor are inserted into the socket, usually with zero insertion force (ZIF) to aid installation. In contrast to this, several current and upcoming sockets use a land grid array (LGA) in which the pins are on the socket side instead and come in contact with pads on the processor. Slot based processors are cartridge shaped and fix into a slot that looks similar to expansion slots.

For the Complete list of intel Sockets click here

for features of common amd processors and their slots check this table



hope this proved to be interesting for u =)





Show only this blog a stange twist of fate has made me the 800th best dj in the world lol :) (Thu 4 Jan 07 @ 11:47:07)  -  General
i am now apparently the 800th best dj in the world acording to the dj list

http://www.thedjlist.com/djs/DEBANGE/
and the 47th in the uk :-)

hehe

what is the world comming to

Show only this blog vista tweaks :---) (Tue 2 Jan 07 @ 01:23:39)  -  General
Windows Vista™ System Requirements

While Microsoft have not officially published requirements for Longhorn this is what we would reccomend as the minimum for a smooth running Windows Vista™ Install, these guidelines will allow you to run DWM (Glass).

2.4 GHz Intel Pentium 4 Processor or higher; 1.6 GHz AMD Athlon/Opteron/Athon 64 /Pentium M
Nvidia GeForce FX5200 or higher/ATI Radeon 9500 or higher
512+MB of RAM
8 GB of free hard disk space

--------------------------------------------------------------------------------

Explorer Performance Tweaks

Click Start, Run. Type "control folders". Press OK.
Click the View tab. Modify the settings as shown below.

Check:

Always show icons, never thumbnails
Display the contents of system folders
Show hidden files and folders
Uncheck:

Automatically search for network folders and printers
Hide extensions for known file types
Use Domain Folder Sharing Wizard
Click Start, right click on "Computer", and click Properties.
Click on the Advanced tab. Under Performance, click Settings.
Uncheck these options:
Note: None of these options affect DWM functionality.

Animate windows when minimizing and maximizing
Fade or slide menus into view
Fade or slide tooltips into view
Fade out menu items after clicking
Show shadows under menus
Slide open combo boxes
Slide taskbar buttons
Use a background image for each folder type
Close the Performance Options & System Properties dialogs.


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Disable Unneeded Services

As I stated earlier in this guide, Windows Vista™ is pretty stable out of the box. The following list of services do not *need* to be disabled but I reccomend it since they only serve to annoy you anyway (Security Center, anyone?)

Disable the following:

Automatic Updates
Idwlog Service
Peer Name Resolution Protocol
Peer Networking Identity Manager
Pnrp Auto Registration
Pen Service
Security Center
NOTE: The Peer services are disabled because of a possible security issue with them and weird connections that have been reported when doing netstat -a.


--------------------------------------------------------------------------------

Fix for 2 Boot Menus When Dual Booting With Another OS

This will get you down to only 1 boot screen.

It is really easy: On my system my main drive has two partitions. One for XP
and the other for Vista.

My XP installation is on C: and my Vista installation is on F:

I copied the F:\Windows\System32\winload.exe (Vista Installation) file to
C:\Windows\System32 (XP Installation)

Then I edited the boot.ini file as follows:

Original boot.ini:
[boot loader]
timeout=10
default=multi(0)disk(0)rdisk(0)partition(1)WINDOWS
[operating systems]
multi(0)disk(0)rdisk(0)partition(1)WINDOWS="Microsoft Windows XP Home
Edition" /FASTDETECT /NOEXECUTE=ALWAYSOFF
multi(0)disk(0)rdisk(0)partition(2)WINDOWS="Microsoft Windows Longhorn"
/NOEXECUTE=ALWAYSOFF /FASTDETECT /USENEWLOADER

New Boot.ini:
[boot loader]
timeout=10
default=multi(0)disk(0)rdisk(0)partition(1)WINDOWS
[operating systems]
multi(0)disk(0)rdisk(0)partition(1)WINDOWS="Microsoft Windows XP Home
Edition" /FASTDETECT /NOEXECUTE=ALWAYSOFF /USENEWLOADER
multi(0)disk(0)rdisk(0)partition(2)WINDOWS="Microsoft Windows Longhorn"
/NOEXECUTE=ALWAYSOFF /FASTDETECT /USENEWLOADER

As you can see I just added the /USENEWLOADER switch to the XP Installation.

NOTE: Doing this may cause a code 10 error with Asus SCSI cards using LSI53C875 drivers. - Thanks Scott for the info.


--------------------------------------------------------------------------------

Issue With Creative Sound Blaster Audigy Series Cards

There is an issue with the Sound Blaster Audigy series of cards (Audigy, Audigy 2, Audigy 2 ZS etc...) that consists of distorted and studdering sound when using the CREATIVE drivers.

To solve the problem download the KX project drivers HERE.

Other Possibilities Include using a modded set of Audigy 2 ZS Drivers that work with Audigy 1's and Live's. I have installed these drivers and the seem to work perfectly.

You can download those drivers from ngohq.com, but at the time of this writing the site is down. If someone is willing to host the driver file (22.8 MB) please contact me.


--------------------------------------------------------------------------------

Issue with the Language Bar in Vista and Office XP/2003

So I tripped over a rather huge bug in Vista Beta 1 today. It involves that god forsaken language bar. If you try to change it to hidden in the control panel your computer will BSOD with an error in the video card driver file, which completely throws you off as to the cause of the crash. It also occurs at random when in MS Word doing something (My brother discovered that part of this evil bug). So the easy workaround is to disable the Language Bar, here is how to do just that (Method works on Office XP and Office 2003 Installations):

Step 1: Uninstall Alternative User Input
To uninstall the alternative user input feature, set the installation state to Not Available in Office XP Setup.

Microsoft Windows 2000 and Microsoft Windows XP: 1. Quit all Office programs.
2. Click Start, point to Settings, and then click Control Panel. NOTE: In Windows XP, click Start and then click Control Panel.

3. In Control Panel, double-click Add/Remove Programs.NOTE: In Windows XP, click Add or Remove Programs.

4. In the Currently installed programs list, click to select Microsoft Office XP/2003 product, where Office XP/2003 product is the name of the specific Office product being used. If you are using a standalone version of one of the Office programs, click to select the appropriate product in the list. Click Change.
5. In the Maintenance Mode Options dialog box, select Add or Remove Features, and then click Next. This displays the Choose installation options for all Office applications and tools dialog box.
6. Click the plus sign (+) next to Office Shared Features to expand it.
7. Click the icon next to Alternative User Input, and then select Not Available.
8. Click Update.
NOTE: If you have multiple Office XP/2003 products installed, for example, Office XP/2003 Professional and Frontpage 2002/2003, you must repeat the preceding steps for each installed product.
Step 2: Remove Alternative User Input Services from Text Services
1. Click Start, point to Settings, and then click Control Panel.
2. In the Control Panel, double-click Text Services.NOTE: In Windows XP, click Date, Time, Language, and Regional Options, and then click Regional and Language Options. On the Languages tab, click Details.

3. Under Installed Services, select each input item that is listed, and then click Remove to remove the item. All items must be removed, one by one, except the following input service:

English (United States)- default Keyboard United States 101
Step 3: Run Regsvr32 /U on the Msimtf.dll and Msctf.dll Files
1. Click Start and then click Run.
2. In the Run dialog box, type the following command:
Regsvr32.exe /u msimtf.dll
3. Click OK.
4. Repeat steps 1 through 3 for the Msctf.dll file.


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Internet Explorer 7 User Agent String

This was posted over at the IE MSDN Blog. It outlines how to change the user agent string back to IE6 so that things like Microsoft Beta chats will work (they seem to puke if they detect IE7):

Simply save the following as IE7UA.REG. Double-click the file to merge it into your registry and restart the browser to see the change.

Windows Registry Editor Version 5.00

[HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows\CurrentVersion\Internet Settings\5.0\User Agent]
“Version”=”MSIE 6.0”

[HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows\CurrentVersion\Internet Settings\User Agent\Post Platform]
“SV1″=-

You can easily undo the change by saving and merging the following IE7Undo.reg.

Windows Registry Editor Version 5.00

[HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows\CurrentVersion\Internet Settings\5.0\User Agent]
“Version”=-

[HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows\CurrentVersion\Internet Settings\User Agent\Post Platform]
“SV1″=”"

Show only this blog happy 2007!!! (Mon 1 Jan 07 @ 01:18:30)  -  General
•. ¸*•.¸*•.¸ ¸.•*¸.•*¸.•*¸.•*¸.•*
«•.*Happy New 2007 *.•»
¸.•* ¸.•*¸.•* *•.¸*•.¸

Show only this blog do this before trying any other fixes!!! (Sun 31 Dec 06 @ 18:41:50)  -  General
SET LATENCY TO AUTO IN VDJ PERFORMANCE TAB ;)

Show only this blog Run only Virtual Dj on startup (Tue 26 Dec 06 @ 20:13:23)  -  General
we can go about this by changing the shell to virtual dj

so instead of loading explorer and all the processes which run with it
it loads only virtual dj

Changing the default shell (all users):

1) open regedit (start menu > run, and type in regedit)
2) go to: HKEY_LOCAL_MACHINESOFTWAREMicrosoftWindows NTCurrentVersionWinlogon.
3) Change Shell from explorer.exe to C:/programfiles/virtualdj/virtualdj.exe
4) log out and log back in.

Changing the default shell (only current user):

1) open regedit (start menu > run, and type in regedit).
2) go to: HKEY_CURRENT_USERSoftwareMicrosoftWindows NTCurrentVersionWinlogon.
3) add a new string value (Edit > New > String Value) called shell. and set the value to the path of the current one , to C:/programfiles/virtualdj/virtualdj.exe
4) log out and log back in.


please ensure to take a registry backup before taking this action

to reverse this press Alt+Control + delete

then "new task"

regedit

hope thats useful to you :)

and remember

take backups :)

Show only this blog A Rough Guide To the Science of Audio (Tue 26 Dec 06 @ 01:33:33)  -  General
i have just added my course notes to my blog

which may prove to be interesting to sound eginers or techy djs :)


hope you find it useful

if your looking for my other guides look further down :)

Show only this blog POLYPHONY  (Tue 26 Dec 06 @ 01:32:02)  -  General
POLYPHONY
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Music combining two or more different melodic parts, in contrast to monophony or single melody, and to homophony which combines several parts of similar or identical RHYTHM.

Show only this blog RHYTHM  (Tue 26 Dec 06 @ 01:31:15)  -  General
RHYTHM
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In general, pattern in space and time. With sound, rhythm describes the pattern of events in time, or as Ezra Pound put it, "Rhythm is form cut into time."

The speed of rhythm is its TEMPO. The range of tempi includes those much slower than those of human experience, called infra-biological, and those much faster, called suprabiological. In between lies a narrow range of speeds common to human activity. Many developments of technology have introduced faster and more complex rhythms into the SOUNDSCAPE, including those where separate events can no longer be discerned (see DRONE, STATIONARY SOUND).

A large variety of rhythms are based on a cyclic or PERIODIC repetition of events (see diagrams under CYCLE and TEMPO). The regularity of cyclic rhythm is to be found in such patterns as the inhalation and exhalation of breath, the systole and diastole of pulse, the ebb and flow of tides. The period of repetition is sometimes called the measure or bar, as it is in music. Metric rhythm, which is common to many types of music, involves the subdivision of the measure into equal units marked by a pulse called the beat. The first beat of the measure is usually accented.

Show only this blog PARAMETER  (Tue 26 Dec 06 @ 01:30:07)  -  Tutorials
PARAMETER
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Acoustics / Electroacoustics / Music

A dimension of a sound. Some acoustic parameters are continuously variable in a single dimension, as with FREQUENCY, INTENSITY, and duration, while others, such as TIMBRE or VOLUME, are multi-dimensional. The former may be placed on a scale or continuum and may be compared quantitatively. The latter may be scaled only subjectively, and must be compared on a qualitative basis.

Show only this blog LIMITER  (Tue 26 Dec 06 @ 01:28:54)  -  General
LIMITER
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Generally, a device in which some characteristic of its output is automatically prevented from exceeding a certain value. In particular, a TRANSDUCER in which the AMPLITUDE of the output is LINEAR with respect to the input up to a predetermined value, and constant thereafter.

The device is used in commercial radio transmission and in popular recording techniques to avoid distorting respectively the outgoing or incoming signal, and therefore to keep the signal within the DYNAMIC RANGE of the system.

Show only this blog FEEDBACK  (Tue 26 Dec 06 @ 01:28:01)  -  General
FEEDBACK
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Communications / Electroacoustics

Any process in which the output depends functionally on itself (i.e. on the input). Feedback may be positive or negative; positive when the SIGNAL feedback is in PHASE with the input signal, and negative when it is in phase opposition (i.e. out of phase) with the input. Positive feedback is normally undesirable for AMPLIFIERs, for while the GAIN is increased, it is usually at the expense of stability and FIDELITY. Negative feedback, while cancelling part of the input, improves FREQUENCY RESPONSE, lowers DISTORTION and NOISE.



Feedback also refers to a process of behaviour modification in which information received about the behaviour and its effect influences future behaviour. This concept plays an important role in the field of cybernetics, and has influenced the design of servomechanisms, theories of learning, and work in artificial intelligence and computing science, among others.

In a similar sense, feedback can describe the process by which an individual receives acoustic information about the environment, information which is used for orientation with respect to it. Lack of acoustic feedback (in the sense of reflected sound) as experienced in an ANECHOIC CHAMBER may explain reactions of fear and disorientation that are reported.

Show only this blog TRANSDUCER  (Tue 26 Dec 06 @ 01:27:10)  -  General
TRANSDUCER
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A device for transforming or converting power from one form to another. Thus, a MICROPHONE is a transducer which converts variations of SOUND PRESSURE into variations of electrical current, and a LOUDSPEAKER is a transducer which performs the reverse function. Such devices are termed ELECTROACOUSTIC.

Show only this blog OSCILLATOR  (Tue 26 Dec 06 @ 01:26:44)  -  General
OSCILLATOR
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An electroacoustical device used to generate SIGNALs with specific WAVEFORMs. Oscillators are used, for example, to test electronic circuits, to transmit radio signals, and to provide compositional material in the production of ELECTRONIC MUSIC and SOUND SYNTHESIS.

Common types of oscillators are SINE WAVE, SQUARE WAVE, PULSE wave, TRIANGLE WAVE and SAWTOOTH WAVE oscillators, each distinguished by the shape of the waveform it produces. Oscillators can be simulated digitally by storing one CYCLE of the waveform and repeating those values during sound synthesis.

Show only this blog FREQUENCY RESPONSE  (Tue 26 Dec 06 @ 01:16:05)  -  General
FREQUENCY RESPONSE
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Acoustics / Electroacoustics

The measure of the output of a sound-producing body stimulated with frequencies over a given RANGE, usually the entire range of hearing (20 to 20,000 Hz). Also called a RESONANCE CURVE.

The RESONANCEs of a musical instrument result in an uneven FREQUENCY response of that instrument, whereas for the ideal LOUDSPEAKER, the frequency response should be FLAT, that is, all frequencies should be reproduced equally well to achieve good FIDELITY.



Frequency response curves for (a) two violin strings, showing characteristic resonance regions, and (b) a loudspeaker which reproduces frequencies approximately equally.

Show only this blog LOUDSPEAKER  (Tue 26 Dec 06 @ 01:14:05)  -  General
LOUDSPEAKER
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A TRANSDUCER which converts electrical energy to acoustical energy. Very often, loudspeakers with different FREQUENCY RESPONSE characteristics are combined together in a speaker system. This is necessary for HI-FI reproduction, since it is difficult for a single loudspeaker to reproduce the entire audio spectrum.

Loudspeakers which reproduce low frequencies are called WOOFERs; those which reproduce high frequencies TWEETERs.


Show only this blog DECIBEL (dB)  (Tue 26 Dec 06 @ 01:09:16)  -  General
DECIBEL (dB)
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Acoustics / Noise

A unit of a logarithmic scale of power or intensity called the power level or intensity level. The decibel is defined as one tenth of a bel where one bel represents a difference in level between two intensities I1, I0 where one is ten times greater than the other. Thus, the intensity level is the comparison of one intensity to another and may be expressed:

Intensity level = 10 log10 (I1 /I0) (dB)
For instance, the difference between intensities of 10-8 watts/m2 and 10-4 watts/m2, an actual difference of 10,000 units, can be expressed as a difference of 4 bels or 40 decibels.

Because of the very large range of SOUND INTENSITY which the ear can accommodate, from the loudest (1 watt/m2) to the quietest (10-12 watts/m2), it is convenient to express these values as a function of powers of 10. This entire range of intensities can be expressed on a scale of 120 dB. (The physicist Alexander Wood once compared this range from loudest to quietest to the energy received from a 50 watt bulb situated in London, ranging from close by to that received by someone in New York.)The result of this logarithmic basis for the scale is that increasing a sound intensity by a factor of 10 raises its level by 10 dB; increasing it by a factor of 100 raises its level by 20 dB; by 1,000, 30 dB and so on. When two sound sources of equal intensity or power are measured together, their combined intensity level is 3 dB higher than the level of either separately. Thus, two 70 dB cars together measure 73 dB under ideal conditions. However, note that when the AMPLITUDE of a single sound is doubled, its level rises 6 dB.

Show only this blog intensity (Tue 26 Dec 06 @ 01:08:26)  -  Tutorials
The energy transmitted per unit time and area by a SOUND WAVE. The term is used generally to denote the magnitude of a sound. The measurement of intensity is called INTENSITY LEVEL

Show only this blog Volume (Tue 26 Dec 06 @ 01:05:14)  -  General
The psychological measure of the magnitude of a SOUND or SOUND OBJECT including its SPECTRUM (frequency and intensity), harmonic content, duration and spatial properties.

Although volume increases directly with INTENSITY and is colloquially identified with it, it will also be affected by REVERBERATION and RESONANCE, as well as by the presence of OVERTONEs or PARTIALs. An increase or decrease in any of these will affect the total perceived volume of a sound or sound environment. Multiple sources that are similar, such as in a choral ensemble, also enhance the volume of the resultant sound. See: BLEND.

What might be called the 'constancy of volume' helps the auditory system resolve any ambiguity in LOUDNESS and distance, such as that between a distant loud sound and a softer nearby one. Acoustic sounds tend to retain their identity and sense of magnitude, regardless of distance or intensity level. In contrast, the PARAMETERs of electroacoustic sounds may be varied independently, such as when a FADER changes the loudness of a sound without affecting its overall spectrum

Show only this blog Occilation (Tue 26 Dec 06 @ 01:03:55)  -  General
Any quantity or body is in a state of oscillation when its value or motion is continually changing so that it passes through maximum and minimum values or positions. When a system, body or quantity is set in PERIODIC motion or vibration, it is said to be in oscillation.

A swinging pendulum, a vibrating string, or a bobbing buoy are all examples of oscillation and SIMPLE HARMONIC MOTION. However, RANDOM NOISE is also an oscillation since it passes through maximum and minimum values.


Show only this blog atack (Tue 26 Dec 06 @ 01:02:28)  -  General
initial part of a sound, from its onset to the point where its AMPLITUDE reaches a maximum

Show only this blog decay  (Tue 26 Dec 06 @ 01:01:33)  -  General
The time required for the AMPLITUDE of a vibrating system to decrease to approximately 37% (or 1/e) of its initial value. For a system with a constant rate of DAMPING, the DECAY is exponential and the decay time is independent of the initial amplitude

Show only this blog OCTAVE  (Tue 26 Dec 06 @ 00:58:21)  -  Tutorials
OCTAVE
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The INTERVAL between the first and eighth notes in a major scale, and the interval common to practically all SCALEs ever evolved. It is characterized by the FREQUENCY ratio 2:1, such as that produced when the length of a vibrating string is halved.

A NOTE whose PITCH is an octave above or below a given note gives the subjective impression of duplicating that note, such as when men and women sing in UNISON, but actually are producing notes an octave apart. With SINE TONEs, however, the exact 2:1 ratio appears flat to most listeners, and a sharpening or stretching of the interval is regarded as preferable. With complex tones, octaves appear more exactly tuned when BEATS among the upper partials are minimized.

The interval of the octave is that found between the first and second HARMONIC in a harmonic SPECTRUM; therefore, two spectra with FUNDAMENTALs an octave apart will tend to blend together into a single perceived spectrum. See INTERVAL for comparative representations. The musical abbreviation for octave is 8va.



Show only this blog EQUALIZATION  (Tue 26 Dec 06 @ 00:47:20)  -  Tutorials
EQUALIZATION
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The standard correction which is made during disc and tape recording or playback with regard to the FREQUENCY characteristics of the sound SIGNAL. This correction emphasizes some frequency BANDs in the SPECTRUM of a sound and de-emphasizes others. The process is also called compensation.

Equalization according to standard curves as shown below establishes the FREQUENCY RESPONSE characteristics for recording and playback of phonograph discs and magnetic tape. The recording characteristic is always the inverse of that of the playback; for example, high frequencies are boosted during disc recording by the same amount that they are attenuated during playback, thus resulting in FLAT response for the entire operation. 0 dB is set as the output at 1 kHz.

The curves for phonograph recording and playback, adopted in the U.S. and Great Britain in 1953, are known as the RIAA curves of standard equalization. The NAB and RIAA curves for tape recording (which operate in the opposite sense of those for disc with respect to frequency) are also shown. These characteristics are those of the pre-amplifier in most TAPE RECORDERs.

Besides standard equalization, other devices called equalizers, which are often built into mixers, are designed to perform a similar function on different parts of the audio spectrum. Those that are termed active can boost or attenuate (by ± 6 - 12 dB) bands, such as that around 10 kHz (to attenuate HISS or emphasize high frequencies), in the 2 - 4 kHz range (to improve PRESENCE) or those around 100 Hz (to control low frequencies or RUMBLE). The shelving type equalizer boosts or attenuates all frequencies above a specific high frequency, or below a specific low frequency.

Although some equalizers resemble FILTER banks, they differ in that only a limited range of AMPLIFICATION or ATTENUATION is possible. Equalizers are often identified by their CENTRE FREQUENCY (see chart under SOUND ANALYSER) and BANDWIDTH, such as 1/3 - octave, 1/2 - octave, full octave, and so on.

Controls marked TREBLE and BASS on amplifiers perform a similar function, but are more properly termed tone controls because they
can only attenuate low or high frequencies respectively while boosting the entire signal level.






Effect of equalization networks on audio-amplifier frequency response: (a) standard RIAA recording and playback characteristics for phonograph records; (b) standard playback equalization characteristics for tape recorders

Show only this blog TIMBRE  (Tue 26 Dec 06 @ 00:42:51)  -  Tutorials
TIMBRE
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Psychoacoustics / Music

Timbre or tone QUALITY is determined by the behaviour in time of the FREQUENCY content or SPECTRUM of a sound, including its TRANSIENTs which are extremely important for the identification of timbre.

The presence and distribution of these frequency components, whether HARMONIC or INHARMONIC, and their onset, growth and DECAY in time together with PHASE relations between them, combine to give every sound its distinctive tonal quality or timbre.


Often qualities of timbre are described by analogy to colour or texture (e.g. bright, dark, rough, smooth), since timbre is perceived and understood as a 'gestalt' impression reflective of the entire sound, seldom as a function of its analytic components.


With musical instruments, timbre is a function of the range in which the sound has its PITCH (see MASS), as well as its LOUDNESS, duration, and manner of articulation and performance. The same applies with speech, where timbre is the basic quality which allows one to distinguish between different voices, just as between different instruments or other sounds.

Show only this blog LAW OF SUPERPOSITION  (Tue 26 Dec 06 @ 00:41:24)  -  General
LAW OF SUPERPOSITION
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Two WAVEFORMs combine in a manner which simply adds their respective AMPLITUDEs LINEARally at every point in time. Thus, a complex SPECTRUM can be built by mixing together different SINE WAVEs of various amplitudes.



Show only this blog AMPLITUDE  (Tue 26 Dec 06 @ 00:39:25)  -  General
AMPLITUDE
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The maximum deviation from the average or equilibrium value of any repeatedly changing quantity, such as the position of a vibrating object, pressure, velocity, voltage, current and many others. The amplitude of a SOUND WAVE is the maximum amount by which the instantaneous SOUND PRESSURE differs from the AMBIENT pressure

Show only this blog SOUND SYNTHESIS  (Tue 26 Dec 06 @ 00:37:54)  -  General
SOUND SYNTHESIS
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The electronic production of sound where no acoustic source is used. An electrical SIGNAL is produced which is the analog of a SOUND WAVE; that is, the voltage fluctuation in the signal represents that of the desired SOUND PRESSURE variation. When this signal is fed to an AMPLIFIER and LOUDSPEAKER, the sound becomes an acoustic signal which behaves like any other sound.

Electronic equipment which can synthesize sound is often grouped into large units called SOUND SYNTHESIZERs. Some of these are designed for speech synthesis, but most are for ELECTRONIC MUSIC purposes. Before the advent of the synthesizer in the early 1960s, a body of techniques called classical studio technique developed other methods of sound synthesis:

Additive synthesis describes the building up of a COMPLEX TONE or WAVEFORM from simpler elements such as SINE WAVEs according to the LAW OF SUPERPOSITION or FOURIER SYNTHESIS.
Modulation synthesis and other non-LINEAR approaches involve the addition of SIDEBANDs as in FREQUENCY MODULATION, AMPLITUDE MODULATION and ring modulation (see MODULATION for sound examples).
Subtractive synthesis describes the simplification of a complex waveform, such as WHITE NOISE, the SQUARE WAVE, or SAWTOOTH WAVE, by means of FILTERing.
.

A process called digital sound synthesis can also be used to produce sound by means of a computer. The computer is programmed to generate numbers or samples which describe the pressure function of the desired sound. These numbers are converted into voltage steps by a digital-to-analog converter (DAC), and subsequently smoothed into a continuous signal by a low-pass FILTER.

The number of samples per second that are produced to describe the sound signal is called the sampling rate. Its value determines the BANDWIDTH of the SPECTRUM which may be generated, since only frequencies less than or equal to half the sampling rate may be produced without a kind of distortion called foldover. Thus, a minimum of 40,000 numbers/second is required to reproduce audio frequencies up to 20 kHz. To account for the roll-off of the low-pass filter, standard sampling rates are 44.1 and 48 kHz. Each binary digit (or bit) used to represent the sample adds 6 dB to the DYNAMIC RANGE of the signal.

Digital sound synthesis is termed real-time when the samples are calculated at the same time as the sound is heard, or with a very short intervening delay. When the process involves intermediate storage of the samples (on digital MAGNETIC TAPE, for instance), the process is termed non-real-time

Show only this blog Spectrum (Tue 26 Dec 06 @ 00:35:57)  -  General
SPECTRUM
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The FREQUENCY content of a sound or audio SIGNAL, often displayed as a graphic representation of amplitude (or INTENSITY LEVEL) against frequency. Three-dimensional displays of a spectrum add the time variation on the third axis (see below). The spectrum of a sound is a primary determinant of its perceived TIMBRE.



A PARTIAL spectrum consists of discrete frequencies known as OVERTONEs, HARMONICs or INHARMONICs. A continuous spectrum consists of NOISE components. The spectrum of a sound may be determined by a SOUND ANALYSER or by FOURIER ANALYSIS and is distributed over the audible range (20 to 20,000 Hz). A partial spectrum is also known as a line spectrum, where discrete frequencies are present. A continuous spectrum, on the other hand, shows frequencies continuously distributed over the audible range.

Analyzing the spectrum of a sound is a way of understanding its behaviour in the frequency domain, as opposed to its behaviour in the time domain, according to its WAVEFORM or ENVELOPE. The auditory system is designed to balance the simultaneous resolution of detail in both domains, as expressed by the LAW OF UNCERTAINTY.

The spectral envelope refers to the contour or shape of the spectrum, particularly when it shows the maximum strength of each frequency component during the sound.

The spectrum of a sound may be altered electronically by FILTERing or EQUALIZATION.

Spectrum may also refer to a RANGE of frequencies, as in the audio spectrum

Show only this blog the science of music :) (Tue 26 Dec 06 @ 00:33:55)  -  Tutorials
WAVEFORM
--------------------------------------------------------------------------------
Acoustics / Electroacoustics

The pattern of SOUND PRESSURE variation, usually displayed as a two-dimensional graph of pressure or AMPLITUDE against time (see OSCILLOSCOPE). For PERIODIC waveforms, a single CYCLE or PERIOD defines the waveform. Also called sound pressure function, particularly when represented digitally.

The simplest waveform is the SINE WAVE, since it has only one FREQUENCY associated with it. More complex waveforms can be constructed from sine waves of various frequencies by the LAW OF SUPERPOSITION. Common waveforms used in SOUND SYNTHESIS are the TRIANGLE WAVE, SQUARE WAVE, SAWTOOTH WAVE and PULSE WAVE. These AUDIO waveforms are often termed fixed waveforms because of their lack of variation, whereas acoustic waveforms are constantly varying.

The waveform represents the behaviour of the sound in the time domain, and since its shape is indicative of the frequency content of the sound, waveform is sometimes used synonymously with TIMBRE, although all contributing factors to timbre cannot be understood simply in terms of the waveform.

SINE WAVE
[--------------------------------------------------------------------------------
Acoustics / Electroacoustics

A sinusoidal wave or function, that is, one moving in SIMPLE HARMONIC MOTION according to the function

A sin (2pft)
where A is the AMPLITUDE of the wave, f its FREQUENCY, and t is time.

According to the FOURIER THEOREM, any periodic WAVEFORM may be analyzed as the sum of a series of sine waves with frequencies in a HARMONIC SERIES, each of which has an amplitude and phase angle given by the Fourier coefficients. Since a sine wave has only a single frequency associated with it, it may be considered the simplest sound.



Frequency is denoted by the symbol f, and is measured in hertz (Hz) - formerly called cycles per second (cps or c/s) - kilohertz (kHz), or megahertz (mHz).


triangular wave. An audio WAVEFORM theoretically comprised of an infinite set of odd harmonic SINE WAVEs.




square wave


sawtooth


A sound with a short ENVELOPE, usually with a less sharp ATTACK than a CLICK. Also called an impulse

In electronics, the pulse is a rectangular DIRECT CURRENT voltage SIGNAL produced by a pulse GENERATOR. Its form could be described as an on-off voltage, where the 'on' voltage has a duration of t1 and is repeated after an interval of t2, during which the voltage drops to the 'off' level. Pulses can be used to control a SWITCH.





Show only this blog Tone arm adjust (Sat 23 Dec 06 @ 23:06:48)  -  General

Show only this blog Dear Vistiors to my blog  (Mon 18 Dec 06 @ 02:42:58)  -  General
there is a lot of technical help on this page i hope it proves useful

its only available to home users and above please support this ace program by buying


SOME ADVICE TO BEGGINER USERS WHO WISH TO PURCHASE THE SOFTWARE:

1.
1,. think about what gear you will want to use / need

The minimum requirement to run Virtual DJ is:
PIII 850 MhZ computer
1024x768 SVGA video
DirectX compatible soundcard
512 MB RAM
20 MB free on the hard-drive

The recommended configuration is:
PIV 3 GhZ computer
1024x768 SVGA video
4.1 DirectX compatible soundcard (with front and rear separate outputs)
1024 MB RAM
200 MB free on the hard-drive

now which sound card should i get ?

for basic mixing as a home user with no previewing of the next track your built in card will be fine

but if your looking for preview and more options i would recomend you try the mk2 dj console when getting into mixing its simple to use and very robust

what controler should i get?
http://www.virtualdj.com/forums/59875/Hardware_Technical_Support/ultimate_guide_to_controllers.html
have a read of this ;)

if you go for an mk2

have a read of these advices for best proformance :
http://www.virtualdj.com/forums/58120/Hardware_Technical_Support/Guide_To_set_up_tcv_with_mk2_console__)_.html

http://www.virtualdj.com/forums/55495/Hardware_Technical_Support/To_All_Hercules_MK2_Users_-_Powered_HUB_tip_for_crackles_in_VDJ_4.html


http://www.virtualdj.com/forums/45484/Hardware_Technical_Support/Hercules_MK2_with_EXTERNAL_MIXER_setup_for_VDJ3_and_VDJ_4.html



2.

now aquire a legal copy of virtual dj

using a cracked copy is very unprofesional and in a way i feel shows u prehaps do not have a passion for your work if you are not willing to invest in it

like many things you get back what you put in

if you use a crack you will open your pc to viruses and spywares aslo which are added by the crackers
as they dont crack things just for fun u know;)

now there are two main edtions as such

the mk2 comes with its own edition called dj console edtion (home edtion with a few extras)

for more info on it go here

http://www.virtualdj.com/products/djcedition.html

to upgrade to pro

http://www.virtualdj.com/purchase/discount.html

aslo the ion mixing pack which will be available

The two main editions


pro edtion : http://www.virtualdj.com/purchase/

home edtion www.ejay.com or www.ejay.co.uk (mixstation 3)

you can get a discount to pro when you feel ready if you buy mixstation 3

to work out what is in each version check this

http://www.virtualdj.com/products/comparison.html

now your a paid member

you can gain acess to different things :

home users can download skins and plugins marked home users

pro users have acess to all plugins and skins

and the radio forum and the ability to apply to join radio


now lets talk a bit about what is here to help you

u got the mix lessons forum with many topics on mixing teqnuie

http://www.virtualdj.com/forums/15/Mix_lessons.html

u have the music discussion forum to get ideas on songs to mix

and help you find your style

http://www.virtualdj.com/forums/16/Music_discussion.html

now if i have a problem never fear if you are a PAID member i will help you ;) and so will all the other kind users here

for software issues:

go here
http://www.virtualdj.com/forums/20/Software_Technical_Support.html


for hardware issues u go here :

http://www.virtualdj.com/forums/31/Hardware_Technical_Support.html

if u fancy a chat on a general topic to do with djing preferably :
http://www.virtualdj.com/forums/30/General_Discussion.html

a good website on mixing tips

is

http://www.discjockey101.com/mixing.html

u should aslo consider joining their 4 times a year newletter with news and tips here

http://www.discjockey101.com/

its free and very helpful after being introduced to the website by the wonderful dj in norway i have personaly learned alot about mixing

aslo if you are a home user or above i have posted alot of helpful info for you in my blog

http://www.virtualdj.com/blog/skyfxl/


if you need any help my msn is on my blog aslo for homeusers and above aslo


to conclude the best step you can make is to buy a legal stable copy

Hope this helps

Show only this blog Defualt keyboard shortcuts (Mon 4 Dec 06 @ 20:49:15)  -  General

Show only this blog thinking of building a pc? (Sun 24 Dec 06 @ 17:18:05)  -  General
http://www.pcguide.com/byop/byop_KnowingWhentoUpgrade.htm

check this out :)

Show only this blog the fix to nearly 90% of all problems (Wed 7 Mar 07 @ 02:09:34)  -  General


lower your performance tab

Show only this blog ultimate guide on controllers :) (Wed 20 Dec 06 @ 22:59:32)  -  Tutorials
Welcome to the Ultimate Controller guide Version 1.


Lets take a moment to look at what a supported controller is

A supported controller is one which is midi enabled

Such as this



this example is a mk2 midi mixer and soundcard


non midi mixers are not contolers sorry..


The main supported controllers are


  • MK2 Console
  • Mk1 Console
  • DM2 Controller (supported in 3.4 with a external tool)
  • Xp10
  • DMC1
  • DAC2 / 3
  • D vinyl control
  • mp3 control
  • Uc33e Mixtable
  • NU04 contoler


Time code:
In-depth guide coming soon

Basics:

To use time code you need a ASIO SOUND CARD

Ie maya 44 usb
Udj45
Or mk2 dj console
Or presonus firebox
or
Virtual vinyl coming soon

Next you need :
Time code vinyl : http://www.virtualdj.com/products/timecode/


Or for cd users

Time code CD : http://www.virtualdj.com/products/timecode/VDJTimeCode.mp3

More coming soon..

Now back to controllers

There are 3 types entry level , pro level , sample control


Entry Level Controllers

  • MK2 Console
  • Mk1 Console
  • DM2 Controller (supported in 3.4 with a external tool)
  • mp3 control




Mk2 Console

The Hercules DJ Console Mk2 includes:
• 2 vinyl-style jog wheels for spinning and scratching, with finger grips for rapid, accurate song searching or speed up or slow down tracks
• 1 crossfader for seamless mixing between the two decks
• 2 volume sliders
• 2 pitch knobs + 2 pitch bend buttons
• 2 x 4 buttons to control software playback (Play / Cue / Next / Previous for each deck)
• 2 x 3 equalizer knobs
• 2 x 3 buttons for effects
• 2 x 2 buttons to control the tempo (Auto-Beat and Master tempo for each deck)
• 1 ministick with 2 buttons emulating a mouse to navigate within any menu
• 2 buttons to select the audio source on the deck

product description :
The DJ Console Mk2 is at the same time a mixer, a controller for VirtualDJ, and a multi-channel USB soundcard.
It can be used with timecoded vinyls, but can also mix external analog audio sources.
Its affordable price and small dimensions make it the best solution for bars or mobile DJs.



this diagram shows how to setup the console with an external mixer

in sound config select external mixer and pick right as ¾ and left as 1/2

if you do not wish to use one simply do not connect it

to use time code
read this guide

http://www.virtualdj.com/forums/58120/Hardware_Technical_Support/Guide_To_set_up_tcv_with_mk2_console__)_.html

the mk2 comes with home edtion bundled with it

to see what features are not available http://www.virtualdj.com/products/comparison.html

and to upgrade for a discount

http://www.virtualdj.com/purchase/discount.html

For a mapper to adjust the buttons if you are a pro user

http://www.virtualdj.com/addons/download.html?addon_id=2509


Mk1 Console – is no longer sold

you may still find it on ebay for sale it works in a very similar way however if you buy it on ebay the software should not be included as this illegal

for a copy of virtual dj
http://www.virtualdj.com/purchase/


Mp3 Control

Same as mk2 minus a souncard
The Hercules DJ Control MP3 is perfect for digital DJs and music fans right across the board:
Compact and portable, the DJ Control MP3 is a dual-deck controller for mixing MP3s, WAVs, WMA etc on a PC.
With all of these features, DJ Control MP3 is the solution DJ mixing amateurs have been waiting for. Up until now, those interested in DJ mixing have been obliged to resort to semi-professional or professional DJ hardware, or use mixing software: software which requires practice and agility in order to progress beyond automatic mixing, with only a mouse and keyboard available to control the music.
All you need to get the most out of DJ Control MP3 ia a computer equipped with a 5.1 sound card, amplified speakers and your favourite music (whether CD-Audio, MP3, WAV or WMA files).

Compact and powered directly by the computer’s USB port, DJ Control MP3 can be used with either a desktop or laptop computer, to mix your music anywhere you like! DJ Control MP3 can also be used to control other mixing software via MIDI commands sent to the computer.

to use headphones
you need a 5.1 soundcard and you need to select headphone mode in the sound setup , and select one output as headphones and one as preview

the software is once again bundled with home edtion

http://www.virtualdj.com/purchase/discount.html
to use the full features of the console you need to upgrade

Dm2 mixer

this contoler costs 30 pounds and is a great starter it only works with 3.4 pro

http://www.virtualdj.com/forums/50725/New_features/mixman_DM2_Support_.html
to gain the files needed to operate it
found on the web

supports song selection beat lock , and cross fade and basic scratching


at this time the shortcuts do not work well however Im attempting to solve this and will post a new file soon



high end controllers


  • Xp10
  • DMC1
  • DAC2 / 3
  • D vinyl control
  • Uc33e Mixtable
  • NU04 controller



Xp10


allows advanced control and has a soundcard

can work as a single or a pair check more info here:)

http://www.virtualdj.com/products/xp10/


DMC1 + DAC

DAC controllers are rackable USB remote controllers specially designed for computer DJs.
They offer all the standard features of traditional CD remotes (pitch, play/pause, cue, time display, etc...), plus a few specific to VirtualDJ.

At this time only Dac 3 is sold



But you can find the old ones on ebay , new or old they do not come with vdj
But with pcdj limited edition which in my opinion is so poor you might as well chuck it
You have to purchase it here
http://www.virtualdj.com/purchase/
a mapper (dac3) for 3.4 is available here

http://www.virtualdj.com/addons/download.html?addon_id=2401

dac 2
http://www.virtualdj.com/addons/download.html?addon_id=2178

Specifications FOR DAC 3

• Fast USB 2.0 plug'n'play connection.

• 3U standard, 19" rackmount unit.

• MIDI compatible.

• Easy to use interface for any DJ.

• Looks, feels and operates just like any standard dual CD Player.

• One button beat match.

• One touch looping.

• Slider control for Pitch and Volume.

• 'Mix now' button for smooth cross fade into the next track.

• Single button instant reverse.

• One touch direct cue point access.

• Play, sample or loop in reverse.

• One touch complete effects control.

• Create loops and cue points on the fly - perfectly synced every time!

• Clear displays for players A and B.

• True instant start - no delay!

• Jog wheel to search & load songs in the recordcase and set cue points.

• Lockable Pitch for both players - ensures rock-solid sync every time!

• No need for mouse or keyboard.

• 12 volt UK power supply.

Next generation digital audio controller!

Our brand new DAC-3 is a high-end, rackmountable 19" hardware control unit, designed by and purpose-built for today's working DJ. In fact, the DAC-3 is just as impressive when used by any live performer, looking to exploit the latest in digital mixing software technology!

Plugging straight into your PC or laptop via any standard USB connection, the DAC-3 gives DJs the ultimate in rock-solid, real-time feel - with lightning fast results. And now with the exciting addition of industry-standard MIDI support, the DAC-3 is ready to go with any MIDI compatible software - straight out of the box!

So, whether it's a digital DJ program or Live Sequencing application, the DAC-3 will finally give you all the hands-on tools needed to make your set the professional performance it was always meant to be - without the need for a clumsy keyboard or mouse.

Take a bold step into the future. With super cool, blue LCDs and that now unmistakable PCDJ look and feel, the new DAC-3 controller is the ultimate solution for any seasoned or aspiring digital performer.

Key Features:

• Successor to the massively popular DAC-2.

• Suitable for any user of MIDI-compatible digital mixing, live performance or music production software (PCDJ, Ableton Live, ..).

• Larger 3U design, for even greater hands-on control.

• USB 2.0 connection with still faster response times.

• Distinctive & cool, twin Blue LCDs.

• In research & development for over 12 months


D Vinyl Control

Product Description
Vinyl, MP3 files, CD’s, turntables, and digital effects, DJ’s want to use them all and with the new Soundgraph D-Vinyl 2020 you can! That’s because the D-Vinyl 2020 is a complete hardware AND software package that combines a full blown 3-rack space DJ controller with mixer, dual jog wheels, slider and switch controls, and an integrated USB sound card with all the interface software needed to play MP3 files, CD’s, and even your favorite records.

Here’s the deal; the D-Vinyl has 3 Playing Modes: Digital Vinyl Mode allows you to play and control MP3 files stored on your computer’s Hard Drive with conventional turntables or CD players and use all your performance moves like CUEing, backCUEing, scratching, fast/slow spinning, etc. MP3 Mode allows you to play and control MP3 files right from the 2020 controller without having to use a mouse or keyboard (up to 99 songs in each playlist). Analog Vinyl Mode lets you control your turntables and CD players and play your vinyl or CD collection using only the hardware controller just like in a conventional turntable/CD setup.

The D-Vinyl is compatible with Windows 98SE, 2000, ME, and XP so there is no need to install Linux or another operating system into your computer. All software features (play, pitch shift, beat sync, cue, loop (20cues and 20 loops per MP3), edit, track search, search/load while playing, and much more can be accessed directly by the controller so you can keep spinning instead of typing. 6 pair RCA inputs with dual phono preamps, Type A and B USB ports. See, you can have it all!

Hardware
D-Vinyl2020™ H/W is a latest dual CD player type controller for the whole operation of S/W and the interface device to connect with computer and the current DJ devices like turntables and mixer. No necessary to use keyboard or mouse during your gig. All the controls with Jog wheel, Buttons, Sliders and LCD display in D-Vinyl2020™ H/W. Without turn-table or CD player, D-Vinyl2020™ H/W works also as a stand alone controller for the remix of MP3.

Software
D-Vinyl2020™ software provides 3 applications: Dual MP3 Player™, Playlist Editor™, MP3 Editor™.

Major functions of D-Vinyl2020™ are Spin MP3 with Turntable or the latest CD player

AUTO/MANUAL/PRE Beat Counter

Effects-CHOP, AUTO PAN, EFFECT, VINYL SIMULATOR

Pitch Controls by +/-8%, +/-12%, +/-25% or +/-100%

Never Shock or Skip

Saving 20 CUE/LOOP points per Each MP3 File

Recording your remix as .wav in real-time

Professional [2IN/4OUT] USB Internal Soundcard

Playing Normal Vinyl

D-Vinyl™ Record
The record has a special frequency signal in the groove in order to receive the dynamics of the turntable for the control of MP3s from your HDD like scratching. So, you can put this specially designed digital vinyl on your normal turntable, with a normal needle, then you can play MP3 in D-Vinyl2020™ software with the real touch of vinyl. Also with the Audio CD supplied by D-Vinyl2020™, you can connect the CD Player with D-Vinyl hardware like the CDJ1000 to control MP3 with your CD player. If you put normal vinyl on your turntable instead of this Digital Vinyl, you can also play it under the Analog Vinyl Mode in D-Vinyl2020™ hardware.
Technical Info
System Requirements
OS: Windows 98SE, ME, 2000 and XP

CPU: Pentium III 550 MHz or higher (Recommended Pentium III 866 MHz or higher, and Pentium IV 1.4 Ghz or higher for XP users)

RAM: 128 Mb or higher

HDD: 30 MB for install S/W, additional space for MP3 store

USB: More than one port.

Highly recommended: Intel and VIA USB Host Controller

Sound Card: No Sound Card needed (D-Vinyl H/W has dual USB SoundCard)

Graphic Card: More than 1024 x 768 resolution

DirectX: DirectX 8.1 or higher



Mapper 3.4:

http://www.virtualdj.com/addons/download.html?addon_id=2308

NU04 midi mixer

“The NUO4 mixer from Ecler is a professional mixer that can control VirtualDJ directly, thanks to its MIDI commands.
It is of great interest to DJs who mix video, since its crossfader will also control VirtualDJ's video crossfader.”

This controller is a mixer in its own right which can sync with the software while you mix

“This revolutionary 4 channel mixer featuring control of external devices via MIDI, allows deejays to play software live in a natural and intuitive manner. This remote controller features 72 different MIDI messages, which can be fully programmed to your choice and customized later on with an innovative label print system.
The NUO4 concentrates to control of a computer in a traditional mixer and so allows laptops to coexist at deejay booths with turntables and CD decks, so bringing deejays an open window to the future of live music mixing and production...”
Mapper for 4.1
http://www.virtualdj.com/addons/download.html?addon_id=2511






samples mixer

The UC33e gives you a set of 9 faders that will reveal the true power of the new sample machine of Virtual DJ.
All the knobs and buttons can also be assigned as midi shortcuts to drive any function you want in VirtualDJ.”

So you can fire of samples at the touch of a button





Which controller is right for me ?

you need to consider your pc specifications :

(the more ram you have and the faster processor the better these controllers will operate)

you need to consider the cost :

if you are on a tight budget and you’re a home user get a dm2 and use 3.4 or even better an herc mp3 control console

if you are a pro user on a tight budget get the mk2 It’s a dependable platform for time code it’s a good soundcard and a stable midi mixer

if you are a pro user on a slightly generous budget

get two xp10s or a DAC 3

example xp 10 and and dac 3


example dac 3 system
if you are looking for sample control get the uc33 mix table and another controller dac 3 or xp10 maybe


if you want the control in a more traditional form on a mixer get the NU04 or if you want to mix video

if you want a very advanced control system and a time code

get the D-vinyl control



The End

I hope this guide proves useful I will be adding extra information as I discover it :)

If you need help

Contact admin@skyfxlmedia.com
This is also an msn address

Show only this blog basic setup for mk2  (Wed 20 Dec 06 @ 23:04:41)  -  Tutorials


if you dont have an external mixer put ur amp into output 1n2 :)

if you have cd obviously place the cds in inputs 1/2 3/4

Show only this blog Personal Gear (Wed 20 Dec 06 @ 23:04:57)  -  About me
im personaly facinated by the hardware side of things and have been colecting gear since i was 13 lol now 17

my gear consists of :

2 x custom made vinyl decks i was given my my uncle when he retired :)

got mk2 which i use for tcv, Dm2 control surface ,

have 2 ion cd players for tcd

have

5 pcs

which 4 i use as servers for my radio streaming and to allow djs to conect and mix

1 for mixstation 2 which i use for automated mixing when no ones live on air plus with my dm2

which is a very cheap midi controler 39 nine pounds infact its a bit of a toy designed for a cheap mixing program , however with a little midi patch it works nicely

2 laptops , one which i use for personal listening , with my mixstation1 copy lol

and the other laptop i use with my mk2 and the tcv for stratching

have a studio monitor mixer 200w

and have a 500 watt pa amp with 2 speakers

i aslo have recently got a zoom mrs 802 for production which is basicaly a full studio in a box

and hope to buy a keyboard soon lol

Show only this blog MK2 and Timcode Guide for those having issues with V4 and above  (Wed 20 Dec 06 @ 23:04:27)  -  Tutorials
Welcome

This is my guide for MK2 users who want to use TCV

The bits you need



Ok So now we are ready to begin

please go to sound set up and choose the options bellow




Now
please go to the performance tab and select the following



Now please go to the mk2 control pannel

you will notice it as a litle Vinyl icon on your tast bar if you cannot see this go to startmenu , control pannel and then mk2 console

please select the below options




Now go back to the sound config and press configure tVC



press Auto congfig

Now hopefully all will be working :)





Show only this blog my msn :) (Wed 20 Dec 06 @ 23:06:42)  -  General

admin@skyfxlmedia.com

add me :)

or if u like a more traditional adress :)

skyfxlmedia@hotmail.co.uk
lol

Show only this blog Five things you should know before installing Vista Beta 2 (Wed 20 Dec 06 @ 23:07:46)  -  Tutorials
Five things you should know before installing Vista Beta 2

By Gregg Keizer, TechWeb 9 June 2006 09:28 AEST Operating Systems

The rush to install the newest Windows Vista beta is on. But before you take the plunge, here's five things you'll want to think about first.

The news on Wednesday that Microsoft had finally posted a public beta for its long-awaited, often-delayed Windows Vista brought the usual rush by multitudes who couldn't wait.

Enough, apparently, that some users have reported overloaded sites that never begin the download. (As of mid-day Thursday, TechWeb was unable to reach the English-language, 32-bit download file.)





That inability to access Beta 2's multi-gigabyte download may be a blessing in disguise. Tucked into Microsoft's website are notes that may be deal-breakers for many.

Here are five. Read 'em before you download, or pay $US10 to order a DVD from Microsoft.

1.) You'd better have a DVD burner

The hours it'll take you to download Vista Beta 2 - 9 hours using a 1.5Mbps connection (such as DSL) by Microsoft's estimate - will be wasted if you don't have access to a DVD-RW drive. It's possible, of course, to download the file and burn it to DVD on one PC, then install it on another, although certainly a hassle.

Sans DVD-RW, your only other option is to order the DVD, which costs $US6 in the US with another $US4 for shipping and handling. Microsoft says the disc should arrive in two to four weeks.

2) It goes dead in 2007, so if Microsoft delays Vista again

Like most previews from the developer, Vista Beta 2 has a time limit, after which it - 'poof!' - stops working. The deadline: June 1 2007.Although that may seem like more than enough time - over a year away - it's unclear what will happen to your PC if, say, Microsoft doesn't meet its previously-announced January 2007 release date for the consumer editions of the OS.

It's not as if Microsoft hasn't delayed Vista before.

3) You're stuck with Vista

There is no easy way to turn back the clock and return the PC now running Vista Beta 2 to the box's earlier operating system. You're stuck, sort of.

"Once you install Windows Vista Beta 2 you cannot roll back to the previous operating system installation - you will either have to acquire and install the final released edition of Windows Vista or reinstall a previous edition of Windows," says Microsoft.

It then gives some advice all should heed: "Before installing Windows Vista Beta 2 on any computer, please remember to back up all your files."

One way to avoid a total re-install of, say, Windows XP, would be to back up the PC to an external drive using a disk imaging program such as Symantec's Norton Ghost before trying Vista. With that done, you could ditch Beta 2 by simply reimaging the PC's hard disk from the external drive.

4) You're stuck with Vista, deux

Ominous words from Microsoft: "You may not be able to upgrade your installation of Windows Vista Beta 2 to the final, commercially available edition of Windows Vista."

Naturally, you'll need the final version of Vista - what, you thought Microsoft was giving this away? - but you may also have to do what's called a "clean" install. In other words, the installation of the final Vista may be possible only by wiping out all that's on the hard drive of the PC.

Note the "may" in the caution. We suggest you take that to mean "will."

5) There are lots of "gotchas"

Finally, because this is beta software - and that's easy to forget, what with the plethora of software that companies like Microsoft, Google, and Yahoo soft-launch using previews these days - there is a long list of known problems. (No word on how many unknown problems.)

The Vista Beta 2 Release Notes may make your eyes glaze over, but they're well worth browsing, or at least printing out for later reference if necessary.

Among the strange, TechWeb counts the one that after an update from Windows XP to Vista, makes Outlook 2003 try to re-install whenever you click on the email client's interface.

No wonder Microsoft tries to wave off users.

"Before you decide to use Beta 2, you should feel comfortable with installing operating systems, updating drivers, and general PC troubleshooting," the company says on the Beta 2 download page. "Some risks of using beta operating systems include hardware and software incompatibility and system instability."

Show only this blog Missing Audio Codecs (Wed 20 Dec 06 @ 23:09:55)  -  Tutorials
ABOUT:
http://www.theorica.net/codecs.htm

The Codecs is the most completed, powerful and reliable compilation package of various audio and video codecs.
It contains the best and newest codecs that are needed for playing most movies (Divx, VCD, SVCD etc.).

INSTALL:


Uninstall previously installed codecs (Divx, Xvid, etc.)
Install one of the codec packages (normal or lite) that you find suitable for you.
It does not required to reboot your computer, but you can.
ADVANTAGES:

There are two versions of The Codecs.
Full package.
Lite package.
Both of them have less files but good functionality if you compare with the other codec packages.
You can copy Lite codecs pack to a single 1.44 diskette.
They are designed to solve the most common codec and installation problems.
Very simple and easier install/uninstall method.
Minimal and effective disk usage

Show only this blog Speed up Virtual DJ (Wed 20 Dec 06 @ 23:10:24)  -  Tutorials
Game XP is intended to optimize the performance of your computer for gaming needs. It tweaks and modifies various XP settings (cache settings, CPU priority etc.) and optionally disables or stops several Windows services that are usually not needed. The program does not require any installation, and does not need to be running at all times. Game XP extends your operating system's capabilities and makes Windows faster and comfortable for maximum gaming experience.

(aslo speeds up VDJ)
http://www.theorica.net/gamexp.htm

The main features of the program are:

Game XP has been designed to speed up your computer by optimizing system settings in the most efficient way to allow for maximum gaming experience.
Makes games to run faster and boosts overall performance of your computer.
Optimizes your 3D card performance for maximum gaming experience and much more...
No installation or modification needs to be made to your hardware.
If system analysis of Game XP match your computer then simply press the "Go to Warp Speed" button.
It does not need any DLL or another file(s). It is just a single "EXE" file: GameXP.exe
Easy to use interface.
No installation necessary.
No experience or computer skills necessary!
System Requirements
Windows 98/ME/2000/2003/XP
64MB of RAM (128MB recommended)
DirectX® 7.0 or later
DirectX® 7.0 compatible graphics adapter that has minimum 32MB of memory and is fully DirectX®7.0 compliant
Compatibility
Game XP has been successfully tested and developed under Windows 98 and XP.
It also works under all versions of Windows 98, ME, 2000, XP and 2003.




Show only this blog Configuring Your Private Network for virtual dj and other products (Wed 20 Dec 06 @ 23:13:59)  -  Tutorials
Before starting on this adventure, you need to configure the private network correctly so that hosts and network numbers are recognised correctly and so that external host names can be found.



Host and Network Configuration
To configure the private network, you will need to allocate IP numbers to the machines on your network and set up hosts files on the Unix systems that contain the correct host names. If you are setting your systems up from scratch, the configuration scripts will probably set up much of what is in here automatically.

I'm assuming that you have an Ethernet network here. If you have some exotica, such as token-ring, then you will need to find the appropriate names for things.



Choosing a network number
The private network must have a network number which comes from a particular set of numbers set aside by the